down1kelo

USA
On FACEIT since 2014 344 matches tracked 89 matches in 30 days
ELO ▼ 236
2,135
30-day peak: 2,391
Rank NA ▼ 3,058 places
#5,468
USA #4,290 in USA
30 days · prev. #2,410 · best #2,034
Last updated:

How does down1kelo play?

Rating 1.00 (from 304 matches) K/R 0.74 ADR 84.5 from 344 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 37%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 308 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 18% normal 0.90 to 1.09 24% weak 0.75 to 0.89 15% very weak below 0.75 25%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (266 matches).

2,001-2,249 ELO

Compared with 2,258 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 46%−5 pp · Ø 51% better than 13%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 28%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 48%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 17%

Weapons and aim

Average
Where do the kills come from?

0.97 K/D and so slightly below the average (1.03).

Headshot rate 50%0 pp · Ø 50% right on the average
AWP share of kills 3%−8 pp · Ø 11% better than 18%
K/D 0.97−0.06 · Ø 1.03 better than 28%
Pistol kills per match 3.1
Knife kills 6 in 344 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.7% of rounds and so slightly below the average (4.1%).

2K rounds 13.2%−0.2 pp · Ø 13.4% better than 43%
3K rounds 3.7%−0.4 pp · Ø 4.1% better than 34%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 58x 4K, 6 aces in 266 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 5.3+1.0 · Ø 4.3 better than 77%
Enemies flashed per round 0.21−0.07 · Ø 0.28 better than 32%
Deaths per round 76%+4 pp · Ø 72% better than 8%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.73, Rating at 0.98, ADR at 83.5, Headshots at 49%
▼ Got worse
Win rate −3 pp, ELO −260

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.78
JunJulAugSepOctNov

Best month: July 2026 with 0.83. Last 3 months: 0.73 (at the start 0.76). Just below the average (0.74).

Patterns

From the last 344 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −40 ELO
20 matches · 60% win rate
On Inferno −23 ELO
21 matches · 48% win rate
Between 0:00 and 6:00 −84 ELO, win rate 41%
On Mondays −105 ELO, win rate 32%

down1kelo loses the most ELO on Nuke: −40 ELO, 60% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Mirage
  2. Recorded match no. 250 · Ancient
  3. Highest rating in a match: 2.51 · Cache
  4. Longest win streak: 8 wins in a row · Ancient

Maps in detail

from the last 344 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage104
55% better than 62%
0.75 better than 56%
84.8 better than 69%
1.01 better than 44%
46% of 457 duels better than 21%
36% of 39 situations better than 44%
Dust 284
40% better than 12%
0.74 right on the average
83.5 better than 64%
0.97 better than 28%
47% of 340 duels better than 27%
40% of 35 situations better than 55%
Ancient49
45% better than 29%
0.72 better than 40%
84.7 better than 70%
0.94 better than 21%
47% of 193 duels better than 26%
25% of 20 situations better than 19%
Anubis42
52% better than 46%
0.76 better than 60%
84.1 better than 65%
1.05 better than 57%
49% of 160 duels better than 33%
33% of 21 situations better than 40%
Inferno21
48% better than 33%
0.76 better than 59%
87.5 better than 80%
1.02 better than 44%
59% of 68 duels better than 86%
29% of 7 situations better than 32%
Cache20
55% -
0.78 -
86.5 -
1.04-
45% of 74 duels -
43% of 7 situations -
Nuke20
60% better than 68%
0.71 better than 26%
82.1 better than 51%
0.94 better than 13%
38% of 74 duels better than 1%
50% of 4 situations better than 79%

Compared with players on the same level who have at least 15 matches on the map.

How down1kelo plays

Across 344 matches down1kelo averages K/R 0.74 and ADR 84.5; the rating across the 304 rated matches is 1.00. Biggest strength: Utility damage per round at 5.3, better than 77% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 76%, better than only 8% of level 10 · 2,001-2,249 ELO players. Averages 16.4 kills per match with 50% headshots. The strongest map is Nuke with a 60% win rate in 20 matches. In 112 of 308 matches the rating was 1.10 or higher (36%), in 123 it was below 0.90. In 266 matches with detailed stats: 58 4Ks and 6 aces. Best month by rating: July 2026 at 1.11. down1kelo loses the most ELO on Nuke (−40 ELO, win rate 60%). Things go best on Anubis (+60 ELO, win rate 52%). Got weaker: Win rate −3 pp, ELO −260. Unchanged in recent months: K/R at 0.73, Rating at 0.98, ADR at 83.5, Headshots at 49%. Last 30 days: 89 matches, win rate 45%, net ELO −17.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.