doverq

Latvia
On FACEIT since 2020 332 matches tracked 73 matches in 30 days
Last updated:

How does doverq play?

Rating 1.27 K/R 0.91 ADR 96.3 from 332 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 96%
1.27
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 84%
Rating distribution from 332 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 34% good 1.10 to 1.29 23% normal 0.90 to 1.09 16% weak 0.75 to 0.89 8% very weak below 0.75 8%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average. Far more AWP kills than the level 10 · 2,750-2,999 ELO average. More first kills per match than the level 10 · 2,750-2,999 ELO average.
Multi-killsAWPerEntry
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (265 matches).

2,750-2,999 ELO

Compared with 11,847 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 16% of rounds and so well above the average (11%).

Rounds with first kill 16%+5 pp · Ø 11% better than 97%
Opening duels won 59%+7 pp · Ø 52% better than 91%

Clutch

Strength
Last one alive

30% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 45%+5 pp · Ø 40% better than 81%
Clutch 1v2 won 30%+8 pp · Ø 22% better than 92%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 37%

Weapons and aim

Average
Where do the kills come from?

1.28 K/D and so well above the average (1.05).

Headshot rate 47%−4 pp · Ø 51% better than 24%
AWP share of kills 22%+10 pp · Ø 12% better than 86%
K/D 1.28+0.23 · Ø 1.05 better than 94%
Pistol kills per match 3.6
Knife kills 9 in 332 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.5% of rounds and so well above the average (4.3%).

2K rounds 16.4%+2.9 pp · Ø 13.5% better than 94%
3K rounds 6.5%+2.2 pp · Ø 4.3% better than 97%
MVPs per match 3.1+0.7 · Ø 2.4 better than 95%
4Ks and aces 113x 4K, 17 aces in 265 matches

Utility and deaths

Average
Nades, flashes and deaths

5.0 utility damage per round and so well above the average (4.0).

Utility hit rate 33%−1 pp · Ø 34% better than 41%
Utility damage per round 5.0+1.0 · Ø 4.0 better than 79%
Enemies flashed per round 0.36+0.05 · Ø 0.31 better than 67%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.04, Rating +0.08, Win rate +3 pp, ELO +145
= Stayed the same
ADR at 97.7
▼ Got worse
Headshots −3 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.96
JunJulAugSepOctNov

Best month: June 2026 with 0.99. Last 3 months: 0.93 (at the start 0.89). Well above the average (0.75).

Patterns

From the last 332 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −139 ELO
87 matches · 54% win rate
In match 3 of the day −50 ELO
59 matches · 46% win rate
Between 6:00 and 12:00 −202 ELO, win rate 40%
On Mondays −90 ELO, win rate 44%

doverq loses the most ELO on Dust 2: −139 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 45 · Mirage
  2. Highest rating in a match: 2.54 · Dust 2
  3. Recorded match no. 250 · Mirage
  4. Longest win streak: 11 wins in a row · Dust 2

Maps in detail

from the last 332 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage148
51% better than 39%
0.92 better than 96%
95.7 better than 95%
1.29 better than 96%
62% of 934 duels better than 94%
37% of 76 situations better than 44%
Dust 287
54% right on the average
0.90 better than 94%
96.2 better than 95%
1.29 better than 95%
57% of 498 duels better than 76%
57% of 46 situations better than 90%
Anubis45
60% better than 71%
0.94 better than 98%
102.2 better than 99%
1.32 better than 98%
57% of 247 duels better than 75%
61% of 18 situations better than 92%
Ancient39
51% better than 41%
0.87 better than 91%
95.6 better than 94%
1.20 better than 88%
54% of 243 duels better than 60%
50% of 16 situations better than 78%
Inferno5
20% -
0.70 -
78.8 -
0.96-
56% of 27 duels -
50% of 4 situations -
Nuke4
100% -
0.97 -
96.3 -
1.38-
46% of 24 duels -
25% of 4 situations -
Cache3
0% -
0.79 -
91.0 -
1.07-
43% of 21 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How doverq plays

Across 332 matches doverq averages K/R 0.91, ADR 96.3 and a rating of 1.27. Biggest strength: Damage per round (ADR) at 96.3, better than 97% of level 10 · 2,750-2,999 ELO players. Most room to improve: Headshot rate at 47%, better than only 24% of level 10 · 2,750-2,999 ELO players. Averages 20.5 kills per match with 47% headshots. The strongest map is Anubis with a 60% win rate in 45 matches. In 224 of 332 matches the rating was 1.10 or higher (67%), in 54 it was below 0.90. In 265 matches with detailed stats: 113 4Ks and 17 aces. Best month by rating: June 2026 at 1.40. doverq loses the most ELO on Dust 2 (−139 ELO, win rate 54%). Things go best on Anubis (+164 ELO, win rate 60%). Improved over the last three months: K/R +0.04, Rating +0.08, Win rate +3 pp, ELO +145. Got weaker: Headshots −3 pp. Unchanged in recent months: ADR at 97.7. Last 30 days: 73 matches, win rate 56%, net ELO +172.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.