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dove

New Zealand
On FACEIT since 2016 172 matches tracked 66 matches in 30 days
ELO ▲ 207
2,627
30-day peak: 2,653
Rank EU
#37,173
New Zealand #34 in New Zealand
Last updated:

How does dove play?

Rating 1.03 (from 122 matches) K/R 0.74 ADR 78.1 from 172 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 41%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 122 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 23% good 1.10 to 1.29 16% normal 0.90 to 1.09 25% weak 0.75 to 0.89 16% very weak below 0.75 18%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (113 matches).

2,500-2,749 ELO

Compared with 2,690 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so clearly below the average (11%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 53%+1 pp · Ø 52% better than 58%

Clutch

Weakness
Last one alive

31% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 31%−8 pp · Ø 39% better than 14%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 20%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 35%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so well below the average (51%).

Headshot rate 45%−6 pp · Ø 51% better than 17%
AWP share of kills 8%−4 pp · Ø 12% better than 45%
K/D 1.06+0.01 · Ø 1.05 better than 51%
Pistol kills per match 2.4

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.3% of rounds and so slightly above the average (13.6%).

2K rounds 14.3%+0.7 pp · Ø 13.6% better than 65%
3K rounds 3.9%−0.3 pp · Ø 4.2% better than 36%
MVPs per match 2.3−0.1 · Ø 2.4 better than 40%
4Ks and aces 16x 4K, 3 aces in 113 matches

Utility and deaths

Average
Nades, flashes and deaths

2.7 utility damage per round and so well below the average (4.2).

Utility hit rate 34%−1 pp · Ø 35% better than 46%
Utility damage per round 2.7−1.5 · Ø 4.2 better than 13%
Enemies flashed per round 0.27−0.03 · Ø 0.30 better than 43%
Deaths per round 70%−1 pp · Ø 71% better than 63%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Rating +0.07, ELO +359
= Stayed the same
K/R at 0.74, ADR at 79.1, Headshots at 44%, Win rate at 55%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOctNov

Best month: October 2026 with 0.75. Last 3 months: 0.74 (at the start 0.73). Just below the average (0.75).

Patterns

From the last 172 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −92 ELO
39 matches · 64% win rate
In match 4 of the day −60 ELO
22 matches · 45% win rate
On Fridays −108 ELO, win rate 45%

dove loses the most ELO on Anubis: −92 ELO, 64% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.94 · Mirage
  2. Longest win streak: 6 wins in a row · Mirage
  3. Recorded match no. 100 · Mirage
  4. Most kills in a match: 36 · Anubis

Maps in detail

from the last 172 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage60
62% better than 85%
0.81 better than 75%
83.1 better than 58%
1.15 better than 79%
56% of 154 duels better than 74%
22% of 23 situations better than 10%
Anubis39
64% better than 83%
0.69 better than 22%
74.7 better than 15%
0.92 better than 11%
62% of 104 duels better than 93%
45% of 11 situations better than 69%
Inferno26
50% better than 31%
0.70 better than 19%
76.2 better than 15%
1.00 better than 20%
48% of 102 duels better than 17%
27% of 15 situations better than 22%
Cache19
58% better than 60%
0.80 better than 73%
85.1 better than 67%
1.10 better than 65%
57% of 77 duels better than 74%
38% of 16 situations better than 46%
Nuke13
31% -
0.65 -
68.9 -
0.85-
42% of 33 duels -
50% of 6 situations -
Ancient8
25% -
0.73 -
77.3 -
0.94-
38% of 24 duels -
33% of 3 situations -
Dust 24
0% -
0.38 -
49.4 -
0.60-
25% of 8 duels -
0% of 1 situations -
Overpass3
33% -
0.63 -
67.8 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How dove plays

Across 172 matches dove averages K/R 0.74 and ADR 78.1; the rating across the 122 rated matches is 1.03. Most room to improve: Utility damage per round at 2.7, better than only 13% of level 10 · 2,500-2,749 ELO players. Averages 16.4 kills per match with 45% headshots. The strongest map is Anubis with a 64% win rate in 39 matches. In 49 of 122 matches the rating was 1.10 or higher (40%), in 42 it was below 0.90. In 113 matches with detailed stats: 16 4Ks and 3 aces. Best month by rating: October 2026 at 1.04. dove loses the most ELO on Anubis (−92 ELO, win rate 64%). Things go best on Mirage (+65 ELO, win rate 62%). Match no. 2 of the day goes best: 61% win rate, −55 ELO. Improved over the last three months: Rating +0.07, ELO +359. Unchanged in recent months: K/R at 0.74, ADR at 79.1, Headshots at 44%, Win rate at 55%. Last 30 days: 66 matches, win rate 59%, net ELO +180.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.