dotj

Portugal
On FACEIT since 2018 313 matches tracked 68 matches in 30 days
Last updated:

How does dotj play?

Rating 1.00 K/R 0.73 ADR 75.9 from 313 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 48%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 313 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 20% normal 0.90 to 1.09 24% weak 0.75 to 0.89 16% very weak below 0.75 23%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 8 average.
AWPer
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (236 matches).

Level 8

Compared with 1,613 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 65%
Opening duels won 54%+3 pp · Ø 51% better than 78%

Clutch

Average
Last one alive

14% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 69%
Clutch 1v2 won 14%−8 pp · Ø 22% better than 11%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

50% headshots and so slightly above the average (48%).

Headshot rate 50%+2 pp · Ø 48% better than 68%
AWP share of kills 22%+11 pp · Ø 11% better than 88%
K/D 0.99−0.02 · Ø 1.01 better than 46%
Pistol kills per match 2.8
Knife kills 1 in 313 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.8% of rounds and so slightly above the average (13.3%).

2K rounds 13.8%+0.5 pp · Ø 13.3% better than 66%
3K rounds 3.8%−0.1 pp · Ø 3.9% better than 46%
MVPs per match 2.2−0.1 · Ø 2.3 better than 47%
4Ks and aces 32x 4K, 7 aces in 236 matches

Utility and deaths

Average
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 27%−8 pp · Ø 35% better than 8%
Utility damage per round 3.3−0.9 · Ø 4.2 better than 30%
Enemies flashed per round 0.30+0.03 · Ø 0.27 better than 61%
Deaths per round 73%+1 pp · Ø 72% better than 43%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +8 pp, Win rate +7 pp, ELO +372
= Stayed the same
K/R at 0.73, Rating at 1.01, ADR at 76.5
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.74
JunJulAugSepOctNov

Best month: October 2026 with 0.77. Last 3 months: 0.73 (at the start 0.72). Right on the average (0.73).

Patterns

From the last 313 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −34 ELO
54 matches · 44% win rate
On Ancient −28 ELO
61 matches · 56% win rate
Between 12:00 and 18:00 −29 ELO, win rate 45%
On Fridays −73 ELO, win rate 32%

dotj loses the most ELO in match 2 of the day: −34 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Most kills in a match: 42 · Ancient
  3. Highest rating in a match: 1.96 · Dust 2

Maps in detail

from the last 313 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2102
56% better than 70%
0.70 better than 35%
75.0 better than 24%
0.97 better than 35%
51% of 440 duels right on the average
42% of 36 situations better than 63%
Ancient61
56% better than 69%
0.79 better than 78%
79.7 better than 49%
1.07 better than 73%
55% of 251 duels better than 75%
21% of 34 situations better than 14%
Mirage51
47% better than 34%
0.74 better than 57%
77.8 better than 40%
1.04 better than 63%
52% of 246 duels better than 59%
59% of 29 situations better than 93%
Inferno49
61% better than 80%
0.71 better than 46%
74.9 better than 29%
0.99 better than 44%
47% of 200 duels better than 29%
57% of 28 situations better than 87%
Anubis26
35% better than 8%
0.64 better than 12%
67.7 better than 4%
0.84 better than 5%
50% of 102 duels right on the average
15% of 13 situations better than 6%
Cache13
54% -
0.79 -
76.0 -
1.09-
60% of 47 duels -
14% of 7 situations -
Nuke9
11% -
0.80 -
80.4 -
1.02-
55% of 44 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How dotj plays

Across 313 matches dotj averages K/R 0.73, ADR 75.9 and a rating of 1.00. Biggest strength: Opening duels won at 54%, better than 78% of level 8 players. Most room to improve: Utility hit rate at 27%, better than only 8% of level 8 players. Averages 16.0 kills per match with 50% headshots. The strongest map is Inferno with a 61% win rate in 49 matches. In 117 of 313 matches the rating was 1.10 or higher (37%), in 121 it was below 0.90. In 236 matches with detailed stats: 32 4Ks and 7 aces. Best month by rating: October 2026 at 1.04. dotj loses the most ELO in match 2 of the day (−34 ELO, win rate 44%). Things go best on Mirage (+63 ELO, win rate 47%). Improved over the last three months: Headshots +8 pp, Win rate +7 pp, ELO +372. Unchanged in recent months: K/R at 0.73, Rating at 1.01, ADR at 76.5. Last 30 days: 68 matches, win rate 49%, net ELO −8.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.