dostavkaEL0

Ukraine
On FACEIT since 2022 166 matches tracked
Last updated:

How does dostavkaEL0 play?

Rating 1.11 (from 156 matches) K/R 0.78 ADR 80.6 from 166 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 70%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 156 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 22% good 1.10 to 1.29 24% normal 0.90 to 1.09 23% weak 0.75 to 0.89 15% very weak below 0.75 12%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,750-2,999 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,750-2,999 ELO average.
AWPerClutcher
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (99 matches).

2,750-2,999 ELO

Compared with 11,776 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so clearly above the average (52%).

Rounds with first kill 9%−2 pp · Ø 11% better than 27%
Opening duels won 57%+5 pp · Ø 52% better than 84%

Clutch

Strength
Last one alive

2.2 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 45%+5 pp · Ø 40% better than 81%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 58%
Clutch kills per match 2.2+0.6 · Ø 1.6 better than 91%

Weapons and aim

Average
Where do the kills come from?

1.12 K/D and so slightly above the average (1.05).

Headshot rate 51%−1 pp · Ø 52% better than 46%
AWP share of kills 23%+11 pp · Ø 12% better than 88%
K/D 1.12+0.07 · Ø 1.05 better than 68%
Pistol kills per match 2.6
Knife kills 1 in 166 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.6% of rounds and so well above the average (4.2%).

2K rounds 14.6%+1.1 pp · Ø 13.5% better than 71%
3K rounds 5.6%+1.4 pp · Ø 4.2% better than 89%
MVPs per match 2.5+0.1 · Ø 2.4 better than 62%
4Ks and aces 20x 4K, 1 ace in 99 matches

Utility and deaths

Average
Nades, flashes and deaths

1.9 utility damage per round and so well below the average (4.0).

Utility hit rate 31%−3 pp · Ø 34% better than 26%
Utility damage per round 1.9−2.1 · Ø 4.0 better than 3%
Enemies flashed per round 0.15−0.16 · Ø 0.31 better than 8%
Deaths per round 69%−2 pp · Ø 71% better than 70%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.09, Rating +0.14, ADR +6.1, Win rate +8 pp
= Stayed the same
Nothing clear
▼ Got worse
Headshots −6 pp, ELO −286

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.85
MayJunJulAugSepOct

Best month: September 2026 with 0.85. Last 3 months: 0.81 (at the start 0.72). Clearly above the average (0.75).

Patterns

From the last 166 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −102 ELO
59 matches · 58% win rate
Between 18:00 and 24:00 −84 ELO, win rate 43%
On Saturdays +38 ELO, win rate 43%

dostavkaEL0 loses the most ELO on Mirage: −102 ELO, 58% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.08 · Dust 2
  2. Most kills in a match: 38 · Mirage
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 166 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage59
58% better than 70%
0.77 better than 57%
80.0 better than 40%
1.09 better than 62%
50% of 204 duels better than 37%
43% of 40 situations better than 65%
Dust 243
37% better than 5%
0.86 better than 89%
87.0 better than 74%
1.25 better than 92%
57% of 155 duels better than 75%
42% of 26 situations better than 59%
Ancient21
43% better than 16%
0.71 better than 27%
73.0 better than 9%
1.02 better than 38%
49% of 74 duels better than 32%
56% of 9 situations better than 87%
Anubis19
47% better than 27%
0.73 better than 39%
77.4 better than 27%
1.04 better than 44%
63% of 75 duels better than 94%
29% of 17 situations better than 25%
Cache9
56% -
0.85 -
86.2 -
1.25-
44% of 34 duels -
67% of 6 situations -
Nuke9
33% -
0.76 -
81.7 -
1.04-
64% of 28 duels -
40% of 5 situations -
Inferno5
60% -
0.67 -
71.0 -
0.96-
53% of 15 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How dostavkaEL0 plays

Across 166 matches dostavkaEL0 averages K/R 0.78 and ADR 80.6; the rating across the 156 rated matches is 1.11. Biggest strength: 3K rounds at 5.6%, better than 89% of level 10 · 2,750-2,999 ELO players. Most room to improve: Utility damage per round at 1.9, better than only 3% of level 10 · 2,750-2,999 ELO players. Averages 17.1 kills per match with 51% headshots. The strongest map is Mirage with a 58% win rate in 59 matches. In 78 of 156 matches the rating was 1.10 or higher (50%), in 42 it was below 0.90. In 99 matches with detailed stats: 20 4Ks and 1 ace. Best month by rating: September 2026 at 1.23. dostavkaEL0 loses the most ELO on Mirage (−102 ELO, win rate 58%). Things go best on Dust 2 (+58 ELO, win rate 37%). Match no. 3 of the day goes best: 55% win rate, +27 ELO. Improved over the last three months: K/R +0.09, Rating +0.14, ADR +6.1, Win rate +8 pp. Got weaker: Headshots −6 pp, ELO −286. Last 30 days: 4 matches, win rate 50%, net ELO −24.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.