dor1Nx

Croatia
On FACEIT since 2020 347 matches tracked 73 matches in 30 days
Last updated:

How does dor1Nx play?

Rating 0.94 K/R 0.67 ADR 73.4 from 347 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 8%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 347 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 10% good 1.10 to 1.29 16% normal 0.90 to 1.09 27% weak 0.75 to 0.89 18% very weak below 0.75 27%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,750-2,999 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (284 matches).

2,750-2,999 ELO

Compared with 12,122 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 48%−4 pp · Ø 52% better than 17%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 45%+5 pp · Ø 40% better than 81%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 11%

Weapons and aim

Average
Where do the kills come from?

0.93 K/D and so clearly below the average (1.05).

Headshot rate 60%+8 pp · Ø 52% better than 91%
AWP share of kills 6%−6 pp · Ø 12% better than 35%
K/D 0.93−0.12 · Ø 1.05 better than 8%
Pistol kills per match 2.6
Knife kills 3 in 347 matches

Impact

Weakness
Damage and big rounds

2.0 MVPs per match and so well below the average (2.4).

2K rounds 11.9%−1.6 pp · Ø 13.5% better than 11%
3K rounds 3.5%−0.7 pp · Ø 4.2% better than 19%
MVPs per match 2.0−0.4 · Ø 2.4 better than 11%
4Ks and aces 41x 4K, 4 aces in 284 matches

Utility and deaths

Weakness
Nades, flashes and deaths

29% of nades dealing damage or blinding and so clearly below the average (34%).

Utility hit rate 29%−5 pp · Ø 34% better than 14%
Utility damage per round 2.9−1.2 · Ø 4.1 better than 19%
Enemies flashed per round 0.27−0.04 · Ø 0.31 better than 40%
Deaths per round 73%+2 pp · Ø 71% better than 22%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.67, Rating at 0.93, ADR at 73.5
▼ Got worse
Headshots −5 pp, Win rate −3 pp, ELO −90

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.66
JunJulAugSepOctNov

Best month: October 2026 with 0.71. Last 3 months: 0.67 (at the start 0.68). Clearly below the average (0.75).

Patterns

From the last 347 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −152 ELO
58 matches · 48% win rate
On Dust 2 −141 ELO
104 matches · 45% win rate
On Fridays −39 ELO, win rate 41%

dor1Nx loses the most ELO on Ancient: −152 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Inferno
  2. Highest rating in a match: 2.27 · Mirage
  3. Longest win streak: 6 wins in a row · Ancient
  4. Most kills in a match: 35 · Mirage

Maps in detail

from the last 347 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage114
59% better than 74%
0.65 better than 9%
71.3 better than 7%
0.91 better than 8%
50% of 521 duels better than 37%
40% of 52 situations better than 55%
Dust 2104
45% better than 20%
0.70 better than 25%
76.1 better than 22%
0.97 better than 20%
49% of 458 duels better than 32%
38% of 42 situations right on the average
Ancient58
48% better than 30%
0.71 better than 27%
76.3 better than 20%
0.98 better than 24%
51% of 241 duels better than 43%
33% of 21 situations better than 36%
Inferno26
27% better than 1%
0.63 better than 3%
72.7 better than 5%
0.88 better than 2%
41% of 176 duels better than 3%
46% of 13 situations better than 67%
Nuke23
70% better than 89%
0.73 better than 30%
72.8 better than 9%
1.02 better than 30%
48% of 89 duels better than 22%
42% of 12 situations better than 57%
Cache14
57% -
0.63 -
66.6 -
0.88-
39% of 76 duels -
50% of 6 situations -
Anubis7
43% -
0.62 -
70.3 -
0.84-
52% of 29 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How dor1Nx plays

Across 347 matches dor1Nx averages K/R 0.67, ADR 73.4 and a rating of 0.94. Biggest strength: Headshot rate at 60%, better than 91% of level 10 · 2,750-2,999 ELO players. Most room to improve: Rating at 0.94, better than only 8% of level 10 · 2,750-2,999 ELO players. Averages 14.9 kills per match with 60% headshots. The strongest map is Nuke with a 70% win rate in 23 matches. In 97 of 347 matches the rating was 1.10 or higher (28%), in 156 it was below 0.90. In 284 matches with detailed stats: 41 4Ks and 4 aces. Best month by rating: August 2026 at 0.99. dor1Nx loses the most ELO on Ancient (−152 ELO, win rate 48%). Things go best on Mirage (+127 ELO, win rate 59%). Match no. 3 of the day goes best: 57% win rate, +126 ELO. Got weaker: Headshots −5 pp, Win rate −3 pp, ELO −90. Unchanged in recent months: K/R at 0.67, Rating at 0.93, ADR at 73.5. Last 30 days: 73 matches, win rate 53%, net ELO −90.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.