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doppa

China
120 matches tracked
ELO
2,055
Peak across recorded matches: 2,137
Rank SA ▼ 782 places
#5,902
China #3,338 in China
30 days · prev. #5,120 · best #5,120
Last updated:

How does doppa play?

Rating 0.96 K/R 0.68 ADR 71.7 from 120 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 21%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 120 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 16% normal 0.90 to 1.09 26% weak 0.75 to 0.89 18% very weak below 0.75 26%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (76 matches).

2,001-2,249 ELO

Compared with 2,286 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 7%
Opening duels won 47%−4 pp · Ø 51% better than 18%

Clutch

Average
Last one alive

13% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 44%+4 pp · Ø 40% better than 78%
Clutch 1v2 won 13%−9 pp · Ø 22% better than 7%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

0.97 K/D and so slightly below the average (1.03).

Headshot rate 49%−1 pp · Ø 50% better than 48%
AWP share of kills 17%+6 pp · Ø 11% better than 79%
K/D 0.97−0.06 · Ø 1.03 better than 27%
Pistol kills per match 3.1

Impact

Weakness
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 12.1%−1.3 pp · Ø 13.4% better than 18%
3K rounds 3.5%−0.6 pp · Ø 4.1% better than 24%
MVPs per match 2.0−0.3 · Ø 2.3 better than 16%
4Ks and aces 9x 4K, 0 aces in 76 matches

Utility and deaths

Average
Nades, flashes and deaths

0.17 enemies flashed per round and so well below the average (0.29).

Utility hit rate 34%−1 pp · Ø 35% better than 43%
Utility damage per round 3.3−0.9 · Ø 4.2 better than 27%
Enemies flashed per round 0.17−0.12 · Ø 0.29 better than 20%
Deaths per round 70%−2 pp · Ø 72% better than 72%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether doppa is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 0 matches from the last 3 months and 120 before.

Kills per round (K/R)

0.67
MayJunJulAugSepOctNov

Best month: July 2026 with 0.74.

Patterns

From the last 120 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −28 ELO
47 matches · 60% win rate
On Saturdays −37 ELO, win rate 33%

doppa loses the most ELO on Mirage: −28 ELO, 60% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Mirage
  2. Most kills in a match: 35 · Ancient
  3. Longest win streak: 6 wins in a row · Mirage
  4. Reached level 10 · Mirage
  5. Highest rating in a match: 1.91 · Ancient

Maps in detail

from the last 120 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage47
60% better than 80%
0.67 better than 18%
70.7 better than 7%
0.97 better than 29%
49% of 178 duels better than 37%
45% of 33 situations better than 69%
Ancient35
46% better than 31%
0.66 better than 14%
71.1 better than 7%
0.93 better than 19%
52% of 120 duels better than 57%
29% of 24 situations better than 27%
Cache16
50% better than 36%
0.76 better than 59%
78.4 better than 37%
1.05 better than 52%
61% of 62 duels better than 91%
31% of 13 situations better than 32%
Inferno9
33% -
0.65 -
67.0 -
0.88-
46% of 28 duels -
25% of 4 situations -
Dust 25
40% -
0.83 -
76.6 -
1.15-
65% of 23 duels -
67% of 3 situations -
Anubis4
50% -
0.58 -
64.3 -
0.89-
45% of 22 duels -
67% of 3 situations -
Nuke3
33% -
0.63 -
70.5 -
0.78-
19% of 16 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How doppa plays

Across 120 matches doppa averages K/R 0.68, ADR 71.7 and a rating of 0.96. Most room to improve: Damage per round (ADR) at 71.7, better than only 6% of level 10 · 2,001-2,249 ELO players. Averages 14.9 kills per match with 49% headshots. The strongest map is Mirage with a 60% win rate in 47 matches. In 36 of 120 matches the rating was 1.10 or higher (30%), in 53 it was below 0.90. In 76 matches with detailed stats: 9 4Ks and 0 aces. Best month by rating: July 2026 at 1.01. doppa loses the most ELO on Mirage (−28 ELO, win rate 60%). Things go best on Ancient (+2 ELO, win rate 46%). Match no. 3 of the day goes best: 62% win rate.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.