dopes

Russia
On FACEIT since 2025 258 matches tracked
Last updated:

How does dopes play?

Rating 1.19 K/R 0.85 ADR 91.0 from 258 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 92%
1.19
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 258 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 28% good 1.10 to 1.29 18% normal 0.90 to 1.09 22% weak 0.75 to 0.89 11% very weak below 0.75 12%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More damage per round than the level 10 · 2,250-2,499 ELO average.
AWPerMulti-killsDamage
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (202 matches).

2,250-2,499 ELO

Compared with 2,375 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

63% of opening duels won and so well above the average (51%).

Rounds with first kill 12%+1 pp · Ø 11% better than 74%
Opening duels won 63%+12 pp · Ø 51% better than 99%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 47%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 75%

Weapons and aim

Average
Where do the kills come from?

1.22 K/D and so clearly above the average (1.04).

Headshot rate 44%−6 pp · Ø 50% better than 17%
AWP share of kills 29%+17 pp · Ø 12% better than 95%
K/D 1.22+0.18 · Ø 1.04 better than 92%
Pistol kills per match 3.5
Knife kills 1 in 258 matches

Impact

Strength
Damage and big rounds

2.9 MVPs per match and so well above the average (2.4).

2K rounds 14.8%+1.3 pp · Ø 13.5% better than 79%
3K rounds 5.5%+1.3 pp · Ø 4.2% better than 91%
MVPs per match 2.9+0.5 · Ø 2.4 better than 93%
4Ks and aces 47x 4K, 6 aces in 202 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 38%+3 pp · Ø 35% better than 71%
Utility damage per round 4.20.0 · Ø 4.2 right on the average
Enemies flashed per round 0.33+0.03 · Ø 0.30 better than 64%
Deaths per round 69%−3 pp · Ø 72% better than 79%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 44%
▼ Got worse
K/R −0.09, Rating −0.16, ADR −6.4, Win rate −18 pp, ELO −256

Sep to Oct 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.68
JunJulAugSepOctNov

Best month: July 2026 with 0.93. Last 3 months: 0.77 (at the start 0.86). Slightly above the average (0.74).

Patterns

From the last 258 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −172 ELO
38 matches · 39% win rate
On Anubis −73 ELO
49 matches · 39% win rate
Between 0:00 and 6:00 −46 ELO, win rate 45%
On Thursdays −129 ELO, win rate 41%

dopes loses the most ELO in match 3 of the day: −172 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Dust 2
  2. Most kills in a match: 42 · Dust 2
  3. Longest win streak: 7 wins in a row · Mirage
  4. Highest rating in a match: 2.70 · Dust 2

Maps in detail

from the last 258 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2122
53% right on the average
0.87 better than 92%
93.7 better than 93%
1.23 better than 92%
65% of 556 duels better than 97%
39% of 96 situations better than 52%
Anubis49
39% better than 11%
0.79 better than 70%
86.4 better than 74%
1.10 better than 68%
57% of 204 duels better than 77%
30% of 30 situations better than 28%
Cache28
57% -
0.93 -
98.7 -
1.32-
66% of 108 duels -
36% of 14 situations -
Mirage24
54% better than 57%
0.72 better than 39%
79.3 better than 42%
1.02 better than 45%
58% of 71 duels better than 84%
64% of 14 situations better than 97%
Nuke19
63% better than 75%
0.90 better than 91%
92.2 better than 86%
1.22 better than 86%
66% of 73 duels better than 99%
40% of 15 situations better than 55%
Inferno11
45% -
0.88 -
94.9 -
1.23-
57% of 53 duels -
30% of 10 situations -
Ancient5
20% -
0.67 -
69.0 -
0.92-
50% of 22 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How dopes plays

Across 258 matches dopes averages K/R 0.85, ADR 91.0 and a rating of 1.19. Biggest strength: Opening duels won at 63%, better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 44%, better than only 17% of level 10 · 2,250-2,499 ELO players. Averages 18.4 kills per match with 44% headshots. The strongest map is Nuke with a 63% win rate in 19 matches. In 140 of 258 matches the rating was 1.10 or higher (54%), in 60 it was below 0.90. In 202 matches with detailed stats: 47 4Ks and 6 aces. Best month by rating: July 2026 at 1.28. dopes loses the most ELO in match 3 of the day (−172 ELO, win rate 39%). Things go best on Dust 2 (+43 ELO, win rate 53%). Match no. 4 of the day goes best: 58% win rate, +3 ELO. Got weaker: K/R −0.09, Rating −0.16, ADR −6.4, Win rate −18 pp, ELO −256. Unchanged in recent months: Headshots at 44%. Last 30 days: 2 matches, win rate 0%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.