dopeek999

Brazil
On FACEIT since 2026 168 matches tracked 67 matches in 30 days
ELO ▲ 546
2,283
30-day peak: 2,283
Rank SA ▲ 3,332 places
#2,656
Brazil #1,664 in Brazil
30 days · prev. #5,988 · best #2,656
Last updated:

How does dopeek999 play?

Rating 1.14 (from 167 matches) K/R 0.81 ADR 90.1 from 168 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 84%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 167 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 28% good 1.10 to 1.29 16% normal 0.90 to 1.09 21% weak 0.75 to 0.89 14% very weak below 0.75 15%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average. More damage per round than the level 10 · 2,250-2,499 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,435 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 56%+5 pp · Ø 51% better than 83%

Clutch

Average
Last one alive

28% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 46%
Clutch 1v2 won 28%+7 pp · Ø 21% better than 86%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Average
Where do the kills come from?

1.16 K/D and so clearly above the average (1.03).

Headshot rate 47%−3 pp · Ø 50% better than 31%
AWP share of kills 6%−5 pp · Ø 11% better than 35%
K/D 1.16+0.13 · Ø 1.03 better than 84%
Pistol kills per match 3.1
Knife kills 4 in 168 matches

Impact

Strength
Damage and big rounds

2.8 MVPs per match and so well above the average (2.3).

2K rounds 14.3%+0.9 pp · Ø 13.4% better than 70%
3K rounds 5.1%+1.0 pp · Ø 4.1% better than 83%
MVPs per match 2.8+0.5 · Ø 2.3 better than 89%
4Ks and aces 41x 4K, 6 aces in 167 matches

Utility and deaths

Average
Nades, flashes and deaths

31% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 31%−4 pp · Ø 35% better than 21%
Utility damage per round 4.5+0.3 · Ø 4.2 better than 61%
Enemies flashed per round 0.28−0.01 · Ø 0.29 better than 47%
Deaths per round 70%−2 pp · Ø 72% better than 67%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether dopeek999 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 168 matches, all from the last 3 months.

Kills per round (K/R)

0.75
SepOctNov

Best month: September 2026 with 0.95.

Patterns

From the last 168 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −30 ELO
30 matches · 43% win rate
On Ancient −10 ELO
26 matches · 54% win rate
Between 6:00 and 12:00 −24 ELO, win rate 43%
On Sundays +18 ELO, win rate 44%

dopeek999 loses the most ELO on Dust 2: −30 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 11 wins in a row · Anubis
  2. Reached level 10 · Anubis
  3. Recorded match no. 100 · Nuke
  4. Highest rating in a match: 3.00 · Dust 2
  5. Most kills in a match: 40 · Dust 2

Maps in detail

from the last 168 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage45
53% better than 54%
0.78 better than 68%
87.2 better than 79%
1.10 better than 72%
51% of 221 duels right on the average
47% of 30 situations better than 74%
Dust 230
43% better than 19%
0.91 better than 97%
96.7 better than 96%
1.30 better than 97%
65% of 155 duels better than 97%
12% of 17 situations better than 2%
Inferno27
63% better than 73%
0.75 better than 55%
86.4 better than 73%
1.07 better than 57%
51% of 136 duels better than 36%
43% of 14 situations better than 59%
Ancient26
54% better than 55%
0.85 better than 89%
93.0 better than 91%
1.19 better than 89%
62% of 145 duels better than 94%
50% of 16 situations better than 80%
Anubis17
82% better than 99%
0.80 better than 78%
93.3 better than 96%
1.12 better than 78%
60% of 94 duels better than 89%
42% of 12 situations better than 62%
Cache11
55% -
0.82 -
88.5 -
1.16-
54% of 48 duels -
40% of 5 situations -
Nuke11
18% -
0.71 -
80.5 -
0.99-
48% of 52 duels -
14% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How dopeek999 plays

Across 168 matches dopeek999 averages K/R 0.81 and ADR 90.1; the rating across the 167 rated matches is 1.14. Biggest strength: Damage per round (ADR) at 90.1, better than 90% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 31%, better than only 21% of level 10 · 2,250-2,499 ELO players. Averages 17.8 kills per match with 47% headshots. The strongest map is Anubis with a 82% win rate in 17 matches. In 84 of 167 matches the rating was 1.10 or higher (50%), in 48 it was below 0.90. In 167 matches with detailed stats: 41 4Ks and 6 aces. Best month by rating: September 2026 at 1.35. dopeek999 loses the most ELO on Dust 2 (−30 ELO, win rate 43%). Things go best on Inferno (+111 ELO, win rate 63%). Match no. 3 of the day goes best: 63% win rate, −33 ELO. Last 30 days: 67 matches, win rate 57%, net ELO +3.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.