dopa

Bosnia & Herzegovina
On FACEIT since 2020 376 matches tracked 116 matches in 30 days
ELO ▲ 180
2,527
30-day peak: 2,641
Rank EU
#50,314
Bosnia & Herzegovina #167 in Bosnia & Herzegovina
Last updated:

How does dopa play?

Rating 1.06 K/R 0.77 ADR 84.9 from 376 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 54%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 376 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 22% good 1.10 to 1.29 16% normal 0.90 to 1.09 22% weak 0.75 to 0.89 13% very weak below 0.75 22%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average. Higher headshot rate than the level 10 · 2,500-2,749 ELO average.
Multi-killsEntryHeadshots
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (276 matches).

2,500-2,749 ELO

Compared with 2,617 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 83%
Opening duels won 53%+1 pp · Ø 52% better than 59%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 21%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 46%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 26%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (51%).

Headshot rate 57%+6 pp · Ø 51% better than 85%
AWP share of kills 5%−7 pp · Ø 12% better than 29%
K/D 1.03−0.02 · Ø 1.05 better than 40%
Pistol kills per match 2.5
Knife kills 9 in 376 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.2% of rounds and so well above the average (4.2%).

2K rounds 14.4%+0.8 pp · Ø 13.6% better than 68%
3K rounds 5.2%+1.0 pp · Ø 4.2% better than 83%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 80x 4K, 10 aces in 276 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so well above the average (71%). Lower is better.

Utility hit rate 36%+2 pp · Ø 34% better than 60%
Utility damage per round 4.10.0 · Ø 4.1 right on the average
Enemies flashed per round 0.37+0.07 · Ø 0.30 better than 71%
Deaths per round 75%+4 pp · Ø 71% better than 10%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.10, Rating +0.16, ADR +8.8, Win rate +3 pp
= Stayed the same
Nothing clear
▼ Got worse
Headshots −2 pp, ELO −57

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.81
JunJulAugSepOctNov

Best month: September 2026 with 0.82. Last 3 months: 0.80 (at the start 0.70). Clearly above the average (0.75).

Patterns

From the last 376 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −139 ELO
55 matches · 47% win rate
On Dust 2 −102 ELO
111 matches · 49% win rate
Between 12:00 and 18:00 −102 ELO, win rate 41%
On Thursdays −140 ELO, win rate 35%

dopa loses the most ELO on Ancient: −139 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Most kills in a match: 44 · Ancient
  3. Highest rating in a match: 2.46 · Dust 2
  4. Longest win streak: 7 wins in a row · Inferno

Maps in detail

from the last 376 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2111
49% better than 36%
0.77 better than 58%
84.9 better than 65%
1.05 better than 48%
52% of 604 duels right on the average
24% of 37 situations better than 14%
Mirage80
59% better than 76%
0.78 better than 65%
85.5 better than 70%
1.07 better than 60%
48% of 431 duels better than 30%
33% of 40 situations better than 34%
Anubis67
52% better than 45%
0.75 right on the average
82.1 better than 52%
1.01 better than 36%
50% of 350 duels better than 39%
47% of 36 situations better than 71%
Ancient55
47% better than 26%
0.80 better than 69%
87.3 better than 72%
1.09 better than 63%
51% of 293 duels better than 42%
24% of 25 situations better than 16%
Inferno50
52% better than 34%
0.81 better than 66%
88.6 better than 70%
1.12 better than 55%
51% of 301 duels better than 30%
33% of 18 situations better than 40%
Cache9
33% -
0.57 -
64.9 -
0.94-
50% of 50 duels -
33% of 3 situations -
Nuke3
33% -
0.96 -
87.5 -
1.37-
50% of 16 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How dopa plays

Across 376 matches dopa averages K/R 0.77, ADR 84.9 and a rating of 1.06. Biggest strength: Headshot rate at 57%, better than 85% of level 10 · 2,500-2,749 ELO players. Most room to improve: Deaths per round at 75%, better than only 10% of level 10 · 2,500-2,749 ELO players. Averages 17.1 kills per match with 57% headshots. The strongest map is Mirage with a 59% win rate in 80 matches. In 159 of 376 matches the rating was 1.10 or higher (42%), in 133 it was below 0.90. In 276 matches with detailed stats: 80 4Ks and 10 aces. Best month by rating: September 2026 at 1.14. dopa loses the most ELO on Ancient (−139 ELO, win rate 47%). Things go best on Anubis (+159 ELO, win rate 52%). Improved over the last three months: K/R +0.10, Rating +0.16, ADR +8.8, Win rate +3 pp. Got weaker: Headshots −2 pp, ELO −57. Last 30 days: 116 matches, win rate 53%, net ELO −129.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.