dooooni

KZ
On FACEIT since 2020 57 matches tracked
ELO
2,550
Rank EU
#43,184
KZ #1,440 in KZ
Last updated:

How does dooooni play?

Rating 1.21 (from 20 matches) K/R 0.77 ADR 84.1 from 57 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 93%
1.21
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.48 ConsistencyShare of matches with a rating of 0.90 or higher. 85%
Rating distribution from 20 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 20% good 1.10 to 1.29 25% normal 0.90 to 1.09 30% weak 0.75 to 0.89 10% very weak below 0.75 5%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average.
Multi-killsClutcher
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (20 matches).

2,500-2,749 ELO

Compared with 2,321 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 72%
Opening duels won 52%+1 pp · Ø 51% better than 52%

Clutch

Strength
Last one alive

29% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 29%+8 pp · Ø 21% better than 89%
Clutch kills per match 2.1+0.5 · Ø 1.6 better than 88%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so clearly below the average (51%).

Headshot rate 47%−4 pp · Ø 51% better than 27%
AWP share of kills 14%+3 pp · Ø 11% better than 68%
K/D 1.09+0.06 · Ø 1.03 better than 64%
Pistol kills per match 2.8
Knife kills 2 in 57 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.3% of rounds and so well above the average (4.1%).

2K rounds 15.0%+1.8 pp · Ø 13.2% better than 80%
3K rounds 5.3%+1.2 pp · Ø 4.1% better than 87%
MVPs per match 2.5+0.2 · Ø 2.3 better than 66%
4Ks and aces 8x 4K, 0 aces in 20 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 30%−5 pp · Ø 35% better than 18%
Utility damage per round 4.5+0.4 · Ø 4.1 better than 65%
Enemies flashed per round 0.310.00 · Ø 0.31 right on the average
Deaths per round 71%−1 pp · Ø 72% better than 53%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.12, ADR +9.3, Win rate +14 pp
= Stayed the same
Nothing clear
▼ Got worse
Headshots −4 pp

Aug to Sep 2026 compared with Jun 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: August 2026 with 0.90. Last 3 months: 0.85 (at the start 0.73). Well above the average (0.74).

Patterns

From the last 57 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 6:00 and 12:00 ±0 ELO, win rate 39%

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 30 · Ancient
  2. Highest rating in a match: 2.59 · Ancient
  3. Longest win streak: 6 wins in a row · Inferno

Maps in detail

from the last 57 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 219
53% right on the average
0.78 better than 64%
87.3 better than 76%
1.35-
56% of 34 duels better than 74%
50% of 6 situations better than 80%
Mirage16
38% better than 7%
0.75 right on the average
81.5 better than 51%
0.85-
36% of 11 duels better than 1%
-
Ancient15
73% better than 97%
0.83 better than 84%
87.5 better than 77%
1.18-
48% of 29 duels better than 27%
33% of 6 situations better than 38%
Inferno6
67% -
0.66 -
73.2 -
1.45-
67% of 18 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How dooooni plays

Across 57 matches dooooni averages K/R 0.77 and ADR 84.1; the rating across the 20 rated matches is 1.21. Biggest strength: Rating at 1.21, better than 93% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility hit rate at 30%, better than only 18% of level 10 · 2,500-2,749 ELO players. Averages 16.8 kills per match with 47% headshots. The strongest map is Ancient with a 73% win rate in 15 matches. In 11 of 20 matches the rating was 1.10 or higher (55%), in 3 it was below 0.90. In 20 matches with detailed stats: 8 4Ks and 0 aces. Best month by rating: August 2026 at 1.28. Improved over the last three months: K/R +0.12, ADR +9.3, Win rate +14 pp. Got weaker: Headshots −4 pp.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.