dooooni
Name history of dooooni
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does dooooni play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (20 matches).
Compared with 2,321 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 12% of rounds and so well above the average (10%).
Clutch
Strength29% of 1v2s won and so clearly above the average (21%).
Weapons and aim
Average47% headshots and so clearly below the average (51%).
Impact
StrengthExactly 3 kills in 5.3% of rounds and so well above the average (4.1%).
Utility and deaths
Average30% of nades dealing damage or blinding and so clearly below the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,500-2,749 ELO averageAug to Sep 2026 compared with Jun 2026.
Kills per round (K/R)
Best month: August 2026 with 0.90. Last 3 months: 0.85 (at the start 0.73). Well above the average (0.74).
Rating, 1.00 is an average match
Best month: August 2026 with 1.28.
Damage per round (ADR)
Best month: August 2026 with 93.7. Last 3 months: 90.2 (at the start 80.9). Well above the average (80.2).
Share of headshot kills
Best month: September 2026 with 50%. Last 3 months: 45% (at the start 49%). Well below the average (51%).
Matches won (win rate)
Best month: August 2026 with 67%. Last 3 months: 65% (at the start 51%). Well above the average (50%).
Rounds with first kill
Best month: August 2026 with 12%.
1v1 clutches won
Best month: August 2026 with 45%.
Patterns
From the last 57 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Most kills in a match: 30 · Ancient
- Highest rating in a match: 2.59 · Ancient
- Longest win streak: 6 wins in a row · Inferno
Maps in detail
from the last 57 matchesCompared with players on the same level who have at least 15 matches on the map.
How dooooni plays
Across 57 matches dooooni averages K/R 0.77 and ADR 84.1; the rating across the 20 rated matches is 1.21. Biggest strength: Rating at 1.21, better than 93% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility hit rate at 30%, better than only 18% of level 10 · 2,500-2,749 ELO players. Averages 16.8 kills per match with 47% headshots. The strongest map is Ancient with a 73% win rate in 15 matches. In 11 of 20 matches the rating was 1.10 or higher (55%), in 3 it was below 0.90. In 20 matches with detailed stats: 8 4Ks and 0 aces. Best month by rating: August 2026 at 1.28. Improved over the last three months: K/R +0.12, ADR +9.3, Win rate +14 pp. Got weaker: Headshots −4 pp.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.