doom666-

Albania
311 matches tracked 49 matches in 30 days
Last updated:

How does doom666- play?

Rating 0.91 (from 289 matches) K/R 0.65 ADR 71.6 from 311 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 10%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 49%
Rating distribution from 289 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 11% good 1.10 to 1.29 15% normal 0.90 to 1.09 22% weak 0.75 to 0.89 18% very weak below 0.75 33%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 9 average.
Clutcher
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (241 matches).

Level 9

Compared with 1,707 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so slightly below the average (50%).

Rounds with first kill 11%+1 pp · Ø 10% better than 66%
Opening duels won 48%−2 pp · Ø 50% better than 28%

Clutch

Average
Last one alive

45% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 45%+7 pp · Ø 38% better than 84%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 44%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 38%

Weapons and aim

Weakness
Where do the kills come from?

0.89 K/D and so clearly below the average (1.01).

Headshot rate 42%−6 pp · Ø 48% better than 18%
AWP share of kills 20%+10 pp · Ø 10% better than 86%
K/D 0.89−0.12 · Ø 1.01 better than 9%
Pistol kills per match 2.9
Knife kills 6 in 311 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.0% of rounds and so well below the average (13.2%).

2K rounds 11.0%−2.2 pp · Ø 13.2% better than 5%
3K rounds 3.1%−0.9 pp · Ø 4.0% better than 15%
MVPs per match 2.2−0.1 · Ø 2.3 better than 43%
4Ks and aces 23x 4K, 4 aces in 241 matches

Utility and deaths

Average
Nades, flashes and deaths

0.14 enemies flashed per round and so well below the average (0.27).

Utility hit rate 32%−3 pp · Ø 35% better than 29%
Utility damage per round 3.9−0.4 · Ø 4.3 better than 44%
Enemies flashed per round 0.14−0.13 · Ø 0.27 better than 13%
Deaths per round 73%+1 pp · Ø 72% better than 41%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +4 pp
= Stayed the same
K/R at 0.64, Rating at 0.90, ADR at 70.8, Win rate at 50%
▼ Got worse
ELO −57

Sep to Oct 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.63
JunJulAugSepOctNov

Best month: July 2026 with 0.69. Last 3 months: 0.64 (at the start 0.66). Clearly below the average (0.73).

Patterns

From the last 311 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −101 ELO
75 matches · 45% win rate
On Mirage −72 ELO
76 matches · 45% win rate
On Wednesdays +33 ELO, win rate 45%

doom666- loses the most ELO from match 5 of the day: −101 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Anubis
  2. Highest rating in a match: 1.95 · Ancient
  3. Most kills in a match: 39 · Anubis

Maps in detail

from the last 311 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient88
53% better than 54%
0.67 better than 17%
73.7 better than 16%
0.93 better than 21%
51% of 373 duels right on the average
41% of 46 situations better than 60%
Mirage76
45% better than 30%
0.63 better than 8%
69.8 better than 6%
0.88 better than 7%
47% of 341 duels better than 27%
53% of 36 situations better than 86%
Inferno63
51% better than 42%
0.62 better than 9%
68.1 better than 5%
0.87 better than 9%
45% of 258 duels better than 18%
46% of 28 situations better than 70%
Dust 235
51% better than 49%
0.72 better than 46%
80.1 better than 50%
0.97 better than 33%
54% of 150 duels better than 69%
37% of 19 situations better than 44%
Anubis27
52% better than 55%
0.68 better than 26%
72.4 better than 11%
0.96 better than 30%
47% of 133 duels better than 29%
27% of 11 situations better than 24%
Nuke13
69% -
0.65 -
71.1 -
0.85-
42% of 66 duels -
14% of 7 situations -
Aim_map_faceit5
40% -
0.44 -
60.5 -
0.73-
44% of 106 duels -
44% of 106 situations -

Compared with players on the same level who have at least 15 matches on the map.

How doom666- plays

Across 311 matches doom666- averages K/R 0.65 and ADR 71.6; the rating across the 289 rated matches is 0.91. Biggest strength: Clutch 1v1 won at 45%, better than 84% of level 9 players. Most room to improve: Damage per round (ADR) at 71.6, better than only 7% of level 9 players. Averages 14.4 kills per match with 42% headshots. The strongest map is Nuke with a 69% win rate in 13 matches. In 78 of 289 matches the rating was 1.10 or higher (27%), in 147 it was below 0.90. In 241 matches with detailed stats: 23 4Ks and 4 aces. Best month by rating: July 2026 at 0.97. doom666- loses the most ELO from match 5 of the day (−101 ELO, win rate 45%). Things go best in match 2 of the day (+324 ELO, win rate 58%). Match no. 2 of the day goes best: 58% win rate, +324 ELO. Improved over the last three months: Headshots +4 pp. Got weaker: ELO −57. Unchanged in recent months: K/R at 0.64, Rating at 0.90, ADR at 70.8, Win rate at 50%. Last 30 days: 49 matches, win rate 39%, net ELO −199.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.