doom666-
Name history of doom666-
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does doom666- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (241 matches).
Compared with 1,707 players in this group, each player over up to their last 100 matches.
Opening
Average48% of opening duels won and so slightly below the average (50%).
Clutch
Average45% of 1v1s won and so clearly above the average (38%).
Weapons and aim
Weakness0.89 K/D and so clearly below the average (1.01).
Impact
WeaknessExactly 2 kills in 11.0% of rounds and so well below the average (13.2%).
Utility and deaths
Average0.14 enemies flashed per round and so well below the average (0.27).
Progress
One value per month, dashed line is the level 9 averageSep to Oct 2026 compared with Jun to Aug 2026.
Kills per round (K/R)
Best month: July 2026 with 0.69. Last 3 months: 0.64 (at the start 0.66). Clearly below the average (0.73).
Rating, 1.00 is an average match
Best month: July 2026 with 0.97. Last 3 months: 0.90 (at the start 0.92). Well below the average (1.01).
Damage per round (ADR)
Best month: July 2026 with 76.0. Last 3 months: 70.8 (at the start 72.3). Clearly below the average (79.7).
Share of headshot kills
Best month: September 2026 with 46%. Last 3 months: 44% (at the start 40%). Clearly below the average (48%).
Matches won (win rate)
Best month: June 2026 with 62%. Last 3 months: 50% (at the start 52%). Just below the average (51%).
Best month: August 2026 with 2,256. Last 3 months: 1,860 (at the start 1,917).
Rounds with first kill
Best month: August 2026 with 13%.
1v1 clutches won
Best month: August 2026 with 46%.
Patterns
From the last 311 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
doom666- loses the most ELO from match 5 of the day: −101 ELO, 45% win rate
Records and milestones
from recorded matches- Longest win streak: 7 wins in a row · Anubis
- Highest rating in a match: 1.95 · Ancient
- Most kills in a match: 39 · Anubis
Maps in detail
from the last 311 matchesCompared with players on the same level who have at least 15 matches on the map.
How doom666- plays
Across 311 matches doom666- averages K/R 0.65 and ADR 71.6; the rating across the 289 rated matches is 0.91. Biggest strength: Clutch 1v1 won at 45%, better than 84% of level 9 players. Most room to improve: Damage per round (ADR) at 71.6, better than only 7% of level 9 players. Averages 14.4 kills per match with 42% headshots. The strongest map is Nuke with a 69% win rate in 13 matches. In 78 of 289 matches the rating was 1.10 or higher (27%), in 147 it was below 0.90. In 241 matches with detailed stats: 23 4Ks and 4 aces. Best month by rating: July 2026 at 0.97. doom666- loses the most ELO from match 5 of the day (−101 ELO, win rate 45%). Things go best in match 2 of the day (+324 ELO, win rate 58%). Match no. 2 of the day goes best: 58% win rate, +324 ELO. Improved over the last three months: Headshots +4 pp. Got weaker: ELO −57. Unchanged in recent months: K/R at 0.64, Rating at 0.90, ADR at 70.8, Win rate at 50%. Last 30 days: 49 matches, win rate 39%, net ELO −199.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.