donyfair

United Kingdom
On FACEIT since 2023 271 matches tracked 57 matches in 30 days
ELO ▲ 24
2,028
30-day peak: 2,028
Rank EU
#223,656
United Kingdom #4,438 in United Kingdom
Last updated:

How does donyfair play?

Rating 1.01 (from 225 matches) K/R 0.72 ADR 78.1 from 271 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 41%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 225 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 20% good 1.10 to 1.29 17% normal 0.90 to 1.09 22% weak 0.75 to 0.89 13% very weak below 0.75 26%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (198 matches).

2,001-2,249 ELO

Compared with 2,258 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so slightly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 53%+2 pp · Ø 51% better than 63%

Clutch

Average
Last one alive

30% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 30%−9 pp · Ø 39% better than 13%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 78%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so clearly below the average (50%).

Headshot rate 45%−5 pp · Ø 50% better than 27%
AWP share of kills 16%+5 pp · Ø 11% better than 76%
K/D 1.01−0.02 · Ø 1.03 better than 41%
Pistol kills per match 2.7
Knife kills 4 in 271 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.4% of rounds and so slightly above the average (4.1%).

2K rounds 13.0%−0.4 pp · Ø 13.4% better than 38%
3K rounds 4.4%+0.3 pp · Ø 4.1% better than 64%
MVPs per match 2.2−0.1 · Ø 2.3 better than 37%
4Ks and aces 34x 4K, 3 aces in 198 matches

Utility and deaths

Average
Nades, flashes and deaths

32% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 32%−3 pp · Ø 35% better than 28%
Utility damage per round 3.4−0.9 · Ø 4.3 better than 30%
Enemies flashed per round 0.280.00 · Ø 0.28 right on the average
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Rating +0.07, Win rate +6 pp, ELO +214
= Stayed the same
K/R at 0.74, ADR at 79.8, Headshots at 45%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.78
JunJulAugSepOctNov

Best month: November 2026 with 0.78. Last 3 months: 0.74 (at the start 0.71). Right on the average (0.74).

Patterns

From the last 271 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −103 ELO
43 matches · 44% win rate
In match 3 of the day −13 ELO
41 matches · 37% win rate
Between 12:00 and 18:00 −19 ELO, win rate 43%
On Saturdays −126 ELO, win rate 47%

donyfair loses the most ELO on Inferno: −103 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Anubis
  2. Recorded match no. 250 · Mirage
  3. Highest rating in a match: 2.31 · Mirage
  4. Reached level 10 · Anubis
  5. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 271 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage85
60% better than 80%
0.75 better than 56%
80.0 better than 46%
1.06 better than 60%
58% of 290 duels better than 84%
40% of 42 situations better than 57%
Dust 263
56% better than 65%
0.67 better than 20%
74.4 better than 19%
0.95 better than 22%
51% of 225 duels right on the average
29% of 24 situations better than 23%
Inferno43
44% better than 20%
0.70 better than 33%
78.2 better than 34%
0.96 better than 25%
46% of 107 duels better than 21%
25% of 20 situations better than 21%
Anubis32
59% better than 72%
0.78 better than 68%
82.0 better than 54%
1.10 better than 71%
54% of 96 duels better than 65%
36% of 14 situations better than 47%
Ancient23
22% better than 1%
0.72 better than 40%
79.4 better than 39%
1.01 better than 47%
47% of 85 duels better than 26%
19% of 16 situations better than 9%
Nuke17
59% better than 63%
0.72 better than 32%
73.7 better than 12%
0.99 better than 27%
44% of 59 duels better than 15%
25% of 8 situations better than 19%
Cache6
50% -
0.74 -
80.8 -
1.05-
44% of 27 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How donyfair plays

Across 271 matches donyfair averages K/R 0.72 and ADR 78.1; the rating across the 225 rated matches is 1.01. Most room to improve: Clutch 1v1 won at 30%, better than only 13% of level 10 · 2,001-2,249 ELO players. Averages 15.9 kills per match with 45% headshots. The strongest map is Mirage with a 60% win rate in 85 matches. In 88 of 225 matches the rating was 1.10 or higher (39%), in 87 it was below 0.90. In 198 matches with detailed stats: 34 4Ks and 3 aces. Best month by rating: November 2026 at 1.13. donyfair loses the most ELO on Inferno (−103 ELO, win rate 44%). Things go best on Mirage (+104 ELO, win rate 60%). Match no. 4 of the day goes best: 59% win rate, +37 ELO. Improved over the last three months: Rating +0.07, Win rate +6 pp, ELO +214. Unchanged in recent months: K/R at 0.74, ADR at 79.8, Headshots at 45%. Last 30 days: 57 matches, win rate 56%, net ELO +41.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.