donttcry_
How does donttcry_ play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (55 matches).
Compared with 2,107 players in this group, each player over up to their last 100 matches.
Opening
Average55% of opening duels won and so clearly above the average (51%).
Clutch
Average2.2 clutch kills per match and so well above the average (1.7).
Weapons and aim
Strength65% headshots and so well above the average (49%).
Impact
StrengthExactly 3 kills in 6.5% of rounds and so well above the average (4.1%).
Utility and deaths
Average27% of nades dealing damage or blinding and so well below the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageOct to Nov 2026 compared with Jun to Aug 2026.
Kills per round (K/R)
Best month: November 2026 with 1.04. Last 3 months: 0.94 (at the start 0.89). Well above the average (0.74).
Rating, 1.00 is an average match
Best month: November 2026 with 1.41. Last 3 months: 1.28 (at the start 1.23). Well above the average (1.03).
Damage per round (ADR)
Best month: November 2026 with 109.5. Last 3 months: 101.6 (at the start 96.4). Well above the average (80.7).
Share of headshot kills
Best month: October 2026 with 68%. Last 3 months: 66% (at the start 64%). Well above the average (49%).
Matches won (win rate)
Best month: November 2026 with 57%. Last 3 months: 54% (at the start 53%). Clearly above the average (51%).
Best month: October 2026 with 2,075. Last 3 months: 2,147 (at the start 1,867).
Rounds with first kill
Best month: November 2026 with 11%.
1v1 clutches won
Best month: October 2026 with 29%.
Patterns
From the last 142 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
donttcry_ loses the most ELO on Ancient: −44 ELO, 48% win rate
Records and milestones
from recorded matches- Recorded match no. 100 · Mirage
- Most kills in a match: 54 · Mirage
- Longest win streak: 8 wins in a row · Mirage
- Highest rating in a match: 2.28 · Anubis
Maps in detail
from the last 142 matchesCompared with players on the same level who have at least 15 matches on the map.
How donttcry_ plays
Across 142 matches donttcry_ averages K/R 0.91, ADR 98.1 and a rating of 1.25. Biggest strength: Headshot rate at 65%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 27%, better than only 7% of level 10 · 2,001-2,249 ELO players. Averages 20.1 kills per match with 65% headshots. The strongest map is Anubis with a 71% win rate in 14 matches. In 95 of 142 matches the rating was 1.10 or higher (67%), in 29 it was below 0.90. In 55 matches with detailed stats: 15 4Ks and 3 aces. Best month by rating: November 2026 at 1.41. donttcry_ loses the most ELO on Ancient (−44 ELO, win rate 48%). Improved over the last three months: K/R +0.05, Rating +0.05, ADR +5.2, Headshots +2 pp, ELO +280. Unchanged in recent months: Win rate at 54%. Last 30 days: 45 matches, win rate 56%, net ELO −44.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.