dontfair

Russia
On FACEIT since 2024 146 matches tracked 40 matches in 30 days
Last updated:

How does dontfair play?

Rating 1.11 (from 125 matches) K/R 0.81 ADR 85.6 from 146 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 84%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 125 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 26% good 1.10 to 1.29 21% normal 0.90 to 1.09 22% weak 0.75 to 0.89 18% very weak below 0.75 10%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 9 average.
Clutcher
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (105 matches).

Level 9

Compared with 1,906 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 64%
Opening duels won 52%+1 pp · Ø 51% better than 62%

Clutch

Strength
Last one alive

33% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 31%
Clutch 1v2 won 33%+11 pp · Ø 22% better than 97%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 86%

Weapons and aim

Average
Where do the kills come from?

1.12 K/D and so slightly above the average (1.03).

Headshot rate 48%0 pp · Ø 48% right on the average
AWP share of kills 7%−4 pp · Ø 11% better than 38%
K/D 1.12+0.09 · Ø 1.03 better than 84%
Pistol kills per match 2.7
Knife kills 3 in 146 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.2% of rounds and so well above the average (4.0%).

2K rounds 14.0%+0.6 pp · Ø 13.4% better than 68%
3K rounds 5.2%+1.2 pp · Ø 4.0% better than 90%
MVPs per match 2.5+0.2 · Ø 2.3 better than 76%
4Ks and aces 25x 4K, 1 ace in 105 matches

Utility and deaths

Average
Nades, flashes and deaths

41% of nades dealing damage or blinding and so clearly above the average (36%).

Utility hit rate 41%+5 pp · Ø 36% better than 86%
Utility damage per round 5.4+1.1 · Ø 4.3 better than 80%
Enemies flashed per round 0.21−0.07 · Ø 0.28 better than 32%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 9 average
▲ Improved
ELO +91
= Stayed the same
K/R at 0.80, Rating at 1.11, ADR at 85.2, Win rate at 47%
▼ Got worse
Headshots −2 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.83
JunJulAugSepOctNov

Best month: November 2026 with 0.83. Last 3 months: 0.80 (at the start 0.82). Clearly above the average (0.74).

Patterns

From the last 146 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −45 ELO
27 matches · 44% win rate
In match 1 of the day −36 ELO
40 matches · 40% win rate
Between 6:00 and 12:00 ±0 ELO, win rate 39%
On Thursdays −13 ELO, win rate 29%

dontfair loses the most ELO on Anubis: −45 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Dust 2
  2. Longest win streak: 5 wins in a row · Mirage
  3. Highest rating in a match: 2.37 · Mirage

Maps in detail

from the last 146 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 246
48% better than 38%
0.83 better than 88%
86.8 better than 80%
1.14 better than 84%
52% of 170 duels better than 58%
40% of 15 situations better than 56%
Mirage35
46% better than 31%
0.82 better than 86%
86.7 better than 81%
1.13 better than 83%
54% of 123 duels better than 73%
22% of 23 situations better than 12%
Anubis27
44% better than 26%
0.77 better than 69%
83.9 better than 67%
1.05 better than 62%
52% of 98 duels better than 59%
54% of 13 situations better than 87%
Ancient13
38% -
0.77 -
82.3 -
1.02-
52% of 62 duels -
20% of 5 situations -
Inferno11
73% -
0.78 -
79.3 -
1.13-
56% of 52 duels -
71% of 7 situations -
Nuke10
50% -
0.80 -
88.5 -
1.15-
46% of 63 duels -
44% of 9 situations -
Cache4
25% -
0.85 -
92.7 -
1.16-
53% of 15 duels -
17% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How dontfair plays

Across 146 matches dontfair averages K/R 0.81 and ADR 85.6; the rating across the 125 rated matches is 1.11. Biggest strength: 3K rounds at 5.2%, better than 90% of level 9 players. Averages 18.6 kills per match with 48% headshots. The strongest map is Inferno with a 73% win rate in 11 matches. In 63 of 125 matches the rating was 1.10 or higher (50%), in 34 it was below 0.90. In 105 matches with detailed stats: 25 4Ks and 1 ace. Best month by rating: July 2026 at 1.15. dontfair loses the most ELO on Anubis (−45 ELO, win rate 44%). Things go best on Mirage (+75 ELO, win rate 46%). From match no. 5 of the day on, things go best: 64% win rate, +1 ELO. Improved over the last three months: ELO +91. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.80, Rating at 1.11, ADR at 85.2, Win rate at 47%. Last 30 days: 40 matches, win rate 45%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.