dont_beakunt
How does dont_beakunt play?
Compared with 2,242 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 9% of rounds and so clearly below the average (10%).
Clutch
Average1.9 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average1.02 K/D and so just below the average (1.03).
Impact
AverageExactly 3 kills in 3.3% of rounds and so clearly below the average (4.1%).
Utility and deaths
Average5.7 utility damage per round and so well above the average (4.2).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageKills per round (K/R)
Best month: September 2026 with 0.76.
Rating, 1.00 is an average match
Best month: September 2026 with 1.04.
Damage per round (ADR)
Best month: September 2026 with 84.6.
Share of headshot kills
Best month: October 2026 with 51%.
Matches won (win rate)
Best month: September 2026 with 52%.
Best month: October 2026 with 2,294.
Rounds with first kill
Best month: November 2026 with 13%.
1v1 clutches won
Best month: November 2026 with 73%.
Patterns
From the last 78 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
dont_beakunt loses the most ELO on Mirage: −60 ELO, 49% win rate
Records and milestones
from recorded matches- Highest rating in a match: 1.85 · Mirage
- Longest win streak: 5 wins in a row · Dust 2
- Most kills in a match: 40 · Mirage
Maps in detail
from the last 78 matchesCompared with players on the same level who have at least 15 matches on the map.
How dont_beakunt plays
Across 78 matches dont_beakunt averages K/R 0.73, ADR 81.8 and a rating of 1.02. Biggest strength: Utility damage per round at 5.7, better than 84% of level 10 · 2,001-2,249 ELO players. Most room to improve: 3K rounds at 3.3%, better than only 17% of level 10 · 2,001-2,249 ELO players. Averages 16.5 kills per match with 49% headshots. The strongest map is Ancient with a 56% win rate in 16 matches. In 29 of 78 matches the rating was 1.10 or higher (37%), in 28 it was below 0.90. In 78 matches with detailed stats: 18 4Ks and 1 ace. Best month by rating: September 2026 at 1.04. dont_beakunt loses the most ELO on Mirage (−60 ELO, win rate 49%). Last 30 days: 39 matches, win rate 41%, net ELO −48.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.