donorZPPP

Serbia
On FACEIT since 2020 81 matches tracked 22 matches in 30 days
ELO ▲ 251
2,012
30-day peak: 2,012
Rank EU
#252,508
Serbia #2,355 in Serbia
Last updated:

How does donorZPPP play?

Rating 1.06 K/R 0.76 ADR 82.9 from 81 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 63%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 81 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 17% good 1.10 to 1.29 25% normal 0.90 to 1.09 23% weak 0.75 to 0.89 19% very weak below 0.75 15%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
Clutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,234 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 50%−1 pp · Ø 51% better than 40%

Clutch

Strength
Last one alive

30% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 83%
Clutch 1v2 won 30%+8 pp · Ø 22% better than 92%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 85%

Weapons and aim

Average
Where do the kills come from?

34% headshots and so well below the average (49%).

Headshot rate 34%−15 pp · Ø 49% better than 1%
AWP share of kills 9%−3 pp · Ø 12% better than 49%
K/D 1.07+0.04 · Ø 1.03 better than 64%
Pistol kills per match 2.8
Knife kills 1 in 81 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.4% of rounds and so slightly above the average (4.1%).

2K rounds 13.3%−0.1 pp · Ø 13.4% better than 46%
3K rounds 4.4%+0.3 pp · Ø 4.1% better than 63%
MVPs per match 2.4+0.1 · Ø 2.3 better than 61%
4Ks and aces 15x 4K, 1 ace in 81 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.11 enemies flashed per round and so well below the average (0.29).

Utility hit rate 31%−4 pp · Ø 35% better than 21%
Utility damage per round 2.6−1.7 · Ø 4.3 better than 13%
Enemies flashed per round 0.11−0.18 · Ø 0.29 better than 7%
Deaths per round 71%−1 pp · Ø 72% better than 59%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether donorZPPP is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 81 matches, all from the last 3 months.

Kills per round (K/R)

0.72
SepOctNov

Patterns

From the last 81 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −54 ELO
22 matches · 50% win rate

donorZPPP loses the most ELO on Mirage: −54 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Reached level 10 · Mirage
  2. Longest win streak: 6 wins in a row · Mirage
  3. Most kills in a match: 37 · Nuke
  4. Highest rating in a match: 2.23 · Mirage

Maps in detail

from the last 81 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage22
50% better than 43%
0.75 better than 56%
84.4 better than 70%
0.99 better than 36%
48% of 107 duels better than 33%
53% of 15 situations better than 86%
Anubis19
58% better than 68%
0.72 better than 41%
80.1 better than 45%
1.06 better than 60%
40% of 62 duels better than 5%
64% of 14 situations better than 95%
Ancient18
61% better than 82%
0.75 better than 55%
80.6 better than 48%
1.08 better than 69%
55% of 67 duels better than 73%
40% of 15 situations better than 58%
Nuke12
58% -
0.83 -
87.3 -
1.14-
51% of 49 duels -
50% of 4 situations -
Inferno8
50% -
0.78 -
84.8 -
1.08-
63% of 46 duels -
10% of 10 situations -

Compared with players on the same level who have at least 15 matches on the map.

How donorZPPP plays

Across 81 matches donorZPPP averages K/R 0.76, ADR 82.9 and a rating of 1.06. Biggest strength: Clutch 1v1 won at 45%, better than 83% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 34%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 17.3 kills per match with 34% headshots. The strongest map is Ancient with a 61% win rate in 18 matches. In 35 of 81 matches the rating was 1.10 or higher (43%), in 27 it was below 0.90. In 81 matches with detailed stats: 15 4Ks and 1 ace. donorZPPP loses the most ELO on Mirage (−54 ELO, win rate 50%). Last 30 days: 22 matches, win rate 73%, net ELO +60.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.