donlep

USA
On FACEIT since 2018 329 matches tracked 51 matches in 30 days
ELO ▼ 31
1,956
30-day peak: 2,138
Rank NA ▼ 3,482 places
#8,926
30 days · prev. #5,444 · best #5,111
Last updated:

How does donlep play?

Rating 0.97 K/R 0.68 ADR 76.3 from 329 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 32%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 329 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 15% normal 0.90 to 1.09 21% weak 0.75 to 0.89 17% very weak below 0.75 29%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (271 matches).

Level 9

Compared with 1,557 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 47%−4 pp · Ø 51% better than 23%

Clutch

Average
Last one alive

31% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 31%−8 pp · Ø 39% better than 18%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 69%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 39%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so clearly below the average (48%).

Headshot rate 43%−5 pp · Ø 48% better than 20%
AWP share of kills 16%+5 pp · Ø 11% better than 79%
K/D 0.97−0.05 · Ø 1.02 better than 35%
Pistol kills per match 2.3
Knife kills 6 in 329 matches

Impact

Weakness
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 12.2%−1.1 pp · Ø 13.3% better than 25%
3K rounds 3.4%−0.7 pp · Ø 4.1% better than 27%
MVPs per match 2.0−0.3 · Ø 2.3 better than 23%
4Ks and aces 47x 4K, 2 aces in 271 matches

Utility and deaths

Average
Nades, flashes and deaths

0.11 enemies flashed per round and so well below the average (0.28).

Utility hit rate 34%−1 pp · Ø 35% better than 41%
Utility damage per round 4.4+0.1 · Ø 4.3 better than 59%
Enemies flashed per round 0.11−0.17 · Ø 0.28 better than 8%
Deaths per round 70%−2 pp · Ø 72% better than 77%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
ELO +76
= Stayed the same
K/R at 0.67, Rating at 0.97, ADR at 74.2, Headshots at 43%, Win rate at 51%
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.65
JunJulAugSepOctNov

Best month: July 2026 with 0.70. Last 3 months: 0.67 (at the start 0.69). Clearly below the average (0.74).

Patterns

From the last 329 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −189 ELO
82 matches · 54% win rate
In match 4 of the day −65 ELO
39 matches · 38% win rate
On Saturdays −51 ELO, win rate 43%

donlep loses the most ELO on Mirage: −189 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Dust 2
  2. Longest win streak: 9 wins in a row · Ancient
  3. Highest rating in a match: 2.04 · Cache

Maps in detail

from the last 329 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage82
54% better than 65%
0.68 better than 27%
74.6 better than 23%
0.97 better than 36%
50% of 385 duels right on the average
26% of 58 situations better than 18%
Dust 275
48% better than 40%
0.70 better than 36%
80.6 better than 56%
1.00 better than 45%
46% of 422 duels better than 27%
27% of 45 situations better than 22%
Ancient56
54% better than 59%
0.69 better than 28%
77.6 better than 37%
0.97 better than 35%
47% of 273 duels better than 31%
45% of 29 situations better than 68%
Anubis41
54% better than 60%
0.65 better than 14%
73.4 better than 14%
0.94 better than 24%
46% of 181 duels better than 27%
19% of 16 situations better than 9%
Inferno29
48% better than 34%
0.63 better than 9%
74.4 better than 19%
0.91 better than 12%
45% of 137 duels better than 16%
50% of 16 situations better than 78%
Cache26
58% -
0.77 -
80.6 -
1.15-
53% of 114 duels -
36% of 25 situations -
Nuke20
45% better than 23%
0.59 better than 3%
64.9 better than 2%
0.80 better than 2%
41% of 86 duels better than 6%
45% of 11 situations better than 66%

Compared with players on the same level who have at least 15 matches on the map.

How donlep plays

Across 329 matches donlep averages K/R 0.68, ADR 76.3 and a rating of 0.97. Biggest strength: Deaths per round at just 70% (lower is better), better than 77% of level 9 players. Most room to improve: Clutch 1v1 won at 31%, better than only 18% of level 9 players. Averages 15.2 kills per match with 43% headshots. The strongest map is Cache with a 58% win rate in 26 matches. In 110 of 329 matches the rating was 1.10 or higher (33%), in 149 it was below 0.90. In 271 matches with detailed stats: 47 4Ks and 2 aces. Best month by rating: July 2026 at 1.00. donlep loses the most ELO on Mirage (−189 ELO, win rate 54%). Things go best on Anubis (+126 ELO, win rate 54%). Match no. 2 of the day goes best: 59% win rate, +8 ELO. Improved over the last three months: ELO +76. Unchanged in recent months: K/R at 0.67, Rating at 0.97, ADR at 74.2, Headshots at 43%, Win rate at 51%. Last 30 days: 51 matches, win rate 49%, net ELO −4.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.