donksdaddy

Sweden
On FACEIT since 2025 230 matches tracked 120 matches in 30 days
ELO ▼ 63
2,344
30-day peak: 2,507
Rank EU
#90,181
Sweden #2,410 in Sweden
Last updated:

How does donksdaddy play?

Rating 1.08 K/R 0.79 ADR 87.0 from 230 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 66%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 230 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 22% good 1.10 to 1.29 15% normal 0.90 to 1.09 23% weak 0.75 to 0.89 17% very weak below 0.75 18%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
Headshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,375 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so just below the average (51%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 50%−1 pp · Ø 51% better than 37%

Clutch

Weakness
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 31%−8 pp · Ø 39% better than 13%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 66%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 11%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (50%).

Headshot rate 58%+8 pp · Ø 50% better than 91%
AWP share of kills 8%−4 pp · Ø 12% better than 45%
K/D 1.07+0.03 · Ø 1.04 better than 60%
Pistol kills per match 2.6
Knife kills 3 in 230 matches

Impact

Strength
Damage and big rounds

2.7 MVPs per match and so well above the average (2.4).

2K rounds 14.9%+1.4 pp · Ø 13.5% better than 81%
3K rounds 4.9%+0.7 pp · Ø 4.2% better than 78%
MVPs per match 2.7+0.3 · Ø 2.4 better than 85%
4Ks and aces 53x 4K, 4 aces in 230 matches

Utility and deaths

Weakness
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 28%−7 pp · Ø 35% better than 8%
Utility damage per round 3.1−1.1 · Ø 4.2 better than 21%
Enemies flashed per round 0.27−0.03 · Ø 0.30 better than 46%
Deaths per round 74%+2 pp · Ø 72% better than 19%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +2 pp, ELO +186
= Stayed the same
Clutch 1v1 at 31%
▼ Got worse
K/R −0.07, Rating −0.11, ADR −4.9, Win rate −5 pp, First kills −1 pp

Sep to Oct 2026 compared with Aug 2026.

Kills per round (K/R)

0.76
JunJulAugSepOctNov

Best month: August 2026 with 0.86. Last 3 months: 0.79 (at the start 0.86). Clearly above the average (0.74).

Patterns

From the last 230 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −155 ELO
63 matches · 46% win rate
On Mirage −85 ELO
44 matches · 55% win rate
On Saturdays −107 ELO, win rate 45%

donksdaddy loses the most ELO on Dust 2: −155 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Cache
  2. Most kills in a match: 40 · Anubis
  3. Longest win streak: 9 wins in a row · Dust 2
  4. Highest rating in a match: 3.00 · Ancient

Maps in detail

from the last 230 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 263
46% better than 27%
0.75 better than 54%
83.5 better than 62%
1.03 better than 45%
48% of 261 duels better than 31%
21% of 33 situations better than 11%
Ancient46
59% better than 72%
0.81 better than 77%
88.2 better than 80%
1.11 better than 72%
51% of 223 duels better than 45%
41% of 22 situations better than 54%
Mirage44
55% better than 61%
0.89 better than 95%
94.2 better than 94%
1.23 better than 93%
56% of 214 duels better than 76%
15% of 13 situations better than 4%
Cache22
55% -
0.77 -
87.2 -
1.05-
50% of 110 duels -
71% of 7 situations -
Anubis18
56% better than 64%
0.73 better than 42%
85.5 better than 70%
0.98 better than 28%
49% of 88 duels better than 34%
20% of 5 situations better than 10%
Inferno18
44% better than 19%
0.80 better than 71%
85.8 better than 64%
1.06 better than 48%
55% of 105 duels better than 63%
50% of 10 situations better than 75%
Nuke18
50% better than 32%
0.76 better than 54%
81.2 better than 47%
1.02 better than 43%
41% of 96 duels better than 6%
14% of 7 situations better than 8%

Compared with players on the same level who have at least 15 matches on the map.

How donksdaddy plays

Across 230 matches donksdaddy averages K/R 0.79, ADR 87.0 and a rating of 1.08. Biggest strength: Headshot rate at 58%, better than 91% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 28%, better than only 8% of level 10 · 2,250-2,499 ELO players. Averages 17.7 kills per match with 58% headshots. The strongest map is Ancient with a 59% win rate in 46 matches. In 98 of 230 matches the rating was 1.10 or higher (43%), in 80 it was below 0.90. In 230 matches with detailed stats: 53 4Ks and 4 aces. Best month by rating: August 2026 at 1.18. donksdaddy loses the most ELO on Dust 2 (−155 ELO, win rate 46%). Things go best on Ancient (+63 ELO, win rate 59%). Match no. 2 of the day goes best: 64% win rate, −108 ELO. Improved over the last three months: Headshots +2 pp, ELO +186. Got weaker: K/R −0.07, Rating −0.11, ADR −4.9, Win rate −5 pp, First kills −1 pp. Unchanged in recent months: Clutch 1v1 at 31%. Last 30 days: 120 matches, win rate 48%, net ELO −92.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.