donbabiii

Kosovo
On FACEIT since 2022 258 matches tracked 66 matches in 30 days
ELO ▼ 192
2,132
30-day peak: 2,324
Rank EU
#175,716
Kosovo #1,694 in Kosovo
Last updated:

How does donbabiii play?

Rating 1.00 (from 231 matches) K/R 0.74 ADR 81.5 from 258 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 37%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 231 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 13% normal 0.90 to 1.09 24% weak 0.75 to 0.89 16% very weak below 0.75 25%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (177 matches).

2,001-2,249 ELO

Compared with 2,234 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 48%−3 pp · Ø 51% better than 25%

Clutch

Average
Last one alive

1.8 clutch kills per match and so clearly above the average (1.7).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 42%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 62%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (49%).

Headshot rate 59%+10 pp · Ø 49% better than 95%
AWP share of kills 2%−10 pp · Ø 12% better than 12%
K/D 1.00−0.03 · Ø 1.03 better than 39%
Pistol kills per match 3.0
Knife kills 2 in 258 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.7% of rounds and so slightly below the average (4.1%).

2K rounds 13.2%−0.2 pp · Ø 13.4% better than 43%
3K rounds 3.7%−0.4 pp · Ø 4.1% better than 34%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 29x 4K, 5 aces in 177 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 36%+1 pp · Ø 35% better than 56%
Utility damage per round 5.3+1.0 · Ø 4.3 better than 79%
Enemies flashed per round 0.42+0.13 · Ø 0.29 better than 84%
Deaths per round 75%+3 pp · Ø 72% better than 15%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +2 pp, ELO +170
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.09, Rating −0.13, ADR −6.5, Win rate −4 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.66
JunJulAugSepOctNov

Best month: June 2026 with 0.81. Last 3 months: 0.70 (at the start 0.79). Slightly below the average (0.74).

Patterns

From the last 258 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −58 ELO
36 matches · 39% win rate
On Ancient −44 ELO
57 matches · 47% win rate
Between 0:00 and 6:00 +25 ELO, win rate 36%
On Saturdays −84 ELO, win rate 40%

donbabiii loses the most ELO on Dust 2: −58 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Anubis
  2. Most kills in a match: 41 · Mirage
  3. Longest win streak: 5 wins in a row · Anubis
  4. Reached level 10 · Dust 2
  5. Highest rating in a match: 2.27 · Mirage

Maps in detail

from the last 258 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage87
61% better than 83%
0.76 better than 61%
85.6 better than 74%
1.03 right on the average
52% of 305 duels better than 56%
41% of 37 situations better than 59%
Ancient57
47% better than 39%
0.77 better than 65%
84.2 better than 67%
1.01 better than 47%
50% of 217 duels better than 45%
19% of 31 situations better than 11%
Anubis42
55% better than 60%
0.74 right on the average
80.0 better than 45%
1.07 better than 63%
55% of 108 duels better than 70%
57% of 30 situations better than 89%
Dust 236
39% better than 12%
0.70 better than 31%
75.6 better than 23%
0.93 better than 18%
46% of 114 duels better than 24%
40% of 15 situations better than 57%
Cache11
55% -
0.70 -
73.6 -
0.94-
43% of 37 duels -
29% of 7 situations -
Nuke9
33% -
0.71 -
73.4 -
1.06-
61% of 28 duels -
13% of 8 situations -
Inferno8
25% -
0.72 -
79.0 -
0.78-
56% of 25 duels -
43% of 7 situations -
Vertigo4
50% -
0.76 -
89.8 -
1.00-
56% of 18 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How donbabiii plays

Across 258 matches donbabiii averages K/R 0.74 and ADR 81.5; the rating across the 231 rated matches is 1.00. Biggest strength: Headshot rate at 59%, better than 95% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 75%, better than only 15% of level 10 · 2,001-2,249 ELO players. Averages 16.4 kills per match with 59% headshots. The strongest map is Mirage with a 61% win rate in 87 matches. In 80 of 231 matches the rating was 1.10 or higher (35%), in 95 it was below 0.90. In 177 matches with detailed stats: 29 4Ks and 5 aces. Best month by rating: August 2026 at 1.11. donbabiii loses the most ELO on Dust 2 (−58 ELO, win rate 39%). Things go best in match 1 of the day (+88 ELO, win rate 56%). Match no. 4 of the day goes best: 65% win rate, −35 ELO. Improved over the last three months: Headshots +2 pp, ELO +170. Got weaker: K/R −0.09, Rating −0.13, ADR −6.5, Win rate −4 pp. Last 30 days: 66 matches, win rate 48%, net ELO −129.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.