domino0

Saudi Arabia
On FACEIT since 2022 235 matches tracked 107 matches in 30 days
ELO ▼ 134
2,140
30-day peak: 2,274
Rank EU
#165,861
Saudi Arabia #286 in Saudi Arabia
Last updated:

How does domino0 play?

Rating 1.07 (from 215 matches) K/R 0.76 ADR 82.9 from 235 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 69%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 215 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 21% good 1.10 to 1.29 15% normal 0.90 to 1.09 27% weak 0.75 to 0.89 14% very weak below 0.75 19%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
Clutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (215 matches).

2,001-2,249 ELO

Compared with 1,975 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 56%+5 pp · Ø 51% better than 86%

Clutch

Average
Last one alive

2.5 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 60%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 36%
Clutch kills per match 2.5+0.8 · Ø 1.7 better than 96%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (49%).

Headshot rate 43%−6 pp · Ø 49% better than 17%
AWP share of kills 22%+10 pp · Ø 12% better than 89%
K/D 1.13+0.10 · Ø 1.03 better than 82%
Pistol kills per match 2.8
Knife kills 5 in 235 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.0% of rounds and so just below the average (4.1%).

2K rounds 13.4%0.0 pp · Ø 13.4% right on the average
3K rounds 4.0%−0.1 pp · Ø 4.1% better than 48%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 32x 4K, 1 ace in 215 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 37%+2 pp · Ø 35% better than 64%
Utility damage per round 4.4+0.2 · Ø 4.2 better than 59%
Enemies flashed per round 0.19−0.10 · Ø 0.29 better than 25%
Deaths per round 67%−5 pp · Ø 72% better than 94%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether domino0 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 215 matches from the last 3 months and 8 before.

Kills per round (K/R)

0.76
MarAprMayJunJulAugSepOct

Best month: April 2026 with 1.08.

Patterns

From the last 235 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −97 ELO
61 matches · 49% win rate
In match 1 of the day −90 ELO
56 matches · 43% win rate
On Wednesdays −76 ELO, win rate 39%

domino0 loses the most ELO on Dust 2: −97 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.60 · Ancient
  2. Most kills in a match: 53 · Inferno
  3. Recorded match no. 100 · Mirage
  4. Longest win streak: 6 wins in a row · Dust 2
  5. Reached level 10 · Mirage

Maps in detail

from the last 235 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage82
50% better than 46%
0.75 better than 57%
81.6 better than 56%
1.06 better than 63%
58% of 230 duels better than 85%
42% of 55 situations better than 65%
Dust 261
49% better than 42%
0.74 better than 55%
83.3 better than 65%
1.07 better than 65%
57% of 230 duels better than 80%
40% of 60 situations better than 57%
Ancient38
50% better than 44%
0.76 better than 60%
82.5 better than 55%
1.06 better than 63%
49% of 135 duels better than 36%
42% of 26 situations better than 61%
Nuke25
44% better than 18%
0.81 better than 75%
86.3 better than 72%
1.09 better than 63%
57% of 88 duels better than 73%
45% of 11 situations better than 66%
Anubis11
82% -
0.79 -
80.7 -
1.06-
58% of 38 duels -
38% of 8 situations -
Cache11
27% -
0.69 -
74.9 -
0.97-
53% of 40 duels -
38% of 13 situations -
Inferno5
0% -
0.85 -
91.2 -
1.24-
67% of 30 duels -
0% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How domino0 plays

Across 235 matches domino0 averages K/R 0.76 and ADR 82.9; the rating across the 215 rated matches is 1.07. Biggest strength: Deaths per round at just 67% (lower is better), better than 94% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 43%, better than only 17% of level 10 · 2,001-2,249 ELO players. Averages 17.0 kills per match with 43% headshots. The strongest map is Anubis with a 82% win rate in 11 matches. In 86 of 215 matches the rating was 1.10 or higher (40%), in 71 it was below 0.90. In 215 matches with detailed stats: 32 4Ks and 1 ace. Best month by rating: October 2026 at 1.09. domino0 loses the most ELO on Dust 2 (−97 ELO, win rate 49%). Things go best in match 2 of the day (+40 ELO, win rate 54%). Match no. 2 of the day goes best: 54% win rate, +40 ELO. Last 30 days: 107 matches, win rate 47%, net ELO −156.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.