doltn

USA
125 matches tracked 20 matches in 30 days
ELO ▼ 85
2,193
30-day peak: 2,278
Rank NA ▼ 23 places
#4,203 #2,283 in US
30 days · before #4,180 · best #3,971
Last updated:

How does doltn play?

Rating 0.84 (from 24 matches) K/R 0.68 ADR 76.2 from 125 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
0.84
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with at least a normal rating (0.90 and up). 46%
Rating spread from 24 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 4% good 1.10 to 1.29 17% normal 0.90 to 1.09 25% weak 0.75 to 0.89 21% very weak below 0.75 33%
Player type
Goes in first and opens the round
More first kills per match than the level 10 average. Rarely on the AWP.
EntryRifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (58 matches).

Opening

Average
The first duels of the round
Rounds with first kill 14%+4.0 pp better than 91%
Opening duels won 50%−1 pp better than 37%

Clutch

Weakness
Last one alive
Clutch 1v1 won 36%−3 pp better than 33%
Clutch 1v2 won 15%−6 pp better than 13%
Clutch kills per match 0.4−1.2 better than 1%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 53%+2 pp better than 64%
AWP share of kills 1%−10 pp better than 6%
K/D 0.89−0.14 better than 5%
Pistol kills per match 2.1

Impact

Weakness
Damage and big rounds
Rounds with 2K 11.7%−1.6 pp better than 10%
Rounds with 3K 3.5%−0.6 pp better than 23%
MVPs per match 2.2−0.1 better than 35%
4Ks and aces 8x 4K, 1 ace in 58 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 43%+8 pp better than 94%
Utility damage per round 4.4+0.3 better than 61%
Enemies flashed per round 0.35+0.05 better than 65%
Rounds with a death 76%+4.0 pp better than 6%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Win rate +5 pp
= Stayed the same
K/R at 0.68
▼ Got worse
ADR −4.8, Headshots −4 pp

Aug to Oct 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.60
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: July 2026 with 0.72. Last 3 months: 0.68 (at the start 0.67).

Patterns

From the last 125 matches, each row based on 20+ matches.

Where does the ELO go?

On Ancient −28 ELO
31 matches · 48% wins
On Inferno −26 ELO
24 matches · 67% wins

doltn loses the most ELO on Ancient: −28 ELO, 48% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.75 · Ancient
  2. Longest win streak: 8 wins in a row · Anubis
  3. Most kills in a match: 31 · Mirage

Maps in detail

from the last 125 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage32
59% better than 76%
0.70 better than 28%
78.1 better than 36%
0.72–
46% of 142 duels better than 19%
50% of 6 situations better than 80%
Ancient31
48% better than 36%
0.70 better than 28%
79.3 better than 38%
1.03–
53% of 73 duels better than 59%
33% of 3 situations better than 38%
Inferno24
67% better than 88%
0.59 better than 1%
68.3 better than 1%
1.18–
43% of 75 duels better than 7%
50% of 2 situations better than 78%
Dust 213
69% –
0.72 –
79.0 –
0.69–
63% of 59 duels –
-
Nuke13
69% –
0.70 –
75.5 –
0.69–
50% of 56 duels –
0% of 4 situations –
Anubis7
14% –
0.61 –
68.1 –
0.87–
48% of 33 duels –
0% of 3 situations –
Overpass3
67% –
0.87 –
104.0 –
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How doltn plays

Across 125 matches doltn averages K/R 0.68 and ADR 76.2; the rating across the 24 rated matches is 0.84. Biggest strength: Utility with impact at 43%. That is better than 94% of players on level 10. Most room to improve: K/D at 0.89. That is better than only 5% of players on level 10. On average 14.5 kills per match, 53% of them headshots. The strongest map is Dust 2 with a 69% win rate in 13 matches. In 5 of 24 matches the rating was 1.10 or higher (21%), in 13 it was below 0.90. In 58 matches with detailed stats: 8 4Ks and 1 aces. Best month by rating: September 2026 at 0.86. doltn loses the most ELO on Ancient (−28 ELO, win rate 48%). Things go best on Mirage (+82 ELO, win rate 59%). Improved over the last three months: Win rate +5 pp. Got weaker: ADR −4.8, Headshots −4 pp. Unchanged in recent months: K/R at 0.68. Last 30 days: 20 matches, win rate 45%, ELO balance +48.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.