dolbaeb_812

Russia
On FACEIT since 2023 399 matches tracked 137 matches in 30 days
ELO ▼ 134
2,621
30-day peak: 2,755
Rank EU
#37,333
Russia #10,679 in Russia
Last updated:

How does dolbaeb_812 play?

Rating 0.98 K/R 0.70 ADR 79.9 from 399 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 20%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 399 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 17% good 1.10 to 1.29 19% normal 0.90 to 1.09 20% weak 0.75 to 0.89 16% very weak below 0.75 28%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (352 matches).

2,500-2,749 ELO

Compared with 2,679 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 27%
Opening duels won 51%−1 pp · Ø 52% better than 42%

Clutch

Average
Last one alive

32% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 16%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 32%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

0.98 K/D and so slightly below the average (1.04).

Headshot rate 52%+1 pp · Ø 51% better than 58%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 0.98−0.06 · Ø 1.04 better than 22%
Pistol kills per match 2.3
Zeus kills1 in 399 matches
Knife kills 4 in 399 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.3% of rounds and so clearly below the average (13.5%).

2K rounds 12.3%−1.2 pp · Ø 13.5% better than 16%
3K rounds 4.0%−0.2 pp · Ø 4.2% better than 41%
MVPs per match 2.2−0.2 · Ø 2.4 better than 29%
4Ks and aces 41x 4K, 6 aces in 352 matches

Utility and deaths

Average
Nades, flashes and deaths

8.3 utility damage per round and so well above the average (4.1).

Utility hit rate 44%+9 pp · Ø 35% better than 96%
Utility damage per round 8.3+4.2 · Ø 4.1 better than 99%
Enemies flashed per round 0.14−0.16 · Ø 0.30 better than 9%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ELO +165
= Stayed the same
K/R at 0.71, Rating at 1.00, ADR at 81.5, Headshots at 52%, Win rate at 49%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.70
JunJulAugSepOctNov

Best month: June 2026 with 0.76. Last 3 months: 0.71 (at the start 0.69). Slightly below the average (0.75).

Patterns

From the last 399 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −180 ELO
49 matches · 35% win rate
On Anubis −150 ELO
134 matches · 49% win rate
On Wednesdays −120 ELO, win rate 44%

dolbaeb_812 loses the most ELO in match 4 of the day: −180 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Nuke
  2. Longest win streak: 7 wins in a row · Nuke
  3. Recorded match no. 250 · Cache
  4. Highest rating in a match: 2.28 · Ancient

Maps in detail

from the last 399 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis134
49% better than 35%
0.69 better than 20%
77.8 better than 29%
0.97 better than 22%
52% of 446 duels right on the average
33% of 101 situations better than 36%
Ancient124
52% better than 45%
0.73 better than 38%
87.6 better than 75%
1.04 better than 47%
53% of 490 duels better than 56%
26% of 70 situations better than 21%
Nuke80
50% better than 31%
0.69 better than 15%
75.9 better than 19%
0.97 better than 17%
50% of 288 duels better than 29%
35% of 46 situations better than 37%
Cache29
48% better than 32%
0.65 better than 21%
72.5 better than 21%
0.91 better than 20%
49% of 98 duels better than 44%
25% of 24 situations better than 19%
Inferno28
43% better than 12%
0.66 better than 7%
76.4 better than 12%
0.93 better than 6%
46% of 109 duels better than 8%
46% of 13 situations better than 63%
Mirage3
0% -
0.56 -
63.2 -
0.80-
20% of 10 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How dolbaeb_812 plays

Across 399 matches dolbaeb_812 averages K/R 0.70, ADR 79.9 and a rating of 0.98. Biggest strength: Utility damage per round at 8.3, better than 99% of level 10 · 2,500-2,749 ELO players. Most room to improve: Clutch 1v1 won at 32%, better than only 16% of level 10 · 2,500-2,749 ELO players. Averages 15.2 kills per match with 52% headshots. The strongest map is Ancient with a 52% win rate in 124 matches. In 147 of 399 matches the rating was 1.10 or higher (37%), in 172 it was below 0.90. In 352 matches with detailed stats: 41 4Ks and 6 aces. Best month by rating: June 2026 at 1.04. dolbaeb_812 loses the most ELO in match 4 of the day (−180 ELO, win rate 35%). Things go best on Ancient (+30 ELO, win rate 52%). Match no. 2 of the day goes best: 55% win rate. Improved over the last three months: ELO +165. Unchanged in recent months: K/R at 0.71, Rating at 1.00, ADR at 81.5, Headshots at 52%, Win rate at 49%. Last 30 days: 137 matches, win rate 48%, net ELO −300.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.