dojic

Russia
On FACEIT since 2022 368 matches tracked 112 matches in 30 days
ELO ▲ 151
3,003
30-day peak: 3,180
Rank EU ▼ 334 places
#7,699 #2,183 in RU
30 days · before #7,365 · best #7,365
Last updated:

How does dojic play?

Rating 1.02 (from 271 matches) K/R 0.74 ADR 80.1 from 368 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 45% on level 10
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with at least a normal rating (0.90 and up). 61%
Rating spread from 271 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 17% good 1.10 to 1.29 16% normal 0.90 to 1.09 24% weak 0.75 to 0.89 15% very weak below 0.75 24%
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (295 matches).

Opening

Average
The first duels of the round
Rounds with first kill 12%+1 pp better than 73%
Opening duels won 50%−1 pp better than 39%

Clutch

Weakness
Last one alive
Clutch 1v1 won 37%−2 pp better than 41%
Clutch 1v2 won 16%−5 pp better than 18%
Clutch kills per match 1.3−0.3 better than 21%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 44%−7 pp better than 16%
AWP share of kills 16%+5 pp better than 77%
K/D 1.02−0.01 better than 44%
Pistol kills per match 2.6
Knife kills 9 in 368 matches

Impact

Average
Damage and big rounds
Rounds with 2K 12.8%−0.5 pp better than 33%
Rounds with 3K 4.2%+0.1 pp better than 55%
MVPs per match 2.30.0 level
4Ks and aces 47x 4K, 6 aces in 295 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 27%−8 pp better than 7%
Utility damage per round 2.2−1.9 better than 6%
Enemies flashed per round 0.28−0.02 better than 47%
Rounds with a death 72%+1 pp better than 44%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 45%, ELO at 3,069
▼ Got worse
K/R −0.05, ADR −4.4, Win rate −4 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: July 2026 with 0.78. Last 3 months: 0.73 (at the start 0.78).

Patterns

From the last 368 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Mirage −103 ELO
141 matches · 51% wins
On Anubis −76 ELO
44 matches · 45% wins
On Sundays −55 ELO, win rate 43%

dojic loses the most ELO on Mirage: −103 ELO, 51% wins

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Anubis
  2. Highest rating in a match: 2.37 · Nuke
  3. Most kills in a match: 69 · Mirage

Maps in detail

from the last 368 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage141
51% better than 47%
0.75 better than 53%
79.7 better than 44%
1.03 better than 48%
51% of 673 duels better than 47%
43% of 93 situations better than 65%
Dust 289
52% level
0.73 better than 46%
78.8 better than 39%
1.04 level
52% of 481 duels better than 54%
29% of 52 situations better than 24%
Ancient60
53% level
0.74 better than 46%
83.3 better than 59%
1.01 better than 40%
53% of 316 duels better than 61%
24% of 25 situations better than 18%
Anubis44
45% better than 23%
0.72 better than 39%
80.1 better than 45%
0.97 better than 24%
45% of 222 duels better than 17%
50% of 24 situations better than 77%
Nuke25
40% better than 9%
0.73 better than 31%
80.3 better than 38%
0.96-
48% of 143 duels better than 24%
29% of 14 situations better than 29%
Inferno6
50% -
0.58 -
69.3 -
1.25-
37% of 43 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How dojic plays

Across 368 matches dojic averages K/R 0.74 and ADR 80.1; the rating across the 271 rated matches is 1.02. Most room to improve: Utility damage per round at 2.2. That is better than only 6% of players on level 10. On average 16.3 kills per match, 44% of them headshots. The strongest map is Ancient with a 53% win rate in 60 matches. In 100 of 271 matches the rating was 1.10 or higher (37%), in 105 it was below 0.90. In 295 matches with detailed stats: 47 4Ks and 6 aces. Best month by rating: September 2026 at 1.03. dojic loses the most ELO on Mirage (−103 ELO, win rate 51%). Things go best on Ancient (+121 ELO, win rate 53%). Got weaker: K/R −0.05, ADR −4.4, Win rate −4 pp. Unchanged in recent months: Headshots at 45%, ELO at 3,069. Last 30 days: 112 matches, win rate 53%, ELO balance +61.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.