dodep3d

Japan
On FACEIT since 2021 90 matches tracked 29 matches in 30 days
ELO ▲ 51
2,122
30-day peak: 2,122
Rank EU
#179,031
Japan #5,054 in Japan
Last updated:

How does dodep3d play?

Rating 1.14 K/R 0.81 ADR 86.0 from 90 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.51 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 90 matches
outstanding 1.80 and up 12% strong 1.30 to 1.79 18% good 1.10 to 1.29 20% normal 0.90 to 1.09 20% weak 0.75 to 0.89 10% very weak below 0.75 20%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,115 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 85%
Opening duels won 53%+2 pp · Ø 51% better than 67%

Clutch

Average
Last one alive

14% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 38%
Clutch 1v2 won 14%−7 pp · Ø 21% better than 11%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

1.15 K/D and so clearly above the average (1.03).

Headshot rate 52%+3 pp · Ø 49% better than 67%
AWP share of kills 14%+2 pp · Ø 12% better than 70%
K/D 1.15+0.12 · Ø 1.03 better than 85%
Pistol kills per match 2.8
Knife kills 1 in 90 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.4% of rounds and so well above the average (4.1%).

2K rounds 13.8%+0.4 pp · Ø 13.4% better than 59%
3K rounds 5.4%+1.3 pp · Ø 4.1% better than 90%
MVPs per match 2.7+0.4 · Ø 2.3 better than 85%
4Ks and aces 26x 4K, 1 ace in 90 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 70% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 38%+3 pp · Ø 35% better than 70%
Utility damage per round 4.5+0.2 · Ø 4.3 better than 60%
Enemies flashed per round 0.290.00 · Ø 0.29 right on the average
Deaths per round 70%−2 pp · Ø 72% better than 73%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ADR +6.2, First kills +1 pp
= Stayed the same
K/R at 0.82, Rating at 1.15, Headshots at 52%, ELO at 2,093, Clutch 1v1 at 36%
▼ Got worse
Win rate −12 pp

Sep to Oct 2026 compared with Aug 2026.

Kills per round (K/R)

0.95
JunJulAugSepOctNov

Best month: October 2026 with 0.95. Last 3 months: 0.82 (at the start 0.79). Clearly above the average (0.74).

Patterns

From the last 90 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −30 ELO
20 matches · 35% win rate
Between 18:00 and 24:00 −5 ELO, win rate 52%

dodep3d loses the most ELO on Anubis: −30 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 46 · Ancient
  2. Reached level 10 · Ancient
  3. Longest win streak: 9 wins in a row · Dust 2
  4. Highest rating in a match: 3.28 · Nuke

Maps in detail

from the last 90 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient22
68% better than 93%
0.82 better than 83%
87.3 better than 79%
1.14 better than 83%
54% of 127 duels better than 64%
38% of 13 situations right on the average
Anubis20
35% better than 9%
0.70 better than 32%
75.7 better than 23%
0.99 better than 36%
45% of 136 duels better than 18%
38% of 16 situations right on the average
Dust 217
59% better than 78%
0.79 better than 74%
86.5 better than 76%
1.12 better than 77%
54% of 94 duels better than 65%
14% of 7 situations better than 4%
Mirage16
69% better than 96%
0.99 better than 99%
104.5 better than 99%
1.43 better than 99%
59% of 90 duels better than 89%
17% of 6 situations better than 5%
Cache8
63% -
0.74 -
78.7 -
1.03-
50% of 28 duels -
67% of 6 situations -
Nuke5
40% -
0.89 -
92.6 -
1.29-
61% of 23 duels -
17% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How dodep3d plays

Across 90 matches dodep3d averages K/R 0.81, ADR 86.0 and a rating of 1.14. Biggest strength: 3K rounds at 5.4%, better than 90% of level 10 · 2,001-2,249 ELO players. Averages 17.8 kills per match with 52% headshots. The strongest map is Mirage with a 69% win rate in 16 matches. In 45 of 90 matches the rating was 1.10 or higher (50%), in 27 it was below 0.90. In 90 matches with detailed stats: 26 4Ks and 1 ace. Best month by rating: October 2026 at 1.35. dodep3d loses the most ELO on Anubis (−30 ELO, win rate 35%). Things go best on Ancient (+79 ELO, win rate 68%). From match no. 5 of the day on, things go best: 72% win rate, −4 ELO. Improved over the last three months: ADR +6.2, First kills +1 pp. Got weaker: Win rate −12 pp. Unchanged in recent months: K/R at 0.82, Rating at 1.15, Headshots at 52%, ELO at 2,093, Clutch 1v1 at 36%. Last 30 days: 29 matches, win rate 62%, net ELO +54.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.