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dod_

Palestine
On FACEIT since 2019 343 matches tracked 60 matches in 30 days
Last updated:

How does dod_ play?

Rating 0.86 K/R 0.60 ADR 69.6 from 343 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 1%
0.86
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 40%
Rating distribution from 343 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 8% good 1.10 to 1.29 13% normal 0.90 to 1.09 20% weak 0.75 to 0.89 22% very weak below 0.75 37%
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (324 matches).

2,750-2,999 ELO

Compared with 12,263 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 47%−5 pp · Ø 52% better than 12%

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (22%).

Clutch 1v1 won 40%0 pp · Ø 40% right on the average
Clutch 1v2 won 18%−4 pp · Ø 22% better than 25%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 27%

Weapons and aim

Weakness
Where do the kills come from?

0.85 K/D and so well below the average (1.05).

Headshot rate 45%−7 pp · Ø 52% better than 15%
AWP share of kills 12%0 pp · Ø 12% right on the average
K/D 0.85−0.20 · Ø 1.05 better than 1%
Pistol kills per match 2.6
Knife kills 14 in 343 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.5% of rounds and so well below the average (4.2%).

2K rounds 10.6%−3.0 pp · Ø 13.6% better than 2%
3K rounds 2.5%−1.7 pp · Ø 4.2% better than 1%
MVPs per match 1.8−0.6 · Ø 2.4 better than 3%
4Ks and aces 24x 4K, 1 ace in 324 matches

Utility and deaths

Average
Nades, flashes and deaths

0.59 enemies flashed per round and so well above the average (0.31).

Utility hit rate 40%+6 pp · Ø 34% better than 87%
Utility damage per round 4.2+0.2 · Ø 4.0 better than 59%
Enemies flashed per round 0.59+0.28 · Ø 0.31 better than 97%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Headshots +3 pp, Win rate +4 pp, ELO +238
= Stayed the same
K/R at 0.60, Rating at 0.84, ADR at 68.6
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.63
JunJulAugSepOctNov

Best month: November 2026 with 0.63. Last 3 months: 0.60 (at the start 0.61). Well below the average (0.75).

Patterns

From the last 343 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −106 ELO
40 matches · 40% win rate
On Cache −95 ELO
27 matches · 41% win rate
On Fridays +4 ELO, win rate 41%

dod_ loses the most ELO on Inferno: −106 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Longest win streak: 11 wins in a row · Dust 2
  3. Highest rating in a match: 2.03 · Dust 2
  4. Most kills in a match: 34 · Dust 2

Maps in detail

from the last 343 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2103
55% better than 55%
0.63 better than 5%
70.6 better than 5%
0.90 better than 6%
49% of 491 duels better than 32%
36% of 56 situations better than 43%
Ancient75
57% better than 62%
0.63 better than 4%
72.2 better than 7%
0.88 better than 5%
49% of 435 duels better than 31%
36% of 47 situations better than 44%
Mirage42
60% better than 77%
0.57 better than 1%
66.3 better than 1%
0.83 better than 1%
46% of 179 duels better than 17%
43% of 28 situations better than 64%
Inferno40
40% better than 6%
0.61 better than 1%
73.0 better than 5%
0.86 better than 1%
50% of 180 duels better than 22%
38% of 24 situations better than 45%
Nuke30
37% better than 5%
0.60 better than 2%
67.7 better than 2%
0.87 better than 4%
44% of 150 duels better than 10%
63% of 16 situations better than 93%
Cache27
41% better than 13%
0.59 better than 1%
65.9 better than 1%
0.86 better than 2%
48% of 114 duels better than 19%
35% of 23 situations better than 39%
Anubis25
32% better than 2%
0.50 better than 1%
64.1 better than 1%
0.73 better than 1%
42% of 118 duels better than 7%
57% of 14 situations better than 88%

Compared with players on the same level who have at least 15 matches on the map.

How dod_ plays

Across 343 matches dod_ averages K/R 0.60, ADR 69.6 and a rating of 0.86. Biggest strength: Utility hit rate at 40%, better than 87% of level 10 · 2,750-2,999 ELO players. Most room to improve: Rating at 0.86, better than only 1% of level 10 · 2,750-2,999 ELO players. Averages 13.3 kills per match with 45% headshots. The strongest map is Mirage with a 60% win rate in 42 matches. In 71 of 343 matches the rating was 1.10 or higher (21%), in 205 it was below 0.90. In 324 matches with detailed stats: 24 4Ks and 1 ace. Best month by rating: August 2026 at 0.88. dod_ loses the most ELO on Inferno (−106 ELO, win rate 40%). Things go best on Dust 2 (+177 ELO, win rate 55%). Improved over the last three months: Headshots +3 pp, Win rate +4 pp, ELO +238. Unchanged in recent months: K/R at 0.60, Rating at 0.84, ADR at 68.6. Last 30 days: 60 matches, win rate 57%, net ELO +100.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.