dodZ_

Lebanon
On FACEIT since 2021 400 matches tracked 158 matches in 30 days
ELO ▲ 42
3,529
30-day peak: 3,576
Rank EU ▼ 486 places
#1,291
Lebanon #1 in Lebanon
30 days · prev. #805 · best #693
Last updated:

How does dodZ_ play?

Rating 0.98 (from 315 matches) K/R 0.71 ADR 78.0 from 400 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 5%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 204 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 20% normal 0.90 to 1.09 22% weak 0.75 to 0.89 19% very weak below 0.75 23%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (322 matches).

3,500+ ELO

Compared with 1,506 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so clearly below the average (53%).

Rounds with first kill 12%0 pp · Ø 12% right on the average
Opening duels won 50%−3 pp · Ø 53% better than 16%

Clutch

Weakness
Last one alive

1.3 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 35%−6 pp · Ø 41% better than 24%
Clutch 1v2 won 24%+4 pp · Ø 20% better than 59%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 18%

Weapons and aim

Average
Where do the kills come from?

0.98 K/D and so clearly below the average (1.10).

Headshot rate 55%+1 pp · Ø 54% better than 54%
AWP share of kills 5%−8 pp · Ø 13% better than 37%
K/D 0.98−0.12 · Ø 1.10 better than 5%
Pistol kills per match 2.7 from the last 204
Knife kills 6 in 204 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 12.8% of rounds and so clearly below the average (14.2%).

2K rounds 12.8%−1.4 pp · Ø 14.2% better than 12%
3K rounds 3.8%−0.6 pp · Ø 4.4% better than 16%
MVPs per match 2.3−0.2 · Ø 2.5 better than 18%
4Ks and aces 45x 4K, 5 aces in 322 matches

Utility and deaths

Average
Nades, flashes and deaths

0.51 enemies flashed per round and so well above the average (0.34).

Utility hit rate 31%−3 pp · Ø 34% better than 31%
Utility damage per round 3.90.0 · Ø 3.9 right on the average
Enemies flashed per round 0.51+0.17 · Ø 0.34 better than 91%
Deaths per round 73%+2 pp · Ø 71% better than 13%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
Headshots +39 pp, ELO +214
= Stayed the same
K/R at 0.71, Rating at 0.99, ADR at 77.9
▼ Got worse
Win rate −6 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.76
JunJulAugSepOctNov

Best month: November 2026 with 0.76. Last 3 months unchanged at 0.71. Clearly below the average (0.77).

Patterns

From the last 204 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −189 ELO
27 matches · 41% win rate
In match 2 of the day −55 ELO
38 matches · 39% win rate
On Saturdays −133 ELO, win rate 46%

dodZ_ loses the most ELO on Nuke: −189 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Dust 2
  2. Longest win streak: 7 wins in a row · Anubis
  3. Highest rating in a match: 2.17 · Dust 2

Maps in detail

from the last 204 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 259
68% better than 83%
0.75 better than 31%
80.1 better than 25%
1.06 better than 28%
50% of 279 duels better than 26%
41% of 27 situations better than 51%
Mirage47
49% better than 19%
0.73 better than 18%
78.1 better than 13%
0.99 better than 11%
48% of 269 duels better than 13%
32% of 28 situations better than 26%
Anubis32
53% better than 36%
0.61 better than 1%
69.9 better than 1%
0.86 better than 1%
50% of 163 duels better than 27%
44% of 16 situations better than 64%
Nuke27
41% better than 8%
0.74 better than 24%
77.7 better than 14%
1.02 better than 17%
50% of 135 duels better than 22%
33% of 18 situations better than 35%
Inferno23
39% better than 8%
0.69 better than 26%
80.9 better than 47%
0.93 better than 13%
46% of 125 duels better than 17%
25% of 12 situations better than 20%
Cache16
50% -
0.69 -
79.0 -
0.97-
57% of 76 duels -
43% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How dodZ_ plays

Across 400 matches dodZ_ averages K/R 0.71 and ADR 78.0; the rating across the 315 rated matches is 0.98. Most room to improve: Rating at 0.98, better than only 5% of level 10 · 3,500+ ELO players. Averages 15.7 kills per match with 55% headshots. The strongest map is Dust 2 with a 68% win rate in 59 matches. In 73 of 204 matches the rating was 1.10 or higher (36%), in 86 it was below 0.90. In 322 matches with detailed stats: 45 4Ks and 5 aces. Best month by rating: November 2026 at 1.05. dodZ_ loses the most ELO on Nuke (−189 ELO, win rate 41%). Things go best on Dust 2 (+324 ELO, win rate 68%). Match no. 1 of the day goes best: 71% win rate, +262 ELO. Improved over the last three months: Headshots +39 pp, ELO +214. Got weaker: Win rate −6 pp. Unchanged in recent months: K/R at 0.71, Rating at 0.99, ADR at 77.9. Last 30 days: 158 matches, win rate 52%, net ELO +256.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.