dodZ_
How does dodZ_ play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (322 matches).
Compared with 1,506 players in this group, each player over up to their last 100 matches.
Opening
Average50% of opening duels won and so clearly below the average (53%).
Clutch
Weakness1.3 clutch kills per match and so well below the average (1.6).
Weapons and aim
Average0.98 K/D and so clearly below the average (1.10).
Impact
WeaknessExactly 2 kills in 12.8% of rounds and so clearly below the average (14.2%).
Utility and deaths
Average0.51 enemies flashed per round and so well above the average (0.34).
Progress
One value per month, dashed line is the level 10 · 3,500+ ELO averageSep to Nov 2026 compared with Jun to Aug 2026.
Kills per round (K/R)
Best month: November 2026 with 0.76. Last 3 months unchanged at 0.71. Clearly below the average (0.77).
Rating, 1.00 is an average match
Best month: November 2026 with 1.05. Last 3 months: 0.99 (at the start 0.96). Clearly below the average (1.08).
Damage per round (ADR)
Best month: July 2026 with 81.8. Last 3 months: 77.9 (at the start 78.2). Clearly below the average (83.9).
Share of headshot kills
Best month: September 2026 with 66%. Last 3 months: 64% (at the start 25%). Well above the average (54%).
Matches won (win rate)
Best month: August 2026 with 64%. Last 3 months: 53% (at the start 59%). Slightly above the average (51%).
Best month: October 2026 with 3,576. Last 3 months: 3,529 (at the start 3,315).
Rounds with first kill
Best month: August 2026 with 13%.
1v1 clutches won
Best month: August 2026 with 67%.
Patterns
From the last 204 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
dodZ_ loses the most ELO on Nuke: −189 ELO, 41% win rate
Records and milestones
from recorded matches- Most kills in a match: 37 · Dust 2
- Longest win streak: 7 wins in a row · Anubis
- Highest rating in a match: 2.17 · Dust 2
Maps in detail
from the last 204 matchesCompared with players on the same level who have at least 15 matches on the map.
How dodZ_ plays
Across 400 matches dodZ_ averages K/R 0.71 and ADR 78.0; the rating across the 315 rated matches is 0.98. Most room to improve: Rating at 0.98, better than only 5% of level 10 · 3,500+ ELO players. Averages 15.7 kills per match with 55% headshots. The strongest map is Dust 2 with a 68% win rate in 59 matches. In 73 of 204 matches the rating was 1.10 or higher (36%), in 86 it was below 0.90. In 322 matches with detailed stats: 45 4Ks and 5 aces. Best month by rating: November 2026 at 1.05. dodZ_ loses the most ELO on Nuke (−189 ELO, win rate 41%). Things go best on Dust 2 (+324 ELO, win rate 68%). Match no. 1 of the day goes best: 71% win rate, +262 ELO. Improved over the last three months: Headshots +39 pp, ELO +214. Got weaker: Win rate −6 pp. Unchanged in recent months: K/R at 0.71, Rating at 0.99, ADR at 77.9. Last 30 days: 158 matches, win rate 52%, net ELO +256.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.