dnram0s

Brazil
On FACEIT since 2020 113 matches tracked 66 matches in 30 days
ELO ▼ 123
2,255
30-day peak: 2,378
Rank SA ▼ 449 places
#2,885
Brazil #1,798 in Brazil
30 days · prev. #2,436 · best #1,591
Last updated:

How does dnram0s play?

Rating 1.33 (from 109 matches) K/R 0.93 ADR 96.1 from 113 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.33
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 90%
Rating distribution from 109 matches
outstanding 1.80 and up 11% strong 1.30 to 1.79 39% good 1.10 to 1.29 24% normal 0.90 to 1.09 16% weak 0.75 to 0.89 6% very weak below 0.75 5%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
Multi-killsClutcherEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (106 matches).

2,250-2,499 ELO

Compared with 2,420 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

61% of opening duels won and so well above the average (51%).

Rounds with first kill 15%+4 pp · Ø 11% better than 95%
Opening duels won 61%+10 pp · Ø 51% better than 97%

Clutch

Strength
Last one alive

36% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 51%+12 pp · Ø 39% better than 95%
Clutch 1v2 won 36%+14 pp · Ø 22% better than 99%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 80%

Weapons and aim

Average
Where do the kills come from?

1.35 K/D and so well above the average (1.04).

Headshot rate 48%−2 pp · Ø 50% better than 38%
AWP share of kills 18%+6 pp · Ø 12% better than 82%
K/D 1.35+0.31 · Ø 1.04 better than 98%
Pistol kills per match 3.2
Knife kills 4 in 113 matches

Impact

Strength
Damage and big rounds

3.5 MVPs per match and so well above the average (2.4).

2K rounds 17.3%+3.8 pp · Ø 13.5% better than 98%
3K rounds 6.8%+2.6 pp · Ø 4.2% better than 99%
MVPs per match 3.5+1.1 · Ø 2.4 better than 99%
4Ks and aces 44x 4K, 2 aces in 106 matches

Utility and deaths

Average
Nades, flashes and deaths

0.39 enemies flashed per round and so well above the average (0.30).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.6+0.4 · Ø 4.2 better than 64%
Enemies flashed per round 0.39+0.09 · Ø 0.30 better than 78%
Deaths per round 69%−3 pp · Ø 72% better than 76%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether dnram0s is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 106 matches from the last 3 months and 1 before.

Kills per round (K/R)

0.90
JulAugSepOctNov

Best month: October 2026 with 0.96.

Patterns

From the last 113 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Saturdays −25 ELO, win rate 52%

No clear pattern

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Cache
  2. Longest win streak: 8 wins in a row · Train
  3. Most kills in a match: 46 · Inferno
  4. Highest rating in a match: 2.06 · Vertigo

Maps in detail

from the last 113 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient29
72% better than 95%
0.97 better than 99%
104.7 better than 99%
1.35 better than 99%
63% of 171 duels better than 96%
64% of 14 situations better than 95%
Dust 215
53% better than 54%
0.95 better than 98%
103.8 better than 99%
1.36 better than 98%
59% of 78 duels better than 87%
33% of 12 situations better than 36%
Anubis12
83% -
0.82 -
91.7 -
1.20-
61% of 57 duels -
64% of 11 situations -
Nuke11
36% -
0.86 -
90.7 -
1.20-
58% of 88 duels -
43% of 7 situations -
Vertigo10
60% -
1.09 -
108.8 -
1.54-
69% of 48 duels -
38% of 8 situations -
Inferno9
44% -
0.86 -
92.7 -
1.22-
54% of 57 duels -
67% of 6 situations -
Mirage9
44% -
0.89 -
56.6 -
1.46-
65% of 20 duels -
0% of 1 situations -
Cache8
50% -
0.87 -
89.6 -
1.25-
65% of 34 duels -
60% of 5 situations -
Train6
83% -
1.12 -
110.3 -
1.60-
50% of 40 duels -
0% of 1 situations -
Cobblestone3
100% -
0.97 -
98.8 -
1.41-
80% of 15 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How dnram0s plays

Across 113 matches dnram0s averages K/R 0.93 and ADR 96.1; the rating across the 109 rated matches is 1.33. Biggest strength: Rating at 1.33, better than 99% of level 10 · 2,250-2,499 ELO players. Averages 21.1 kills per match with 48% headshots. The strongest map is Anubis with a 83% win rate in 12 matches. In 81 of 109 matches the rating was 1.10 or higher (74%), in 11 it was below 0.90. In 106 matches with detailed stats: 44 4Ks and 2 aces. Best month by rating: September 2026 at 1.39. Things go best in match 3 of the day (+18 ELO, win rate 68%). Match no. 2 of the day goes best: 71% win rate, +6 ELO. Last 30 days: 66 matches, win rate 58%, net ELO −66.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.