dno1b

South Korea
On FACEIT since 2019 220 matches tracked 44 matches in 30 days
Last updated:

How does dno1b play?

Rating 0.95 (from 199 matches) K/R 0.71 ADR 78.5 from 220 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 13%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 199 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 12% good 1.10 to 1.29 14% normal 0.90 to 1.09 24% weak 0.75 to 0.89 19% very weak below 0.75 28%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (198 matches).

2,500-2,749 ELO

Compared with 2,629 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so clearly below the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 49%−3 pp · Ø 52% better than 27%

Clutch

Weakness
Last one alive

1.1 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 37%−3 pp · Ø 40% better than 40%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 20%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 6%

Weapons and aim

Average
Where do the kills come from?

0.95 K/D and so slightly below the average (1.04).

Headshot rate 56%+5 pp · Ø 51% better than 82%
AWP share of kills 2%−10 pp · Ø 12% better than 12%
K/D 0.95−0.09 · Ø 1.04 better than 16%
Pistol kills per match 3.3
Knife kills 3 in 220 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.8% of rounds and so clearly below the average (13.5%).

2K rounds 11.8%−1.7 pp · Ø 13.5% better than 11%
3K rounds 3.6%−0.5 pp · Ø 4.1% better than 24%
MVPs per match 2.2−0.2 · Ø 2.4 better than 32%
4Ks and aces 34x 4K, 4 aces in 198 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 29%−6 pp · Ø 35% better than 15%
Utility damage per round 3.8−0.4 · Ø 4.2 better than 45%
Enemies flashed per round 0.28−0.02 · Ø 0.30 better than 46%
Deaths per round 74%+3 pp · Ø 71% better than 15%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ELO +85
= Stayed the same
Rating at 0.95, Headshots at 56%, Win rate at 51%
▼ Got worse
K/R −0.07, ADR −5.5

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.74
JunJulAugSepOctNov

Best month: June 2026 with 0.85. Last 3 months: 0.69 (at the start 0.76). Clearly below the average (0.74).

Patterns

From the last 220 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −167 ELO
61 matches · 46% win rate
On Mirage −149 ELO
49 matches · 35% win rate
On Ancient −45 ELO
39 matches · 67% win rate

dno1b loses the most ELO from match 5 of the day: −167 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Inferno
  2. Recorded match no. 100 · Ancient
  3. Highest rating in a match: 2.31 · Dust 2
  4. Most kills in a match: 36 · Nuke

Maps in detail

from the last 220 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 266
48% better than 34%
0.70 better than 29%
79.3 better than 41%
0.98 better than 27%
43% of 285 duels better than 10%
43% of 30 situations better than 61%
Mirage49
35% better than 3%
0.69 better than 24%
79.4 better than 40%
0.89 better than 7%
52% of 230 duels better than 54%
47% of 17 situations better than 77%
Inferno45
60% better than 66%
0.70 better than 21%
75.8 better than 17%
0.94 better than 8%
47% of 182 duels better than 16%
41% of 22 situations better than 54%
Ancient39
67% better than 89%
0.71 better than 31%
78.5 better than 33%
0.95 better than 20%
51% of 215 duels better than 46%
29% of 24 situations better than 25%
Anubis8
88% -
0.75 -
73.6 -
1.06-
62% of 26 duels -
20% of 5 situations -
Cache7
43% -
0.69 -
79.7 -
0.94-
47% of 38 duels -
20% of 5 situations -
Nuke4
25% -
0.81 -
92.1 -
1.07-
50% of 24 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How dno1b plays

Across 220 matches dno1b averages K/R 0.71 and ADR 78.5; the rating across the 199 rated matches is 0.95. Biggest strength: Headshot rate at 56%, better than 82% of level 10 · 2,500-2,749 ELO players. Most room to improve: Rating at 0.95, better than only 13% of level 10 · 2,500-2,749 ELO players. Averages 16.0 kills per match with 56% headshots. The strongest map is Ancient with a 67% win rate in 39 matches. In 57 of 199 matches the rating was 1.10 or higher (29%), in 94 it was below 0.90. In 198 matches with detailed stats: 34 4Ks and 4 aces. Best month by rating: November 2026 at 1.01. dno1b loses the most ELO from match 5 of the day (−167 ELO, win rate 46%). Things go best in match 4 of the day (+67 ELO, win rate 67%). Match no. 4 of the day goes best: 67% win rate, +67 ELO. Improved over the last three months: ELO +85. Got weaker: K/R −0.07, ADR −5.5. Unchanged in recent months: Rating at 0.95, Headshots at 56%, Win rate at 51%. Last 30 days: 44 matches, win rate 52%, net ELO +47.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.