dmh

Finland
238 matches tracked 200 matches in 30 days
ELO ▲ 192
2,939
30-day peak: 2,939
Rank EU ▼ 384 places
#10,017
FI #243 in FI
30 days · prev. #9,633 · best #9,633
Last updated:

How does dmh play?

Rating 1.10 K/R 0.79 ADR 89.3 from 238 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 67%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 238 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 24% good 1.10 to 1.29 22% normal 0.90 to 1.09 17% weak 0.75 to 0.89 15% very weak below 0.75 18%
better than most on level 10 · 2,750-2,999 ELO about average weaker than most
2,750-2,999 ELO

Compared with 10,561 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so right on the average (11%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

26% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 67%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 77%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

1.10 K/D and so slightly above the average (1.05).

Headshot rate 51%−1 pp · Ø 52% better than 45%
AWP share of kills 6%−5 pp · Ø 11% better than 35%
K/D 1.10+0.05 · Ø 1.05 better than 61%
Pistol kills per match 3.3
Knife kills 1 in 238 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.5% of rounds and so well above the average (13.5%).

2K rounds 15.5%+2.0 pp · Ø 13.5% better than 86%
3K rounds 4.5%+0.2 pp · Ø 4.3% better than 60%
MVPs per match 2.6+0.2 · Ø 2.4 better than 71%
4Ks and aces 49x 4K, 6 aces in 238 matches

Utility and deaths

Average
Nades, flashes and deaths

7.4 utility damage per round and so well above the average (4.0).

Utility hit rate 35%+1 pp · Ø 34% better than 57%
Utility damage per round 7.4+3.4 · Ø 4.0 better than 98%
Enemies flashed per round 0.46+0.14 · Ø 0.32 better than 87%
Deaths per round 72%+1 pp · Ø 71% better than 33%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
Whether dmh is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 238 matches, all from the last 3 months.

Kills per round (K/R)

0.79
SepOct

Patterns

From the last 238 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −128 ELO
78 matches · 55% win rate
On Thursdays −197 ELO, win rate 38%

dmh loses the most ELO on Ancient: −128 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Cache
  2. Longest win streak: 7 wins in a row · Cache
  3. Highest rating in a match: 2.34 · Ancient

Maps in detail

from the last 238 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient78
55% better than 54%
0.83 better than 81%
95.3 better than 94%
1.15 better than 79%
56% of 402 duels better than 71%
48% of 40 situations better than 74%
Mirage67
55% better than 58%
0.75 better than 46%
85.1 better than 65%
1.04 better than 44%
47% of 321 duels better than 21%
34% of 44 situations better than 37%
Nuke45
53% better than 41%
0.77 right on the average
85.3 better than 63%
1.06 better than 44%
49% of 178 duels better than 30%
44% of 27 situations better than 60%
Cache42
57% better than 48%
0.80 better than 56%
90.8 better than 75%
1.14 better than 58%
57% of 191 duels better than 64%
40% of 20 situations better than 53%
Inferno4
75% -
0.73 -
81.0 -
1.06-
45% of 11 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How dmh plays

Across 238 matches dmh averages K/R 0.79, ADR 89.3 and a rating of 1.10. Biggest strength: Utility damage per round at 7.4, better than 98% of level 10 · 2,750-2,999 ELO players. Averages 17.2 kills per match with 51% headshots. The strongest map is Cache with a 57% win rate in 42 matches. In 119 of 238 matches the rating was 1.10 or higher (50%), in 78 it was below 0.90. In 238 matches with detailed stats: 49 4Ks and 6 aces. dmh loses the most ELO on Ancient (−128 ELO, win rate 55%). Things go best on Nuke (+92 ELO, win rate 53%). Match no. 1 of the day goes best: 73% win rate, +12 ELO. Last 30 days: 200 matches, win rate 56%, net ELO +34.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.