dkkkkkkkk

Brazil
On FACEIT since 2015 662 matches tracked 176 matches in 30 days
ELO ▼ 54
2,602
30-day peak: 2,656
Rank OCE ▼ 25 places
#203
Brazil #1 in Brazil
30 days · prev. #178 · best #150
Last updated:
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How does dkkkkkkkk play?

Rating 1.10 (from 510 matches) K/R 0.79 ADR 82.4 from 662 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 70%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 510 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 22% good 1.10 to 1.29 20% normal 0.90 to 1.09 27% weak 0.75 to 0.89 16% very weak below 0.75 12%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,500-2,749 ELO average.
Entry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (445 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 72%
Opening duels won 56%+4 pp · Ø 52% better than 80%

Clutch

Average
Last one alive

44% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 78%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 33%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so well below the average (51%).

Headshot rate 45%−6 pp · Ø 51% better than 19%
AWP share of kills 12%0 pp · Ø 12% right on the average
K/D 1.13+0.09 · Ø 1.04 better than 75%
Pistol kills per match 2.5 from the last 510
Knife kills 13 in 510 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.5% of rounds and so clearly above the average (13.4%).

2K rounds 14.5%+1.1 pp · Ø 13.4% better than 70%
3K rounds 4.2%0.0 pp · Ø 4.2% right on the average
MVPs per match 2.5+0.1 · Ø 2.4 better than 64%
4Ks and aces 92x 4K, 7 aces in 445 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 3.8−0.3 · Ø 4.1 better than 43%
Enemies flashed per round 0.32+0.02 · Ø 0.30 better than 57%
Deaths per round 69%−3 pp · Ø 72% better than 76%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +6 pp, Win rate +4 pp
= Stayed the same
K/R at 0.78, ADR at 82.0, ELO at 2,602
▼ Got worse
Rating −0.06

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: July 2026 with 0.82. Last 3 months: 0.78 (at the start 0.80). Slightly above the average (0.74).

Patterns

From the last 510 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −279 ELO
80 matches · 43% win rate
On Dust 2 −135 ELO
135 matches · 49% win rate
On Saturdays +24 ELO, win rate 46%

dkkkkkkkk loses the most ELO in match 2 of the day: −279 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 48 · Anubis
  2. Longest win streak: 8 wins in a row · Anubis
  3. Highest rating in a match: 2.39 · Nuke

Maps in detail

from the last 510 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2135
49% better than 36%
0.78 better than 65%
80.5 better than 46%
1.09 better than 63%
54% of 612 duels better than 61%
42% of 78 situations better than 61%
Ancient110
48% better than 34%
0.79 better than 65%
82.5 better than 48%
1.09 better than 62%
53% of 628 duels right on the average
34% of 50 situations better than 41%
Anubis74
57% better than 66%
0.80 better than 74%
85.3 better than 70%
1.14 better than 78%
59% of 376 duels better than 85%
46% of 39 situations better than 68%
Cache54
48% -
0.79 -
83.4 -
1.07-
52% of 256 duels -
35% of 34 situations -
Inferno51
57% better than 47%
0.80 better than 60%
83.1 better than 43%
1.13 better than 59%
64% of 215 duels better than 90%
41% of 37 situations better than 59%
Nuke38
53% better than 45%
0.80 better than 65%
84.9 better than 59%
1.15 better than 72%
57% of 159 duels better than 72%
50% of 28 situations better than 76%
Mirage36
53% right on the average
0.72 better than 37%
75.4 better than 21%
1.02 better than 41%
53% of 135 duels better than 57%
42% of 26 situations better than 60%
Vertigo12
50% -
0.77 -
78.5 -
1.05-
57% of 54 duels -
60% of 10 situations -

Compared with players on the same level who have at least 15 matches on the map.

How dkkkkkkkk plays

Across 662 matches dkkkkkkkk averages K/R 0.79 and ADR 82.4; the rating across the 510 rated matches is 1.10. Biggest strength: Opening duels won at 56%, better than 80% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 45%, better than only 19% of level 10 · 2,500-2,749 ELO players. Averages 17.6 kills per match with 45% headshots. The strongest map is Inferno with a 57% win rate in 51 matches. In 231 of 510 matches the rating was 1.10 or higher (45%), in 141 it was below 0.90. In 445 matches with detailed stats: 92 4Ks and 7 aces. Best month by rating: July 2026 at 1.15. dkkkkkkkk loses the most ELO in match 2 of the day (−279 ELO, win rate 43%). Things go best in match 1 of the day (+177 ELO, win rate 57%). Match no. 4 of the day goes best: 58% win rate, +141 ELO. Improved over the last three months: Headshots +6 pp, Win rate +4 pp. Got weaker: Rating −0.06. Unchanged in recent months: K/R at 0.78, ADR at 82.0, ELO at 2,602. Last 30 days: 176 matches, win rate 49%, net ELO +6.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.