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dk_-_-

Germany
On FACEIT since 2014 348 matches tracked 200 matches in 30 days
ELO ▲ 42
2,306
30-day peak: 2,478
Rank EU
#90,229
Germany #2,770 in Germany
Last updated:

How does dk_-_- play?

Rating 0.98 (from 298 matches) K/R 0.70 ADR 77.3 from 348 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 298 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 14% good 1.10 to 1.29 16% normal 0.90 to 1.09 26% weak 0.75 to 0.89 17% very weak below 0.75 24%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (293 matches).

2,250-2,499 ELO

Compared with 2,496 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

45% of opening duels won and so well below the average (51%).

Rounds with first kill 8%−2 pp · Ø 10% better than 16%
Opening duels won 45%−6 pp · Ø 51% better than 8%

Clutch

Average
Last one alive

36% of 1v1s won and so slightly below the average (39%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 35%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 39%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

0.97 K/D and so slightly below the average (1.03).

Headshot rate 53%+2 pp · Ø 51% better than 68%
AWP share of kills 5%−6 pp · Ø 11% better than 29%
K/D 0.97−0.06 · Ø 1.03 better than 25%
Pistol kills per match 3.1
Zeus kills1 in 348 matches
Knife kills 5 in 348 matches

Impact

Weakness
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 12.3%−1.1 pp · Ø 13.4% better than 20%
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 39%
MVPs per match 2.0−0.3 · Ø 2.3 better than 15%
4Ks and aces 52x 4K, 2 aces in 293 matches

Utility and deaths

Average
Nades, flashes and deaths

0.46 enemies flashed per round and so well above the average (0.29).

Utility hit rate 33%−2 pp · Ø 35% better than 37%
Utility damage per round 5.9+1.7 · Ø 4.2 better than 87%
Enemies flashed per round 0.46+0.17 · Ø 0.29 better than 89%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Rating +0.23, Headshots +3 pp
= Stayed the same
K/R at 0.71, ADR at 77.5, ELO at 2,306
▼ Got worse
Win rate −5 pp

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOctNov

Best month: November 2026 with 0.73. Last 3 months: 0.71 (at the start 0.68). Slightly below the average (0.74).

Patterns

From the last 348 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −54 ELO
62 matches · 39% win rate
On Anubis −24 ELO
55 matches · 51% win rate
Between 12:00 and 18:00 +7 ELO, win rate 46%
On Tuesdays −55 ELO, win rate 35%

dk_-_- loses the most ELO on Dust 2: −54 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.39 · Anubis
  2. Most kills in a match: 38 · Ancient
  3. Longest win streak: 8 wins in a row · Ancient
  4. Recorded match no. 250 · Inferno

Maps in detail

from the last 348 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient77
51% better than 46%
0.71 better than 31%
79.2 better than 36%
1.00 better than 35%
54% of 271 duels better than 63%
50% of 32 situations better than 80%
Dust 262
39% better than 10%
0.68 better than 21%
75.7 better than 22%
0.91 better than 11%
44% of 219 duels better than 14%
27% of 30 situations better than 21%
Anubis55
51% better than 45%
0.71 better than 32%
77.6 better than 30%
1.01 better than 39%
51% of 210 duels better than 44%
29% of 35 situations better than 27%
Inferno54
63% better than 78%
0.68 better than 22%
73.7 better than 17%
0.98 better than 23%
41% of 176 duels better than 4%
22% of 23 situations better than 14%
Cache41
71% -
0.77 -
83.6 -
1.07-
41% of 136 duels -
42% of 19 situations -
Nuke38
42% better than 12%
0.69 better than 20%
74.0 better than 13%
0.98 better than 24%
35% of 159 duels better than 1%
50% of 24 situations better than 79%
Mirage17
53% better than 54%
0.71 better than 34%
78.9 better than 39%
0.94-
38% of 42 duels better than 3%
33% of 12 situations better than 34%
Overpass4
50% -
0.69 -
76.4 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How dk_-_- plays

Across 348 matches dk_-_- averages K/R 0.70 and ADR 77.3; the rating across the 298 rated matches is 0.98. Biggest strength: Utility damage per round at 5.9, better than 87% of level 10 · 2,250-2,499 ELO players. Most room to improve: Opening duels won at 45%, better than only 8% of level 10 · 2,250-2,499 ELO players. Averages 15.5 kills per match with 53% headshots. The strongest map is Cache with a 71% win rate in 41 matches. In 98 of 298 matches the rating was 1.10 or higher (33%), in 122 it was below 0.90. In 293 matches with detailed stats: 52 4Ks and 2 aces. Best month by rating: November 2026 at 1.02. dk_-_- loses the most ELO on Dust 2 (−54 ELO, win rate 39%). Things go best on Cache (+161 ELO, win rate 71%). Match no. 4 of the day goes best: 58% win rate, +56 ELO. Improved over the last three months: Rating +0.23, Headshots +3 pp. Got weaker: Win rate −5 pp. Unchanged in recent months: K/R at 0.71, ADR at 77.5, ELO at 2,306. Last 30 days: 200 matches, win rate 51%, net ELO +69.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.