djinn-

Bosnia & Herzegovina
224 matches tracked 27 matches in 30 days
ELO ▼ 92
2,090
30-day peak: 2,182
Rank EU
#171,094
Bosnia & Herzegovina #483 in Bosnia & Herzegovina
Last updated:

How does djinn- play?

Rating 0.93 (from 176 matches) K/R 0.67 ADR 72.8 from 224 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 14%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.27 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 176 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 8% good 1.10 to 1.29 15% normal 0.90 to 1.09 32% weak 0.75 to 0.89 15% very weak below 0.75 28%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (167 matches).

2,001-2,249 ELO

Compared with 1,663 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 32%
Opening duels won 48%−3 pp · Ø 51% better than 26%

Clutch

Average
Last one alive

36% of 1v1s won and so slightly below the average (39%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 38%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 43%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

0.94 K/D and so slightly below the average (1.02).

Headshot rate 50%0 pp · Ø 50% right on the average
AWP share of kills 3%−7 pp · Ø 10% better than 18%
K/D 0.94−0.08 · Ø 1.02 better than 21%
Pistol kills per match 2.0
Knife kills 2 in 224 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.4% of rounds and so clearly below the average (13.2%).

2K rounds 11.4%−1.8 pp · Ø 13.2% better than 10%
3K rounds 3.2%−0.8 pp · Ø 4.0% better than 15%
MVPs per match 2.2−0.1 · Ø 2.3 better than 41%
4Ks and aces 17x 4K, 1 ace in 167 matches

Utility and deaths

Average
Nades, flashes and deaths

0.35 enemies flashed per round and so well above the average (0.30).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.5+0.3 · Ø 4.2 better than 62%
Enemies flashed per round 0.35+0.05 · Ø 0.30 better than 71%
Deaths per round 71%−1 pp · Ø 72% better than 60%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
Win rate at 52%
▼ Got worse
K/R −0.04, Rating −0.12, ADR −5.1, Headshots −4 pp

Aug to Oct 2026 compared with Mar to Jun 2026.

Kills per round (K/R)

0.64
MarAprMayJunJulAugSepOct

Best month: April 2026 with 0.76. Last 3 months: 0.66 (at the start 0.70). Clearly below the average (0.73).

Patterns

From the last 224 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −51 ELO
26 matches · 50% win rate
On Ancient −31 ELO
45 matches · 47% win rate
On Tuesdays ±0 ELO, win rate 48%

djinn- loses the most ELO on Anubis: −51 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 43 · Ancient
  2. Longest win streak: 10 wins in a row · Dust 2
  3. Highest rating in a match: 2.01 · Mirage

Maps in detail

from the last 224 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage71
58% better than 75%
0.68 better than 23%
73.6 better than 17%
0.98 better than 34%
50% of 207 duels better than 44%
29% of 41 situations better than 25%
Ancient45
47% better than 33%
0.63 better than 8%
68.6 better than 4%
0.85 better than 5%
47% of 139 duels better than 25%
33% of 24 situations better than 41%
Inferno28
57% better than 58%
0.74 right on the average
82.2 better than 54%
0.97 better than 27%
51% of 91 duels better than 42%
43% of 7 situations better than 61%
Anubis26
50% better than 43%
0.63 better than 6%
72.8 better than 11%
0.87 better than 5%
47% of 72 duels better than 27%
50% of 8 situations better than 80%
Nuke24
42% better than 12%
0.69 better than 21%
75.2 better than 19%
0.96 better than 22%
47% of 62 duels better than 23%
40% of 20 situations better than 55%
Dust 222
55% better than 65%
0.64 better than 11%
67.7 better than 4%
0.93 better than 20%
47% of 95 duels better than 30%
42% of 12 situations better than 61%
Cache7
57% -
0.63 -
64.1 -
0.90-
43% of 37 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How djinn- plays

Across 224 matches djinn- averages K/R 0.67 and ADR 72.8; the rating across the 176 rated matches is 0.93. Most room to improve: Damage per round (ADR) at 72.8, better than only 10% of level 10 · 2,001-2,249 ELO players. Averages 14.9 kills per match with 50% headshots. The strongest map is Mirage with a 58% win rate in 71 matches. In 42 of 176 matches the rating was 1.10 or higher (24%), in 77 it was below 0.90. In 167 matches with detailed stats: 17 4Ks and 1 ace. Best month by rating: August 2026 at 0.96. djinn- loses the most ELO on Anubis (−51 ELO, win rate 50%). Things go best on Mirage (+63 ELO, win rate 58%). Match no. 1 of the day goes best: 59% win rate. Got weaker: K/R −0.04, Rating −0.12, ADR −5.1, Headshots −4 pp. Unchanged in recent months: Win rate at 52%. Last 30 days: 27 matches, win rate 52%, net ELO +37.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.