djcigg67

Sweden
89 matches tracked
Last updated:

How does djcigg67 play?

Rating 1.18 K/R 0.84 ADR 90.5 from 89 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 89%
1.18
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 79%
Rating distribution from 89 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 31% good 1.10 to 1.29 24% normal 0.90 to 1.09 19% weak 0.75 to 0.89 10% very weak below 0.75 11%
Player type
Deals serious damage
More damage per round than the level 10 · 2,500-2,749 ELO average.
Damage
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (71 matches).

2,500-2,749 ELO

Compared with 2,339 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 56%+5 pp · Ø 51% better than 81%

Clutch

Average
Last one alive

31% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 31%−7 pp · Ø 38% better than 14%
Clutch 1v2 won 18%−2 pp · Ø 20% better than 27%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 77%

Weapons and aim

Average
Where do the kills come from?

1.23 K/D and so well above the average (1.03).

Headshot rate 47%−4 pp · Ø 51% better than 26%
AWP share of kills 5%−6 pp · Ø 11% better than 28%
K/D 1.23+0.20 · Ø 1.03 better than 91%
Pistol kills per match 2.9

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.3% of rounds and so clearly above the average (13.4%).

2K rounds 15.3%+1.9 pp · Ø 13.4% better than 85%
3K rounds 4.8%+0.8 pp · Ø 4.0% better than 74%
MVPs per match 2.7+0.4 · Ø 2.3 better than 82%
4Ks and aces 16x 4K, 2 aces in 71 matches

Utility and deaths

Average
Nades, flashes and deaths

40% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 40%+5 pp · Ø 35% better than 85%
Utility damage per round 4.4+0.3 · Ø 4.1 better than 62%
Enemies flashed per round 0.30−0.01 · Ø 0.31 better than 51%
Deaths per round 68%−4 pp · Ø 72% better than 84%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
Whether djcigg67 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 78 matches from the last 3 months and 11 before.

Kills per round (K/R)

0.84
JulAugSepOct

Patterns

From the last 89 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −50 ELO
21 matches · 38% win rate

djcigg67 loses the most ELO in match 2 of the day: −50 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Dust 2
  2. Highest rating in a match: 2.81 · Dust 2
  3. Most kills in a match: 31 · Mirage

Maps in detail

from the last 89 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage21
48% better than 34%
0.81 better than 77%
88.8 better than 81%
1.09 better than 65%
59% of 93 duels better than 86%
17% of 12 situations better than 5%
Dust 220
60% better than 81%
0.89 better than 94%
94.9 better than 94%
1.26 better than 94%
58% of 77 duels better than 81%
30% of 10 situations better than 27%
Cache13
92% -
0.91 -
94.5 -
1.32-
58% of 55 duels -
63% of 8 situations -
Ancient12
67% -
0.90 -
92.4 -
1.28-
60% of 43 duels -
20% of 5 situations -
Anubis10
50% -
0.74 -
85.0 -
1.02-
61% of 31 duels -
33% of 9 situations -
Inferno10
50% -
0.79 -
85.6 -
1.13-
49% of 39 duels -
40% of 5 situations -
Nuke3
67% -
0.77 -
84.8 -
1.06-
45% of 11 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How djcigg67 plays

Across 89 matches djcigg67 averages K/R 0.84, ADR 90.5 and a rating of 1.18. Biggest strength: K/D at 1.23, better than 91% of level 10 · 2,500-2,749 ELO players. Most room to improve: Clutch 1v1 won at 31%, better than only 14% of level 10 · 2,500-2,749 ELO players. Averages 18.4 kills per match with 47% headshots. The strongest map is Cache with a 92% win rate in 13 matches. In 53 of 89 matches the rating was 1.10 or higher (60%), in 19 it was below 0.90. In 71 matches with detailed stats: 16 4Ks and 2 aces. djcigg67 loses the most ELO in match 2 of the day (−50 ELO, win rate 38%). Things go best on Dust 2 (+42 ELO, win rate 60%).

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.