diz0e

Russia
On FACEIT since 2025 87 matches tracked 26 matches in 30 days
Last updated:

How does diz0e play?

Rating 0.98 K/R 0.71 ADR 78.4 from 87 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 42%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 87 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 13% normal 0.90 to 1.09 24% weak 0.75 to 0.89 9% very weak below 0.75 32%
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (46 matches).

Level 7

Compared with 1,280 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

60% of opening duels won and so well above the average (50%).

Rounds with first kill 12%+2 pp · Ø 10% better than 79%
Opening duels won 60%+10 pp · Ø 50% better than 98%

Clutch

Weakness
Last one alive

19% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 19%−19 pp · Ø 38% better than 1%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 20%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 20%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so slightly below the average (46%).

Headshot rate 44%−2 pp · Ø 46% better than 39%
AWP share of kills 16%+5 pp · Ø 11% better than 74%
K/D 0.97−0.02 · Ø 0.99 better than 41%
Pistol kills per match 2.8
Knife kills 1 in 87 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.1% of rounds and so well above the average (3.8%).

2K rounds 13.6%+0.6 pp · Ø 13.0% better than 64%
3K rounds 5.1%+1.3 pp · Ø 3.8% better than 90%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 5x 4K, 0 aces in 46 matches

Utility and deaths

Average
Nades, flashes and deaths

0.35 enemies flashed per round and so well above the average (0.26).

Utility hit rate 34%−1 pp · Ø 35% better than 46%
Utility damage per round 4.7+0.5 · Ø 4.2 better than 69%
Enemies flashed per round 0.35+0.09 · Ø 0.26 better than 73%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Nothing clear
= Stayed the same
ADR at 77.6, Headshots at 45%
▼ Got worse
K/R −0.07, Rating −0.10, Win rate −7 pp, ELO −171

Oct to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.67
JunJulAugSepOctNov

Best month: August 2026 with 0.84. Last 3 months: 0.66 (at the start 0.73). Clearly below the average (0.72).

Patterns

From the last 87 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −89 ELO
25 matches · 36% win rate
Between 12:00 and 18:00 +21 ELO, win rate 38%

diz0e loses the most ELO in match 1 of the day: −89 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 29 · Mirage
  2. Highest rating in a match: 2.47 · Mirage
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 87 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage26
54% better than 62%
0.79 better than 77%
84.6 better than 75%
1.14 better than 85%
61% of 112 duels better than 95%
25% of 16 situations better than 17%
Dust 219
47% better than 38%
0.67 better than 24%
74.3 better than 22%
0.93 better than 24%
44% of 66 duels better than 19%
46% of 13 situations better than 73%
Anubis17
65% better than 83%
0.69 better than 34%
80.5 better than 62%
0.95 better than 32%
62% of 76 duels better than 97%
0% of 10 situations better than 1%
Ancient11
18% -
0.62 -
73.3 -
0.77-
40% of 40 duels -
25% of 8 situations -
Nuke7
43% -
0.68 -
73.8 -
0.94-
37% of 30 duels -
50% of 4 situations -
Cache4
25% -
0.83 -
88.5 -
1.10-
67% of 15 duels -
0% of 2 situations -
Inferno3
33% -
0.54 -
58.8 -
0.71-
31% of 16 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How diz0e plays

Across 87 matches diz0e averages K/R 0.71, ADR 78.4 and a rating of 0.98. Biggest strength: Opening duels won at 60%, better than 98% of level 7 players. Most room to improve: Clutch 1v1 won at 19%, better than only 1% of level 7 players. Averages 14.9 kills per match with 44% headshots. The strongest map is Anubis with a 65% win rate in 17 matches. In 30 of 87 matches the rating was 1.10 or higher (34%), in 36 it was below 0.90. In 46 matches with detailed stats: 5 4Ks and 0 aces. Best month by rating: August 2026 at 1.18. diz0e loses the most ELO in match 1 of the day (−89 ELO, win rate 36%). Things go best in match 2 of the day (+27 ELO, win rate 65%). Match no. 2 of the day goes best: 65% win rate, +27 ELO. Got weaker: K/R −0.07, Rating −0.10, Win rate −7 pp, ELO −171. Unchanged in recent months: ADR at 77.6, Headshots at 45%. Last 30 days: 26 matches, win rate 42%, net ELO −9.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.