ditt34

Brazil
On FACEIT since 2016 317 matches tracked 60 matches in 30 days
ELO ▼ 58
2,609
30-day peak: 2,734
Rank NA ▼ 89 places
#1,114
Brazil #10 in Brazil
30 days · prev. #1,025 · best #895
Last updated:

How does ditt34 play?

Rating 0.99 (from 223 matches) K/R 0.71 ADR 79.4 from 317 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 258 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 13% good 1.10 to 1.29 19% normal 0.90 to 1.09 28% weak 0.75 to 0.89 14% very weak below 0.75 24%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,500-2,749 ELO average.
Entry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (180 matches).

2,500-2,749 ELO

Compared with 2,594 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 91%
Opening duels won 48%−4 pp · Ø 52% better than 20%

Clutch

Average
Last one alive

1.0 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 69%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 27%
Clutch kills per match 1.0−0.7 · Ø 1.7 better than 3%

Weapons and aim

Average
Where do the kills come from?

0.95 K/D and so clearly below the average (1.05).

Headshot rate 55%+4 pp · Ø 51% better than 75%
AWP share of kills 17%+5 pp · Ø 12% better than 78%
K/D 0.95−0.10 · Ø 1.05 better than 16%
Pistol kills per match 3.2 from the last 258
Knife kills 3 in 258 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.9% of rounds and so slightly below the average (13.6%).

2K rounds 12.9%−0.7 pp · Ø 13.6% better than 30%
3K rounds 4.3%+0.1 pp · Ø 4.2% better than 56%
MVPs per match 2.2−0.2 · Ø 2.4 better than 31%
4Ks and aces 37x 4K, 2 aces in 180 matches

Utility and deaths

Average
Nades, flashes and deaths

43% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 43%+8 pp · Ø 35% better than 94%
Utility damage per round 5.8+1.6 · Ø 4.2 better than 87%
Enemies flashed per round 0.38+0.07 · Ø 0.31 better than 73%
Deaths per round 75%+4 pp · Ø 71% better than 10%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +3 pp
= Stayed the same
K/R at 0.72, Rating at 0.99, ADR at 80.7, ELO at 2,609
▼ Got worse
Win rate −6 pp

Sep to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOctNov

Best month: July 2026 with 0.73. Last 3 months: 0.72 (at the start 0.70). Slightly below the average (0.75).

Patterns

From the last 258 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −291 ELO
72 matches · 44% win rate
In match 3 of the day −178 ELO
51 matches · 43% win rate
Between 6:00 and 12:00 −66 ELO, win rate 47%
On Fridays +7 ELO, win rate 41%

ditt34 loses the most ELO in match 2 of the day: −291 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Mirage
  2. Longest win streak: 6 wins in a row · Inferno
  3. Highest rating in a match: 2.07 · Dust 2

Maps in detail

from the last 258 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 272
60% better than 76%
0.78 better than 66%
85.1 better than 69%
1.09 better than 63%
54% of 417 duels better than 63%
50% of 36 situations better than 80%
Mirage68
51% better than 46%
0.73 better than 42%
82.3 better than 54%
0.99 better than 33%
48% of 434 duels better than 29%
26% of 19 situations better than 18%
Anubis48
46% better than 26%
0.67 better than 14%
76.8 better than 26%
0.92 better than 10%
43% of 329 duels better than 9%
42% of 19 situations better than 60%
Inferno27
63% better than 69%
0.73 better than 30%
81.9 better than 39%
0.97 better than 11%
54% of 180 duels better than 46%
50% of 8 situations better than 70%
Ancient25
48% better than 31%
0.67 better than 15%
75.3 better than 17%
0.92 better than 14%
49% of 154 duels better than 33%
33% of 9 situations better than 39%
Cache14
21% -
0.63 -
70.6 -
0.87-
46% of 76 duels -
17% of 6 situations -
Nuke3
67% -
0.66 -
66.7 -
0.92-
50% of 12 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ditt34 plays

Across 317 matches ditt34 averages K/R 0.71 and ADR 79.4; the rating across the 223 rated matches is 0.99. Biggest strength: Utility hit rate at 43%, better than 94% of level 10 · 2,500-2,749 ELO players. Most room to improve: Deaths per round at 75%, better than only 10% of level 10 · 2,500-2,749 ELO players. Averages 15.8 kills per match with 55% headshots. The strongest map is Inferno with a 63% win rate in 27 matches. In 90 of 258 matches the rating was 1.10 or higher (35%), in 96 it was below 0.90. In 180 matches with detailed stats: 37 4Ks and 2 aces. Best month by rating: July 2026 at 1.00. ditt34 loses the most ELO in match 2 of the day (−291 ELO, win rate 44%). Things go best on Dust 2 (+208 ELO, win rate 60%). Match no. 4 of the day goes best: 72% win rate, +91 ELO. Improved over the last three months: Headshots +3 pp. Got weaker: Win rate −6 pp. Unchanged in recent months: K/R at 0.72, Rating at 0.99, ADR at 80.7, ELO at 2,609. Last 30 days: 60 matches, win rate 50%, net ELO −113.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.