disx

Estonia
On FACEIT since 2020 112 matches tracked 54 matches in 30 days
ELO ▼ 57
2,060
30-day peak: 2,165
Rank EU
#217,021
Estonia #1,845 in Estonia
Last updated:

How does disx play?

Rating 1.05 K/R 0.75 ADR 83.0 from 112 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 59%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 112 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 21% good 1.10 to 1.29 17% normal 0.90 to 1.09 19% weak 0.75 to 0.89 19% very weak below 0.75 21%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,234 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 54%+3 pp · Ø 51% better than 73%

Clutch

Average
Last one alive

14% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 14%−8 pp · Ø 22% better than 10%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 72%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so slightly below the average (49%).

Headshot rate 47%−2 pp · Ø 49% better than 39%
AWP share of kills 8%−4 pp · Ø 12% better than 44%
K/D 1.06+0.03 · Ø 1.03 better than 61%
Pistol kills per match 3.0
Knife kills 1 in 112 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 12.9%−0.5 pp · Ø 13.4% better than 35%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 60%
MVPs per match 2.1−0.2 · Ø 2.3 better than 27%
4Ks and aces 23x 4K, 1 ace in 112 matches

Utility and deaths

Average
Nades, flashes and deaths

5.7 utility damage per round and so well above the average (4.3).

Utility hit rate 37%+2 pp · Ø 35% better than 64%
Utility damage per round 5.7+1.4 · Ø 4.3 better than 84%
Enemies flashed per round 0.39+0.10 · Ø 0.29 better than 78%
Deaths per round 70%−2 pp · Ø 72% better than 71%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +216, Clutch 1v1 +12 pp
= Stayed the same
Headshots at 47%
▼ Got worse
K/R −0.08, Rating −0.11, ADR −6.5, Win rate −6 pp, First kills −1 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.80
JunJulAugSepOctNov

Best month: August 2026 with 0.81. Last 3 months: 0.73 (at the start 0.81). Just below the average (0.74).

Patterns

From the last 112 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Mirage
  2. Reached level 10 · Mirage
  3. Highest rating in a match: 2.33 · Anubis
  4. Longest win streak: 8 wins in a row · Ancient
  5. Most kills in a match: 27 · Vertigo

Maps in detail

from the last 112 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage44
64% better than 89%
0.76 better than 61%
83.9 better than 67%
1.10 better than 73%
58% of 151 duels better than 85%
32% of 22 situations better than 32%
Ancient17
29% better than 3%
0.65 better than 14%
73.6 better than 16%
0.89 better than 13%
49% of 65 duels better than 39%
63% of 16 situations better than 95%
Nuke17
65% better than 81%
0.83 better than 78%
90.2 better than 82%
1.18 better than 79%
54% of 65 duels better than 57%
27% of 15 situations better than 24%
Anubis12
25% -
0.76 -
85.7 -
1.06-
58% of 40 duels -
33% of 12 situations -
Cache9
56% -
0.62 -
74.9 -
0.83-
58% of 36 duels -
50% of 2 situations -
Dust 29
44% -
0.76 -
84.6 -
1.06-
45% of 40 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How disx plays

Across 112 matches disx averages K/R 0.75, ADR 83.0 and a rating of 1.05. Biggest strength: Utility damage per round at 5.7, better than 84% of level 10 · 2,001-2,249 ELO players. Averages 15.8 kills per match with 47% headshots. The strongest map is Nuke with a 65% win rate in 17 matches. In 46 of 112 matches the rating was 1.10 or higher (41%), in 45 it was below 0.90. In 112 matches with detailed stats: 23 4Ks and 1 ace. Best month by rating: August 2026 at 1.14. Things go best in match 2 of the day (+54 ELO, win rate 57%). Match no. 2 of the day goes best: 57% win rate, +54 ELO. Improved over the last three months: ELO +216, Clutch 1v1 +12 pp. Got weaker: K/R −0.08, Rating −0.11, ADR −6.5, Win rate −6 pp, First kills −1 pp. Unchanged in recent months: Headshots at 47%. Last 30 days: 54 matches, win rate 50%, net ELO +91.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.