dishesX

Russia
On FACEIT since 2020 500 matches tracked 114 matches in 30 days
ELO ▲ 55
2,151
30-day peak: 2,389
Rank EU
#164,749
Russia #46,612 in Russia
Last updated:
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How does dishesX play?

Rating 1.10 K/R 0.80 ADR 86.6 from 500 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 76%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 500 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 23% good 1.10 to 1.29 19% normal 0.90 to 1.09 22% weak 0.75 to 0.89 15% very weak below 0.75 17%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average.
Entry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,167 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 84%
Opening duels won 53%+2 pp · Ø 51% better than 66%

Clutch

Average
Last one alive

37% of 1v1s won and so just below the average (39%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 44%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 47%

Weapons and aim

Average
Where do the kills come from?

1.08 K/D and so slightly above the average (1.03).

Headshot rate 48%−1 pp · Ø 49% better than 43%
AWP share of kills 21%+10 pp · Ø 11% better than 88%
K/D 1.08+0.05 · Ø 1.03 better than 68%
Pistol kills per match 3.3
Zeus kills2 in 500 matches
Knife kills 16 in 500 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.2% of rounds and so well above the average (4.1%).

2K rounds 14.7%+1.3 pp · Ø 13.4% better than 79%
3K rounds 5.2%+1.1 pp · Ø 4.1% better than 87%
MVPs per match 2.6+0.3 · Ø 2.3 better than 78%
4Ks and aces 119x 4K, 4 aces in 500 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 37%
Utility damage per round 3.4−0.8 · Ø 4.2 better than 32%
Enemies flashed per round 0.34+0.06 · Ø 0.28 better than 68%
Deaths per round 74%+2 pp · Ø 72% better than 24%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
First kills +1 pp
= Stayed the same
K/R at 0.80, Rating at 1.08, ADR at 86.7, Headshots at 47%, Win rate at 49%, ELO at 2,151, Clutch 1v1 at 38%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.79
JunJulAugSepOctNov

Best month: August 2026 with 0.80. Last 3 months unchanged at 0.80. Clearly above the average (0.74).

Patterns

From the last 500 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −98 ELO
31 matches · 48% win rate
On Anubis −34 ELO
81 matches · 46% win rate
On Fridays +53 ELO, win rate 43%

dishesX loses the most ELO on Ancient: −98 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 500 · Mirage
  2. Highest rating in a match: 2.88 · Anubis
  3. Most kills in a match: 43 · Anubis
  4. Longest win streak: 9 wins in a row · Ancient
  5. Reached level 10 · Dust 2

Maps in detail

from the last 500 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage164
51% better than 48%
0.83 better than 84%
88.6 better than 84%
1.14 better than 80%
53% of 930 duels better than 62%
30% of 82 situations better than 27%
Dust 2147
49% better than 40%
0.81 better than 79%
88.0 better than 81%
1.12 better than 76%
56% of 801 duels better than 77%
40% of 67 situations better than 57%
Anubis81
46% better than 29%
0.76 better than 58%
82.8 better than 60%
1.03 better than 48%
49% of 439 duels better than 36%
32% of 34 situations better than 35%
Nuke51
47% better than 22%
0.75 better than 48%
82.5 better than 56%
1.01 better than 33%
51% of 260 duels better than 40%
61% of 31 situations better than 91%
Ancient31
48% better than 38%
0.81 better than 82%
85.1 better than 70%
1.13 better than 82%
58% of 139 duels better than 86%
26% of 19 situations better than 20%
Cache24
50% -
0.77 -
87.8 -
1.04-
52% of 106 duels -
14% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How dishesX plays

Across 500 matches dishesX averages K/R 0.80, ADR 86.6 and a rating of 1.10. Biggest strength: 3K rounds at 5.2%, better than 87% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 74%, better than only 24% of level 10 · 2,001-2,249 ELO players. Averages 17.7 kills per match with 48% headshots. The strongest map is Mirage with a 51% win rate in 164 matches. In 229 of 500 matches the rating was 1.10 or higher (46%), in 161 it was below 0.90. In 500 matches with detailed stats: 119 4Ks and 4 aces. Best month by rating: August 2026 at 1.12. dishesX loses the most ELO on Ancient (−98 ELO, win rate 48%). Things go best on Dust 2 (+93 ELO, win rate 49%). Improved over the last three months: First kills +1 pp. Unchanged in recent months: K/R at 0.80, Rating at 1.08, ADR at 86.7, Headshots at 47%, Win rate at 49%, ELO at 2,151, Clutch 1v1 at 38%. Last 30 days: 114 matches, win rate 52%, net ELO +88.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.