dionlila

Albania
On FACEIT since 2020 132 matches tracked 74 matches in 30 days
ELO ▲ 58
2,002
30-day peak: 2,239
Rank EU
#259,806
Albania #1,412 in Albania
Last updated:
Next update possible in 46m 40s

How does dionlila play?

Rating 1.21 K/R 0.88 ADR 94.6 from 132 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 95%
1.21
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.57 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 132 matches
outstanding 1.80 and up 14% strong 1.30 to 1.79 27% good 1.10 to 1.29 9% normal 0.90 to 1.09 19% weak 0.75 to 0.89 9% very weak below 0.75 22%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (119 matches).

2,001-2,249 ELO

Compared with 2,181 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 17% of rounds and so well above the average (10%).

Rounds with first kill 17%+7 pp · Ø 10% better than 99%
Opening duels won 55%+4 pp · Ø 51% better than 80%

Clutch

Strength
Last one alive

31% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 48%+9 pp · Ø 39% better than 91%
Clutch 1v2 won 31%+10 pp · Ø 21% better than 94%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 26%

Weapons and aim

Strength
Where do the kills come from?

56% headshots and so well above the average (49%).

Headshot rate 56%+7 pp · Ø 49% better than 87%
AWP share of kills 13%+2 pp · Ø 11% better than 66%
K/D 1.14+0.11 · Ø 1.03 better than 84%
Pistol kills per match 4.1
Zeus kills3 in 132 matches
Knife kills 8 in 132 matches

Impact

Strength
Damage and big rounds

3.1 MVPs per match and so well above the average (2.3).

2K rounds 15.7%+2.3 pp · Ø 13.4% better than 92%
3K rounds 6.1%+2.0 pp · Ø 4.1% better than 96%
MVPs per match 3.1+0.8 · Ø 2.3 better than 97%
4Ks and aces 52x 4K, 16 aces in 119 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 37%
Utility damage per round 2.9−1.4 · Ø 4.3 better than 17%
Enemies flashed per round 0.22−0.07 · Ø 0.29 better than 34%
Deaths per round 77%+5 pp · Ø 72% better than 5%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.24, Rating +0.38, ADR +25.0, Win rate +4 pp, ELO +452
= Stayed the same
Headshots at 56%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with May to Aug 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOctNov

Best month: September 2026 with 1.08. Last 3 months: 0.94 (at the start 0.70). Well above the average (0.74).

Patterns

From the last 132 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −33 ELO
22 matches · 45% win rate
On Dust 2 −7 ELO
37 matches · 43% win rate

dionlila loses the most ELO in match 4 of the day: −33 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Ancient
  2. Reached level 10 · Inferno
  3. Highest rating in a match: 3.02 · Dust 2
  4. Most kills in a match: 44 · Dust 2
  5. Longest win streak: 5 wins in a row · Ancient

Maps in detail

from the last 132 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 237
43% better than 21%
0.86 better than 91%
93.6 better than 92%
1.19 better than 89%
51% of 266 duels right on the average
59% of 17 situations better than 94%
Mirage30
57% better than 71%
0.92 better than 97%
98.0 better than 97%
1.27 better than 96%
62% of 208 duels better than 94%
47% of 15 situations better than 76%
Ancient20
80% better than 99%
0.99 better than 99%
105.7 better than 99%
1.38 better than 99%
60% of 131 duels better than 91%
36% of 14 situations better than 47%
Anubis18
56% better than 67%
0.90 better than 96%
93.5 better than 93%
1.26 better than 96%
53% of 117 duels better than 60%
27% of 11 situations better than 25%
Inferno13
31% -
0.80 -
87.7 -
1.08-
54% of 102 duels -
33% of 6 situations -
Nuke7
57% -
0.75 -
80.3 -
1.02-
51% of 53 duels -
100% of 2 situations -
Cache5
0% -
0.60 -
77.1 -
0.78-
39% of 38 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How dionlila plays

Across 132 matches dionlila averages K/R 0.88, ADR 94.6 and a rating of 1.21. Biggest strength: Rounds with first kill at 17%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 77%, better than only 5% of level 10 · 2,001-2,249 ELO players. Averages 19.7 kills per match with 56% headshots. The strongest map is Ancient with a 80% win rate in 20 matches. In 66 of 132 matches the rating was 1.10 or higher (50%), in 41 it was below 0.90. In 119 matches with detailed stats: 52 4Ks and 16 aces. Best month by rating: September 2026 at 1.54. dionlila loses the most ELO in match 4 of the day (−33 ELO, win rate 45%). Things go best on Mirage (+22 ELO, win rate 57%). Improved over the last three months: K/R +0.24, Rating +0.38, ADR +25.0, Win rate +4 pp, ELO +452. Unchanged in recent months: Headshots at 56%. Last 30 days: 74 matches, win rate 49%, net ELO +35.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.