dinky

Canada
On FACEIT since 2015 162 matches tracked 32 matches in 30 days
ELO ▲ 229
2,814
30-day peak: 2,919
Rank NA ▼ 112 places
#505
Canada #58 in Canada
30 days · prev. #393 · best #393
Last updated:

How does dinky play?

Rating 0.99 (from 114 matches) K/R 0.68 ADR 73.9 from 162 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 21%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 114 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 10% good 1.10 to 1.29 18% normal 0.90 to 1.09 28% weak 0.75 to 0.89 18% very weak below 0.75 22%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (90 matches).

2,750-2,999 ELO

Compared with 10,591 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 26%
Opening duels won 50%−2 pp · Ø 52% better than 31%

Clutch

Average
Last one alive

17% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 35%−5 pp · Ø 40% better than 29%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 19%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

0.98 K/D and so slightly below the average (1.05).

Headshot rate 55%+3 pp · Ø 52% better than 70%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 0.98−0.07 · Ø 1.05 better than 19%
Pistol kills per match 2.4
Knife kills 1 in 162 matches

Impact

Weakness
Damage and big rounds

2.0 MVPs per match and so well below the average (2.4).

2K rounds 12.7%−0.9 pp · Ø 13.6% better than 24%
3K rounds 3.4%−0.9 pp · Ø 4.3% better than 15%
MVPs per match 2.0−0.4 · Ø 2.4 better than 11%
4Ks and aces 12x 4K, 2 aces in 90 matches

Utility and deaths

Average
Nades, flashes and deaths

3.0 utility damage per round and so well below the average (4.0).

Utility hit rate 38%+4 pp · Ø 34% better than 77%
Utility damage per round 3.0−1.0 · Ø 4.0 better than 21%
Enemies flashed per round 0.29−0.03 · Ø 0.32 better than 46%
Deaths per round 69%−2 pp · Ø 71% better than 71%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.68, ADR at 72.5, Headshots at 56%, ELO at 2,814
▼ Got worse
Rating −0.05, Win rate −6 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.60
MayJunJulAugSepOct

Best month: August 2026 with 0.74. Last 3 months unchanged at 0.68. Clearly below the average (0.75).

Patterns

From the last 162 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 6:00 and 12:00 −54 ELO, win rate 39%
On Saturdays +68 ELO, win rate 43%

No clear pattern

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Dust 2
  2. Most kills in a match: 37 · Anubis
  3. Highest rating in a match: 2.22 · Inferno
  4. Longest win streak: 11 wins in a row · Mirage

Maps in detail

from the last 162 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage40
55% better than 58%
0.66 better than 11%
70.3 better than 5%
0.97 better than 21%
46% of 85 duels better than 16%
48% of 21 situations better than 77%
Dust 239
59% better than 72%
0.63 better than 5%
68.1 better than 2%
0.92 better than 9%
42% of 123 duels better than 7%
44% of 18 situations better than 67%
Ancient33
58% better than 65%
0.70 better than 23%
75.7 better than 17%
1.00 better than 31%
51% of 92 duels better than 43%
62% of 13 situations better than 94%
Anubis17
59% better than 67%
0.76 better than 55%
82.3 better than 54%
1.17-
66% of 44 duels better than 98%
25% of 8 situations better than 19%
Nuke13
31% -
0.68 -
76.1 -
1.00-
51% of 35 duels -
0% of 6 situations -
Cache10
60% -
0.73 -
76.9 -
1.04-
54% of 26 duels -
22% of 9 situations -
Inferno10
10% -
0.70 -
82.1 -
0.92-
62% of 34 duels -
25% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How dinky plays

Across 162 matches dinky averages K/R 0.68 and ADR 73.9; the rating across the 114 rated matches is 0.99. Biggest strength: Utility hit rate at 38%, better than 77% of level 10 · 2,750-2,999 ELO players. Most room to improve: Damage per round (ADR) at 73.9, better than only 8% of level 10 · 2,750-2,999 ELO players. Averages 15.1 kills per match with 55% headshots. The strongest map is Cache with a 60% win rate in 10 matches. In 36 of 114 matches the rating was 1.10 or higher (32%), in 46 it was below 0.90. In 90 matches with detailed stats: 12 4Ks and 2 aces. Best month by rating: August 2026 at 1.07. Things go best on Ancient (+205 ELO, win rate 58%). Match no. 3 of the day goes best: 59% win rate, +103 ELO. Got weaker: Rating −0.05, Win rate −6 pp. Unchanged in recent months: K/R at 0.68, ADR at 72.5, Headshots at 56%, ELO at 2,814. Last 30 days: 32 matches, win rate 63%, net ELO +378.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.