dinked-

Australia
On FACEIT since 2020 162 matches tracked 93 matches in 30 days
ELO ▼ 61
2,223
30-day peak: 2,284
Rank OCE ▼ 213 places
#672
Australia #368 in Australia
30 days · prev. #459 · best #439
Last updated:
Next update possible in 57m 37s

How does dinked- play?

Rating 1.30 (from 142 matches) K/R 0.90 ADR 93.2 from 162 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 98%
1.30
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.45 ConsistencyShare of matches with a rating of 0.90 or higher. 80%
Rating distribution from 142 matches
outstanding 1.80 and up 15% strong 1.30 to 1.79 30% good 1.10 to 1.29 18% normal 0.90 to 1.09 16% weak 0.75 to 0.89 11% very weak below 0.75 9%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (122 matches).

2,001-2,249 ELO

Compared with 2,179 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

62% of opening duels won and so well above the average (51%).

Rounds with first kill 16%+6 pp · Ø 10% better than 98%
Opening duels won 62%+11 pp · Ø 51% better than 99%

Clutch

Average
Last one alive

28% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 28%−11 pp · Ø 39% better than 9%
Clutch 1v2 won 28%+6 pp · Ø 22% better than 86%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Strength
Where do the kills come from?

1.26 K/D and so well above the average (1.03).

Headshot rate 55%+6 pp · Ø 49% better than 83%
AWP share of kills 12%+1 pp · Ø 11% better than 62%
K/D 1.26+0.23 · Ø 1.03 better than 96%
Pistol kills per match 4.1
Knife kills 2 in 162 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 7.4% of rounds and so well above the average (4.1%).

2K rounds 16.5%+3.1 pp · Ø 13.4% better than 96%
3K rounds 7.4%+3.3 pp · Ø 4.1% better than 99%
MVPs per match 3.3+1.0 · Ø 2.3 better than 98%
4Ks and aces 53x 4K, 4 aces in 122 matches

Utility and deaths

Average
Nades, flashes and deaths

2.5 utility damage per round and so well below the average (4.3).

Utility hit rate 34%−2 pp · Ø 36% better than 44%
Utility damage per round 2.5−1.8 · Ø 4.3 better than 10%
Enemies flashed per round 0.13−0.16 · Ø 0.29 better than 12%
Deaths per round 71%−1 pp · Ø 72% better than 61%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.15, Rating +0.24, ADR +14.5
= Stayed the same
Nothing clear
▼ Got worse
Headshots −4 pp, Win rate −3 pp, ELO −73

Sep to Nov 2026 compared with May to Aug 2026.

Kills per round (K/R)

0.96
MayJunJulAugSepOctNov

Best month: October 2026 with 0.99. Last 3 months: 0.97 (at the start 0.82). Well above the average (0.74).

Patterns

From the last 162 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day ±0 ELO
20 matches · 40% win rate
From match 5 of the day +25 ELO
28 matches · 39% win rate
Between 12:00 and 18:00 ±0 ELO, win rate 47%
On Sundays +12 ELO, win rate 44%

dinked- loses the most ELO in match 4 of the day: ±0 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Dust 2
  2. Highest rating in a match: 2.53 · Inferno
  3. Longest win streak: 7 wins in a row · Anubis
  4. Recorded match no. 100 · Ancient

Maps in detail

from the last 162 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 247
53% better than 56%
0.94 better than 98%
98.4 better than 98%
1.34 better than 98%
61% of 238 duels better than 93%
20% of 30 situations better than 10%
Mirage35
46% better than 30%
0.75 better than 55%
80.8 better than 51%
1.03 right on the average
55% of 121 duels better than 73%
30% of 10 situations better than 27%
Ancient25
36% better than 8%
0.86 better than 92%
89.5 better than 85%
1.22 better than 95%
57% of 120 duels better than 79%
13% of 8 situations better than 5%
Inferno23
65% better than 83%
1.04 better than 99%
103.9 better than 99%
1.58 better than 99%
66% of 143 duels better than 97%
38% of 13 situations right on the average
Anubis19
74% better than 98%
1.07 better than 99%
105.6 better than 99%
1.55 better than 99%
71% of 104 duels better than 99%
50% of 16 situations better than 79%
Cache6
33% -
0.73 -
76.9 -
0.94-
71% of 28 duels -
0% of 3 situations -
Nuke3
67% -
0.83 -
89.0 -
1.53-
100% of 6 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How dinked- plays

Across 162 matches dinked- averages K/R 0.90 and ADR 93.2; the rating across the 142 rated matches is 1.30. Biggest strength: Opening duels won at 62%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 28%, better than only 9% of level 10 · 2,001-2,249 ELO players. Averages 19.8 kills per match with 55% headshots. The strongest map is Anubis with a 74% win rate in 19 matches. In 90 of 142 matches the rating was 1.10 or higher (63%), in 29 it was below 0.90. In 122 matches with detailed stats: 53 4Ks and 4 aces. Best month by rating: October 2026 at 1.40. dinked- loses the most ELO in match 4 of the day (±0 ELO, win rate 40%). Things go best on Mirage (+51 ELO, win rate 46%). Match no. 3 of the day goes best: 61% win rate, +25 ELO. Improved over the last three months: K/R +0.15, Rating +0.24, ADR +14.5. Got weaker: Headshots −4 pp, Win rate −3 pp, ELO −73. Last 30 days: 93 matches, win rate 52%, net ELO −1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.