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dinis

Portugal
224 matches tracked
Last updated:

How does dinis play?

Rating 1.04 K/R 0.76 ADR 82.2 from 224 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 224 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 19% good 1.10 to 1.29 17% normal 0.90 to 1.09 23% weak 0.75 to 0.89 19% very weak below 0.75 19%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
Multi-killsEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (142 matches).

2,250-2,499 ELO

Compared with 2,523 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 15% of rounds and so well above the average (11%).

Rounds with first kill 15%+4 pp · Ø 11% better than 96%
Opening duels won 50%−1 pp · Ø 51% better than 37%

Clutch

Average
Last one alive

0.8 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 46%+7 pp · Ø 39% better than 85%
Clutch 1v2 won 11%−10 pp · Ø 21% better than 3%
Clutch kills per match 0.8−0.9 · Ø 1.7 better than 1%

Weapons and aim

Average
Where do the kills come from?

1.00 K/D and so just below the average (1.04).

Headshot rate 51%0 pp · Ø 51% right on the average
AWP share of kills 17%+5 pp · Ø 12% better than 80%
K/D 1.00−0.04 · Ø 1.04 better than 35%
Pistol kills per match 2.9
Knife kills 2 in 224 matches

Impact

Average
Damage and big rounds

2.4 MVPs per match and so right on the average (2.4).

2K rounds 13.8%+0.3 pp · Ø 13.5% better than 56%
3K rounds 4.2%0.0 pp · Ø 4.2% right on the average
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 43x 4K, 5 aces in 142 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 36%
Utility damage per round 3.3−0.9 · Ø 4.2 better than 25%
Enemies flashed per round 0.19−0.10 · Ø 0.29 better than 22%
Deaths per round 76%+4 pp · Ø 72% better than 6%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether dinis is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 8 matches from the last 3 months and 216 before.

Kills per round (K/R)

0.77
JulAugSepOctNov

Best month: August 2026 with 0.78.

Patterns

From the last 224 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −172 ELO
46 matches · 50% win rate
On Ancient −41 ELO
29 matches · 62% win rate
Between 12:00 and 18:00 +37 ELO, win rate 45%
On Fridays +27 ELO, win rate 45%

dinis loses the most ELO on Dust 2: −172 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Inferno
  2. Highest rating in a match: 2.85 · Anubis
  3. Recorded match no. 100 · Mirage
  4. Most kills in a match: 36 · Mirage

Maps in detail

from the last 224 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage59
56% better than 65%
0.76 better than 60%
81.2 better than 52%
1.04 right on the average
49% of 383 duels better than 35%
50% of 20 situations better than 82%
Dust 246
50% better than 42%
0.75 better than 57%
79.8 better than 45%
1.03 right on the average
44% of 263 duels better than 15%
22% of 18 situations better than 12%
Anubis32
63% better than 80%
0.77 better than 63%
85.0 better than 70%
1.03 better than 45%
57% of 218 duels better than 77%
73% of 11 situations better than 98%
Ancient29
62% better than 80%
0.73 better than 39%
83.7 better than 59%
1.00 better than 35%
50% of 174 duels better than 41%
54% of 13 situations better than 85%
Inferno27
48% better than 28%
0.80 better than 69%
86.0 better than 65%
1.10 better than 61%
49% of 195 duels better than 29%
31% of 13 situations better than 29%
Nuke17
47% better than 23%
0.74 right on the average
78.6 better than 43%
1.01 better than 43%
53% of 96 duels right on the average
29% of 7 situations better than 21%
Cache14
57% -
0.79 -
80.9 -
1.09-
51% of 86 duels -
75% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How dinis plays

Across 224 matches dinis averages K/R 0.76, ADR 82.2 and a rating of 1.04. Biggest strength: Rounds with first kill at 15%, better than 96% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 76%, better than only 6% of level 10 · 2,250-2,499 ELO players. Averages 16.8 kills per match with 51% headshots. The strongest map is Anubis with a 63% win rate in 32 matches. In 89 of 224 matches the rating was 1.10 or higher (40%), in 84 it was below 0.90. In 142 matches with detailed stats: 43 4Ks and 5 aces. Best month by rating: August 2026 at 1.07. dinis loses the most ELO on Dust 2 (−172 ELO, win rate 50%). Things go best on Mirage (+131 ELO, win rate 56%).

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.