dingle-
Name history of dingle-
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does dingle- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (145 matches).
Compared with 2,286 players in this group, each player over up to their last 100 matches.
Opening
Average43% of opening duels won and so well below the average (51%).
Clutch
Average13% of 1v2s won and so clearly below the average (22%).
Weapons and aim
Average0.86 K/D and so clearly below the average (1.03).
Impact
WeaknessExactly 2 kills in 10.6% of rounds and so well below the average (13.4%).
Utility and deaths
Weakness23% of nades dealing damage or blinding and so well below the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageSep to Nov 2026 compared with Jun to Aug 2026.
Kills per round (K/R)
Best month: June 2026 with 0.69. Last 3 months: 0.64 (at the start 0.63). Clearly below the average (0.74).
Rating, 1.00 is an average match
Best month: June 2026 with 0.97. Last 3 months: 0.89 (at the start 0.88). Well below the average (1.03).
Damage per round (ADR)
Best month: September 2026 with 75.8. Last 3 months: 70.9 (at the start 68.8). Clearly below the average (80.7).
Share of headshot kills
Best month: August 2026 with 54%. Last 3 months: 44% (at the start 52%). Well below the average (50%).
Matches won (win rate)
Best month: November 2026 with 59%. Last 3 months: 54% (at the start 45%). Clearly above the average (50%).
Best month: July 2026 with 2,295. Last 3 months: 2,206 (at the start 1,750).
Rounds with first kill
Best month: September 2026 with 11%.
1v1 clutches won
Best month: October 2026 with 52%.
Patterns
From the last 222 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
dingle- loses the most ELO on Mirage: −94 ELO, 50% win rate
Records and milestones
from recorded matches- Most kills in a match: 36 · Anubis
- Longest win streak: 8 wins in a row · Anubis
- Recorded match no. 100 · Mirage
- Highest rating in a match: 1.71 · Mirage
Maps in detail
from the last 222 matchesCompared with players on the same level who have at least 15 matches on the map.
How dingle- plays
Across 222 matches dingle- averages K/R 0.63 and ADR 69.8; the rating across the 221 rated matches is 0.88. Biggest strength: Clutch 1v1 won at 45%, better than 82% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 23%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 14.1 kills per match with 48% headshots. The strongest map is Anubis with a 59% win rate in 27 matches. In 55 of 221 matches the rating was 1.10 or higher (25%), in 123 it was below 0.90. In 145 matches with detailed stats: 18 4Ks and 1 ace. Best month by rating: June 2026 at 0.97. dingle- loses the most ELO on Mirage (−94 ELO, win rate 50%). Things go best on Anubis (+41 ELO, win rate 59%). Match no. 4 of the day goes best: 58% win rate, +25 ELO. Improved over the last three months: Win rate +9 pp, ELO +456. Got weaker: Headshots −8 pp. Unchanged in recent months: K/R at 0.64, Rating at 0.89, ADR at 70.9. Last 30 days: 57 matches, win rate 56%, net ELO +186.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.