dimacmbIcJI

Russia
On FACEIT since 2022 273 matches tracked 54 matches in 30 days
ELO ▲ 357
3,345
30-day peak: 3,345
Rank EU ▲ 2,993 places
#2,294
Russia #637 in Russia
30 days · prev. #5,287 · best #2,294
Last updated:

How does dimacmbIcJI play?

Rating 1.28 K/R 0.90 ADR 91.1 from 273 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 96%
1.28
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.53 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 273 matches
outstanding 1.80 and up 14% strong 1.30 to 1.79 27% good 1.10 to 1.29 18% normal 0.90 to 1.09 17% weak 0.75 to 0.89 11% very weak below 0.75 13%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,000-3,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (265 matches).

3,000-3,499 ELO

Compared with 7,438 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

64% of opening duels won and so well above the average (52%).

Rounds with first kill 16%+5 pp · Ø 11% better than 96%
Opening duels won 64%+12 pp · Ø 52% better than 99%

Clutch

Strength
Last one alive

2.3 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 55%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 81%
Clutch kills per match 2.3+0.7 · Ø 1.6 better than 96%

Weapons and aim

Average
Where do the kills come from?

1.33 K/D and so well above the average (1.05).

Headshot rate 45%−8 pp · Ø 53% better than 13%
AWP share of kills 37%+25 pp · Ø 12% better than 97%
K/D 1.33+0.28 · Ø 1.05 better than 96%
Pistol kills per match 3.4
Zeus kills1 in 273 matches
Knife kills 3 in 273 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.7% of rounds and so well above the average (13.6%).

2K rounds 16.7%+3.1 pp · Ø 13.6% better than 96%
3K rounds 5.9%+1.7 pp · Ø 4.2% better than 93%
MVPs per match 3.0+0.6 · Ø 2.4 better than 91%
4Ks and aces 96x 4K, 12 aces in 265 matches

Utility and deaths

Average
Nades, flashes and deaths

0.12 enemies flashed per round and so well below the average (0.31).

Utility hit rate 29%−5 pp · Ø 34% better than 17%
Utility damage per round 2.8−1.1 · Ø 3.9 better than 17%
Enemies flashed per round 0.12−0.19 · Ø 0.31 better than 3%
Deaths per round 68%−3 pp · Ø 71% better than 76%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +2 pp, ELO +385
= Stayed the same
ADR at 90.0, Win rate at 53%
▼ Got worse
K/R −0.08, Rating −0.14, First kills −1 pp, Clutch 1v1 −6 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.85
JunJulAugSepOctNov

Best month: August 2026 with 0.96. Last 3 months: 0.88 (at the start 0.96). Well above the average (0.75).

Patterns

From the last 273 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −4 ELO
74 matches · 55% win rate
In match 3 of the day −2 ELO
41 matches · 44% win rate
Between 18:00 and 24:00 −18 ELO, win rate 40%
On Saturdays +29 ELO, win rate 48%

dimacmbIcJI loses the most ELO on Dust 2: −4 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Dust 2
  2. Highest rating in a match: 3.66 · Mirage
  3. Most kills in a match: 60 · Anubis
  4. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 273 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage120
53% better than 42%
0.90 better than 94%
90.6 better than 86%
1.27 better than 94%
63% of 650 duels better than 95%
42% of 83 situations better than 60%
Dust 274
55% right on the average
0.92 better than 95%
93.3 better than 90%
1.32 better than 96%
65% of 455 duels better than 96%
31% of 45 situations better than 28%
Anubis36
53% better than 43%
0.87 better than 91%
89.4 better than 84%
1.24 better than 91%
57% of 171 duels better than 76%
27% of 26 situations better than 23%
Ancient19
58% better than 59%
0.80 better than 70%
83.7 better than 58%
1.12 better than 69%
58% of 86 duels better than 79%
67% of 6 situations better than 97%
Cache17
47% better than 14%
0.88 better than 85%
85.1 right on the average
1.25 better than 85%
64% of 84 duels better than 90%
55% of 11 situations better than 79%
Inferno3
0% -
1.42 -
139.6 -
2.05-
69% of 13 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How dimacmbIcJI plays

Across 273 matches dimacmbIcJI averages K/R 0.90, ADR 91.1 and a rating of 1.28. Biggest strength: Opening duels won at 64%, better than 99% of level 10 · 3,000-3,499 ELO players. Most room to improve: Headshot rate at 45%, better than only 13% of level 10 · 3,000-3,499 ELO players. Averages 20.0 kills per match with 45% headshots. The strongest map is Ancient with a 58% win rate in 19 matches. In 161 of 273 matches the rating was 1.10 or higher (59%), in 65 it was below 0.90. In 265 matches with detailed stats: 96 4Ks and 12 aces. Best month by rating: August 2026 at 1.38. dimacmbIcJI loses the most ELO on Dust 2 (−4 ELO, win rate 55%). Things go best on Mirage (+200 ELO, win rate 53%). Match no. 2 of the day goes best: 69% win rate, −30 ELO. Improved over the last three months: Headshots +2 pp, ELO +385. Got weaker: K/R −0.08, Rating −0.14, First kills −1 pp, Clutch 1v1 −6 pp. Unchanged in recent months: ADR at 90.0, Win rate at 53%. Last 30 days: 54 matches, win rate 61%, net ELO +28.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.