dikwi-_-

Ecuador
On FACEIT since 2019 188 matches tracked 173 matches in 30 days
ELO ▲ 274
2,922
30-day peak: 2,952
Rank EU ▼ 2,552 places
#12,361
Ecuador #1 in Ecuador
30 days · prev. #9,809 · best #9,809
Last updated:

How does dikwi-_- play?

Rating 1.17 K/R 0.82 ADR 87.1 from 188 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85%
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 188 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 33% good 1.10 to 1.29 16% normal 0.90 to 1.09 17% weak 0.75 to 0.89 13% very weak below 0.75 15%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,750-2,999 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,750-2,999 ELO average. More first kills per match than the level 10 · 2,750-2,999 ELO average.
AWPerClutcherEntry
better than most on level 10 · 2,750-2,999 ELO about average weaker than most
2,750-2,999 ELO

Compared with 12,129 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 82%
Opening duels won 55%+3 pp · Ø 52% better than 72%

Clutch

Strength
Last one alive

2.0 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 45%+7 pp · Ø 38% better than 81%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 65%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 82%

Weapons and aim

Average
Where do the kills come from?

38% headshots and so well below the average (52%).

Headshot rate 38%−14 pp · Ø 52% better than 2%
AWP share of kills 42%+30 pp · Ø 12% better than 99%
K/D 1.21+0.16 · Ø 1.05 better than 87%
Pistol kills per match 3.6
Zeus kills1 in 188 matches
Knife kills 12 in 188 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.5% of rounds and so well above the average (4.2%).

2K rounds 14.5%+1.0 pp · Ø 13.5% better than 69%
3K rounds 5.5%+1.3 pp · Ø 4.2% better than 88%
MVPs per match 2.7+0.3 · Ø 2.4 better than 78%
4Ks and aces 39x 4K, 6 aces in 188 matches

Utility and deaths

Average
Nades, flashes and deaths

0.20 enemies flashed per round and so well below the average (0.31).

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 3.9−0.1 · Ø 4.0 better than 49%
Enemies flashed per round 0.20−0.11 · Ø 0.31 better than 19%
Deaths per round 68%−3 pp · Ø 71% better than 80%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
Whether dikwi-_- is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 188 matches, all from the last 3 months.

Kills per round (K/R)

0.80
SepOctNov

Best month: September 2026 with 0.94.

Patterns

From the last 188 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −60 ELO
20 matches · 60% win rate
On Dust 2 −4 ELO
46 matches · 48% win rate
Between 18:00 and 24:00 −25 ELO, win rate 43%
On Tuesdays −55 ELO, win rate 38%

dikwi-_- loses the most ELO on Nuke: −60 ELO, 60% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 45 · Mirage
  2. Recorded match no. 100 · Anubis
  3. Highest rating in a match: 2.74 · Dust 2
  4. Longest win streak: 5 wins in a row · Cache

Maps in detail

from the last 188 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage60
58% better than 70%
0.86 better than 89%
87.5 better than 76%
1.23 better than 91%
56% of 316 duels better than 73%
43% of 35 situations better than 64%
Dust 246
48% better than 29%
0.83 better than 81%
91.1 better than 87%
1.16 better than 79%
58% of 293 duels better than 80%
32% of 41 situations better than 30%
Ancient25
52% better than 44%
0.79 better than 65%
83.3 better than 54%
1.11 better than 68%
47% of 89 duels better than 22%
63% of 24 situations better than 95%
Anubis25
52% better than 42%
0.80 better than 73%
85.0 better than 69%
1.17 better than 82%
55% of 118 duels better than 66%
50% of 16 situations better than 77%
Nuke20
60% better than 59%
0.85 better than 80%
86.2 better than 66%
1.20 better than 79%
59% of 73 duels better than 79%
45% of 20 situations better than 65%
Cache6
50% -
0.82 -
92.7 -
1.15-
61% of 31 duels -
75% of 4 situations -
Inferno6
33% -
0.53 -
68.5 -
0.84-
33% of 30 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How dikwi-_- plays

Across 188 matches dikwi-_- averages K/R 0.82, ADR 87.1 and a rating of 1.17. Biggest strength: 3K rounds at 5.5%, better than 88% of level 10 · 2,750-2,999 ELO players. Most room to improve: Headshot rate at 38%, better than only 2% of level 10 · 2,750-2,999 ELO players. Averages 17.9 kills per match with 38% headshots. The strongest map is Nuke with a 60% win rate in 20 matches. In 104 of 188 matches the rating was 1.10 or higher (55%), in 52 it was below 0.90. In 188 matches with detailed stats: 39 4Ks and 6 aces. Best month by rating: September 2026 at 1.28. dikwi-_- loses the most ELO on Nuke (−60 ELO, win rate 60%). Things go best on Mirage (+28 ELO, win rate 58%). Match no. 4 of the day goes best: 60% win rate, −53 ELO. Last 30 days: 173 matches, win rate 54%, net ELO −108.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.