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diimaaa

Canada
On FACEIT since 2016 405 matches tracked 103 matches in 30 days
ELO ▲ 339
2,800
30-day peak: 2,825
Rank NA ▲ 1,238 places
#598
Canada #127 in Canada
30 days · prev. #1,836 · best #571
Last updated:

How does diimaaa play?

Rating 1.04 (from 338 matches) K/R 0.74 ADR 81.9 from 405 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 42%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 357 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 22% good 1.10 to 1.29 17% normal 0.90 to 1.09 23% weak 0.75 to 0.89 17% very weak below 0.75 20%
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (341 matches).

2,750-2,999 ELO

Compared with 12,343 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 71%
Opening duels won 53%+1 pp · Ø 52% better than 57%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 56%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 58%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 27%

Weapons and aim

Average
Where do the kills come from?

49% headshots and so clearly below the average (52%).

Headshot rate 49%−3 pp · Ø 52% better than 34%
AWP share of kills 13%+2 pp · Ø 11% better than 66%
K/D 1.04−0.01 · Ø 1.05 better than 40%
Pistol kills per match 2.5
Zeus kills3 in 405 matches
Knife kills 7 in 405 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.2% of rounds and so just below the average (13.6%).

2K rounds 13.2%−0.4 pp · Ø 13.6% better than 35%
3K rounds 4.2%0.0 pp · Ø 4.2% right on the average
MVPs per match 2.3−0.1 · Ø 2.4 better than 38%
4Ks and aces 60x 4K, 7 aces in 341 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.57 enemies flashed per round and so well above the average (0.31).

Utility hit rate 39%+5 pp · Ø 34% better than 83%
Utility damage per round 5.8+1.7 · Ø 4.1 better than 90%
Enemies flashed per round 0.57+0.26 · Ø 0.31 better than 96%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Win rate +3 pp, ELO +182
= Stayed the same
K/R at 0.73, ADR at 81.2
▼ Got worse
Rating −0.21, Headshots −2 pp

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOctNov

Best month: August 2026 with 0.77. Last 3 months: 0.73 (at the start 0.70). Just below the average (0.75).

Patterns

From the last 405 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −23 ELO
57 matches · 63% win rate
In match 2 of the day +29 ELO
68 matches · 38% win rate
On Saturdays −7 ELO, win rate 41%

diimaaa loses the most ELO on Anubis: −23 ELO, 63% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Ancient
  2. Longest win streak: 9 wins in a row · Ancient
  3. Most kills in a match: 38 · Mirage
  4. Highest rating in a match: 2.61 · Anubis

Maps in detail

from the last 405 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient91
49% better than 33%
0.75 better than 46%
84.2 better than 59%
1.05 better than 48%
50% of 349 duels better than 37%
38% of 50 situations right on the average
Dust 290
51% better than 39%
0.75 right on the average
80.6 better than 43%
1.06 right on the average
54% of 385 duels better than 61%
42% of 43 situations better than 60%
Mirage82
57% better than 66%
0.71 better than 29%
81.1 better than 46%
1.00 better than 31%
53% of 354 duels better than 56%
39% of 31 situations better than 52%
Inferno64
52% better than 28%
0.76 better than 38%
82.3 better than 35%
1.08 better than 38%
54% of 322 duels better than 44%
34% of 35 situations better than 39%
Anubis57
63% better than 78%
0.74 better than 44%
82.6 better than 55%
1.06 better than 52%
56% of 259 duels better than 70%
46% of 26 situations better than 69%
Nuke13
46% -
0.66 -
73.2 -
1.04-
61% of 36 duels -
33% of 3 situations -
Cache5
40% -
0.66 -
78.1 -
0.85-
55% of 22 duels -
0% of 2 situations -
Vertigo3
33% -
0.77 -
86.4 -
1.01-
78% of 18 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How diimaaa plays

Across 405 matches diimaaa averages K/R 0.74 and ADR 81.9; the rating across the 338 rated matches is 1.04. Biggest strength: Utility damage per round at 5.8, better than 90% of level 10 · 2,750-2,999 ELO players. Averages 16.2 kills per match with 49% headshots. The strongest map is Anubis with a 63% win rate in 57 matches. In 146 of 357 matches the rating was 1.10 or higher (41%), in 130 it was below 0.90. In 341 matches with detailed stats: 60 4Ks and 7 aces. Best month by rating: June 2026 at 1.24. diimaaa loses the most ELO on Anubis (−23 ELO, win rate 63%). Things go best on Mirage (+303 ELO, win rate 57%). Match no. 1 of the day goes best: 60% win rate, +198 ELO. Improved over the last three months: Win rate +3 pp, ELO +182. Got weaker: Rating −0.21, Headshots −2 pp. Unchanged in recent months: K/R at 0.73, ADR at 81.2. Last 30 days: 103 matches, win rate 59%, net ELO +284.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.