digidigipeak

Poland
On FACEIT since 2026 199 matches tracked 89 matches in 30 days
Last updated:

How does digidigipeak play?

Rating 0.96 K/R 0.73 ADR 79.7 from 199 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 65%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 50%
Rating distribution from 199 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 16% normal 0.90 to 1.09 15% weak 0.75 to 0.89 18% very weak below 0.75 32%
Player type
Goes in first and opens the round
More first kills per match than the level 3 average. More 4Ks and aces per 100 rounds than the level 3 average. Higher headshot rate than the level 3 average.
EntryMulti-killsHeadshots
better than most on level 3 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (149 matches).

Level 3

Compared with 811 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (9%).

Rounds with first kill 14%+5 pp · Ø 9% better than 95%
Opening duels won 48%0 pp · Ø 48% right on the average

Clutch

Average
Last one alive

31% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 37%0 pp · Ø 37% right on the average
Clutch 1v2 won 31%+10 pp · Ø 21% better than 95%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 22%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so well above the average (41%).

Headshot rate 53%+12 pp · Ø 41% better than 96%
AWP share of kills 9%−2 pp · Ø 11% better than 48%
K/D 0.92−0.01 · Ø 0.93 better than 53%
Pistol kills per match 3.3
Knife kills 10 in 199 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so well above the average (2.0).

2K rounds 13.1%+0.7 pp · Ø 12.4% better than 76%
3K rounds 3.7%+0.2 pp · Ø 3.5% better than 69%
MVPs per match 2.2+0.2 · Ø 2.0 better than 78%
4Ks and aces 22x 4K, 10 aces in 149 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 79% of rounds and so well above the average (74%). Lower is better.

Utility hit rate 33%−1 pp · Ø 34% better than 48%
Utility damage per round 1.9−1.8 · Ø 3.7 better than 13%
Enemies flashed per round 0.09−0.13 · Ø 0.22 better than 12%
Deaths per round 79%+5 pp · Ø 74% better than 7%

Progress

One value per month, dashed line is the level 3 average
▲ Improved
K/R +0.04, Rating +0.07, ADR +5.4, Headshots +5 pp
= Stayed the same
Win rate at 48%, ELO at 843
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: August 2026 with 0.78. Last 3 months: 0.74 (at the start 0.70). Clearly above the average (0.69).

Patterns

From the last 199 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −34 ELO
58 matches · 50% win rate
On Dust 2 −7 ELO
28 matches · 43% win rate
Between 12:00 and 18:00 −28 ELO, win rate 41%
On Wednesdays ±0 ELO, win rate 39%

digidigipeak loses the most ELO on Mirage: −34 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Cache
  2. Highest rating in a match: 2.16 · Mirage
  3. Most kills in a match: 41 · Ancient

Maps in detail

from the last 199 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage58
50% better than 58%
0.73 better than 77%
80.2 better than 75%
0.96 better than 62%
46% of 327 duels better than 44%
26% of 23 situations better than 22%
Inferno38
53% better than 58%
0.73 better than 80%
75.2 better than 53%
0.95 better than 61%
54% of 226 duels better than 85%
23% of 13 situations better than 21%
Ancient28
46% better than 36%
0.81 better than 95%
88.0 better than 94%
1.08 better than 91%
50% of 171 duels better than 68%
33% of 6 situations better than 42%
Dust 228
43% better than 28%
0.72 better than 70%
78.8 better than 65%
0.96 better than 57%
44% of 144 duels better than 27%
21% of 14 situations better than 14%
Nuke19
53% right on the average
0.66 better than 29%
75.1 better than 37%
0.83 better than 13%
45% of 98 duels better than 29%
0% of 2 situations better than 1%
Cache14
43% -
0.73 -
81.8 -
0.97-
56% of 81 duels -
14% of 7 situations -
Anubis11
45% -
0.73 -
83.4 -
0.93-
51% of 65 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How digidigipeak plays

Across 199 matches digidigipeak averages K/R 0.73, ADR 79.7 and a rating of 0.96. Biggest strength: Headshot rate at 53%, better than 96% of level 3 players. Most room to improve: Deaths per round at 79%, better than only 7% of level 3 players. Averages 15.7 kills per match with 53% headshots. The strongest map is Inferno with a 53% win rate in 38 matches. In 71 of 199 matches the rating was 1.10 or higher (36%), in 99 it was below 0.90. In 149 matches with detailed stats: 22 4Ks and 10 aces. Best month by rating: August 2026 at 1.02. digidigipeak loses the most ELO on Mirage (−34 ELO, win rate 50%). Things go best on Inferno (+91 ELO, win rate 53%). Improved over the last three months: K/R +0.04, Rating +0.07, ADR +5.4, Headshots +5 pp. Unchanged in recent months: Win rate at 48%, ELO at 843. Last 30 days: 89 matches, win rate 48%, net ELO +7.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 3): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.