diekid-7

Russia
On FACEIT since 2019 408 matches tracked 184 matches in 30 days
ELO ▲ 313
3,700
30-day peak: 3,700
Rank EU ▲ 536 places
#584
Russia #180 in Russia
30 days · prev. #1,120 · best #556
Last updated:

How does diekid-7 play?

Rating 1.02 (from 202 matches) K/R 0.73 ADR 84.0 from 408 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 13%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 175 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 14% good 1.10 to 1.29 23% normal 0.90 to 1.09 20% weak 0.75 to 0.89 19% very weak below 0.75 21%
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (276 matches).

3,500+ ELO

Compared with 1,386 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so clearly below the average (54%).

Rounds with first kill 12%0 pp · Ø 12% right on the average
Opening duels won 49%−5 pp · Ø 54% better than 11%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 46%+3 pp · Ø 43% better than 80%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 25%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Weakness
Where do the kills come from?

36% headshots and so well below the average (54%).

Headshot rate 36%−18 pp · Ø 54% better than 1%
AWP share of kills 7%−6 pp · Ø 13% better than 49%
K/D 0.99−0.13 · Ø 1.12 better than 7%
Pistol kills per match 2.2 from the last 175
Knife kills 4 in 175 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.6% of rounds and so slightly below the average (14.1%).

2K rounds 13.6%−0.5 pp · Ø 14.1% better than 25%
3K rounds 4.2%−0.4 pp · Ø 4.6% better than 29%
MVPs per match 2.4−0.2 · Ø 2.6 better than 28%
4Ks and aces 54x 4K, 8 aces in 276 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 73% of rounds and so clearly above the average (70%). Lower is better.

Utility hit rate 39%+5 pp · Ø 34% better than 85%
Utility damage per round 4.5+0.6 · Ø 3.9 better than 67%
Enemies flashed per round 0.33−0.01 · Ø 0.34 better than 45%
Deaths per round 73%+3 pp · Ø 70% better than 13%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
K/R +0.04, Headshots +36 pp, ELO +65
= Stayed the same
Rating at 1.02, ADR at 85.0, Win rate at 53%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.74
JunJulAugSepOctNov

Best month: September 2026 with 0.80. Last 3 months: 0.74 (at the start 0.70). Slightly below the average (0.78).

Patterns

From the last 175 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −94 ELO
32 matches · 53% win rate
On Mirage −60 ELO
65 matches · 52% win rate

diekid-7 loses the most ELO on Dust 2: −94 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Mirage
  2. Longest win streak: 7 wins in a row · Mirage
  3. Highest rating in a match: 2.19 · Cache

Maps in detail

from the last 175 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage65
52% better than 29%
0.76 better than 29%
87.9 better than 58%
1.05 better than 25%
50% of 335 duels better than 20%
39% of 23 situations better than 48%
Anubis34
62% better than 67%
0.72 better than 19%
83.6 better than 40%
0.99 better than 13%
48% of 192 duels better than 18%
30% of 10 situations better than 25%
Dust 232
53% better than 33%
0.69 better than 9%
78.6 better than 18%
0.97 better than 7%
49% of 154 duels better than 18%
50% of 22 situations better than 74%
Ancient14
50% -
0.74 -
84.7 -
1.02-
50% of 72 duels -
40% of 10 situations -
Nuke14
50% -
0.76 -
85.0 -
1.07-
48% of 67 duels -
50% of 8 situations -
Cache8
50% -
0.90 -
95.7 -
1.26-
60% of 47 duels -
100% of 2 situations -
Inferno8
63% -
0.64 -
77.2 -
0.90-
32% of 37 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How diekid-7 plays

Across 408 matches diekid-7 averages K/R 0.73 and ADR 84.0; the rating across the 202 rated matches is 1.02. Biggest strength: Utility hit rate at 39%, better than 85% of level 10 · 3,500+ ELO players. Most room to improve: Headshot rate at 36%, better than only 1% of level 10 · 3,500+ ELO players. Averages 16.1 kills per match with 36% headshots. The strongest map is Anubis with a 62% win rate in 34 matches. In 71 of 175 matches the rating was 1.10 or higher (41%), in 69 it was below 0.90. In 276 matches with detailed stats: 54 4Ks and 8 aces. Best month by rating: November 2026 at 1.03. diekid-7 loses the most ELO on Dust 2 (−94 ELO, win rate 53%). Things go best on Anubis (+93 ELO, win rate 62%). Match no. 1 of the day goes best: 67% win rate, +30 ELO. Improved over the last three months: K/R +0.04, Headshots +36 pp, ELO +65. Unchanged in recent months: Rating at 1.02, ADR at 85.0, Win rate at 53%. Last 30 days: 184 matches, win rate 53%, net ELO +181.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.