dieform

Russia
On FACEIT since 2021 234 matches tracked 62 matches in 30 days
ELO ▲ 138
2,544
30-day peak: 2,589
Rank EU
#47,508
Russia #13,491 in Russia
Last updated:

How does dieform play?

Rating 1.02 K/R 0.74 ADR 81.2 from 234 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 37%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 234 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 20% good 1.10 to 1.29 13% normal 0.90 to 1.09 26% weak 0.75 to 0.89 14% very weak below 0.75 25%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,500-2,749 ELO average.
Entry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (151 matches).

2,500-2,749 ELO

Compared with 2,617 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 83%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

28% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 28%−11 pp · Ø 39% better than 7%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 72%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

45% headshots and so well below the average (51%).

Headshot rate 45%−6 pp · Ø 51% better than 18%
AWP share of kills 20%+8 pp · Ø 12% better than 84%
K/D 1.01−0.04 · Ø 1.05 better than 33%
Pistol kills per match 2.9
Knife kills 5 in 234 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.7% of rounds and so clearly above the average (4.2%).

2K rounds 13.9%+0.3 pp · Ø 13.6% better than 55%
3K rounds 4.7%+0.5 pp · Ø 4.2% better than 69%
MVPs per match 2.5+0.1 · Ø 2.4 better than 64%
4Ks and aces 33x 4K, 1 ace in 151 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 73% of rounds and so clearly above the average (71%). Lower is better.

Utility hit rate 35%+1 pp · Ø 34% better than 53%
Utility damage per round 4.10.0 · Ø 4.1 right on the average
Enemies flashed per round 0.33+0.03 · Ø 0.30 better than 60%
Deaths per round 73%+2 pp · Ø 71% better than 26%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.04, Rating +0.06, Win rate +5 pp, ELO +87
= Stayed the same
ADR at 82.2
▼ Got worse
Headshots −3 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.66
JunJulAugSepOctNov

Best month: August 2026 with 0.81. Last 3 months: 0.76 (at the start 0.72). Just above the average (0.75).

Patterns

From the last 234 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −50 ELO
33 matches · 52% win rate
On Dust 2 −30 ELO
69 matches · 51% win rate
On Wednesdays −14 ELO, win rate 31%

dieform loses the most ELO on Ancient: −50 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.12 · Dust 2
  2. Recorded match no. 100 · Dust 2
  3. Most kills in a match: 47 · Mirage
  4. Longest win streak: 4 wins in a row · Dust 2

Maps in detail

from the last 234 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 269
51% better than 45%
0.72 better than 36%
79.7 better than 41%
1.01 better than 36%
43% of 378 duels better than 10%
37% of 35 situations better than 48%
Mirage58
48% better than 32%
0.79 better than 69%
85.8 better than 72%
1.09 better than 66%
50% of 301 duels better than 40%
32% of 38 situations better than 30%
Ancient33
52% better than 41%
0.73 better than 39%
80.4 better than 39%
0.99 better than 29%
53% of 131 duels better than 54%
29% of 17 situations better than 25%
Anubis30
40% better than 12%
0.77 better than 59%
82.3 better than 53%
1.06 better than 53%
58% of 158 duels better than 81%
23% of 22 situations better than 15%
Nuke18
22% better than 1%
0.68 better than 17%
78.8 better than 33%
0.88 better than 8%
49% of 115 duels better than 32%
33% of 15 situations better than 35%
Cache14
43% -
0.65 -
73.2 -
0.87-
40% of 68 duels -
50% of 8 situations -
Inferno11
64% -
0.73 -
78.9 -
1.08-
58% of 50 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How dieform plays

Across 234 matches dieform averages K/R 0.74, ADR 81.2 and a rating of 1.02. Biggest strength: Rounds with first kill at 13%, better than 83% of level 10 · 2,500-2,749 ELO players. Most room to improve: Clutch 1v1 won at 28%, better than only 7% of level 10 · 2,500-2,749 ELO players. Averages 16.4 kills per match with 45% headshots. The strongest map is Inferno with a 64% win rate in 11 matches. In 82 of 234 matches the rating was 1.10 or higher (35%), in 92 it was below 0.90. In 151 matches with detailed stats: 33 4Ks and 1 ace. Best month by rating: September 2026 at 1.13. dieform loses the most ELO on Ancient (−50 ELO, win rate 52%). Things go best on Mirage (+50 ELO, win rate 48%). Improved over the last three months: K/R +0.04, Rating +0.06, Win rate +5 pp, ELO +87. Got weaker: Headshots −3 pp. Unchanged in recent months: ADR at 82.2. Last 30 days: 62 matches, win rate 50%, net ELO −30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.