dialga
Name history of dialga
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does dialga play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (229 matches).
Compared with 12,343 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 16% of rounds and so well above the average (11%).
Clutch
Weakness13% of 1v2s won and so clearly below the average (22%).
Weapons and aim
Average59% headshots and so well above the average (52%).
Impact
AverageExactly 2 kills in 14.3% of rounds and so slightly above the average (13.6%).
Utility and deaths
AverageDied in 74% of rounds and so clearly above the average (71%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,750-2,999 ELO averageSep to Nov 2026 compared with Jun to Aug 2026.
Kills per round (K/R)
Best month: November 2026 with 0.75. Last 3 months: 0.74 (at the start 0.72). Just below the average (0.75).
Rating, 1.00 is an average match
Best month: October 2026 with 1.03. Last 3 months: 1.01 (at the start 0.98). Slightly below the average (1.05).
Damage per round (ADR)
Best month: November 2026 with 82.9. Last 3 months: 80.8 (at the start 80.7). Just below the average (81.3).
Share of headshot kills
Best month: September 2026 with 67%. Last 3 months: 57% (at the start 62%). Clearly above the average (52%).
Matches won (win rate)
Best month: September 2026 with 67%. Last 3 months: 58% (at the start 50%). Well above the average (52%).
Best month: November 2026 with 3,074. Last 3 months: 2,991 (at the start 2,636).
Rounds with first kill
Best month: November 2026 with 17%.
1v1 clutches won
Best month: September 2026 with 40%.
Patterns
From the last 302 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
dialga loses the most ELO on Ancient: −99 ELO, 45% win rate
Records and milestones
from recorded matches- Recorded match no. 250 · Ancient
- Highest rating in a match: 2.45 · Mirage
- Most kills in a match: 47 · Mirage
- Longest win streak: 8 wins in a row · Anubis
Maps in detail
from the last 302 matchesCompared with players on the same level who have at least 15 matches on the map.
How dialga plays
Across 302 matches dialga averages K/R 0.73 and ADR 80.7; the rating across the 294 rated matches is 1.00. Biggest strength: Rounds with first kill at 16%, better than 97% of level 10 · 2,750-2,999 ELO players. Most room to improve: Deaths per round at 74%, better than only 13% of level 10 · 2,750-2,999 ELO players. Averages 16.5 kills per match with 59% headshots. The strongest map is Inferno with a 64% win rate in 11 matches. In 105 of 294 matches the rating was 1.10 or higher (36%), in 122 it was below 0.90. In 229 matches with detailed stats: 31 4Ks and 3 aces. Best month by rating: October 2026 at 1.03. dialga loses the most ELO on Ancient (−99 ELO, win rate 45%). Things go best on Mirage (+519 ELO, win rate 60%). From match no. 5 of the day on, things go best: 60% win rate, +336 ELO. Improved over the last three months: Win rate +8 pp, ELO +355. Got weaker: Headshots −5 pp. Unchanged in recent months: K/R at 0.74, Rating at 1.01, ADR at 80.8. Last 30 days: 154 matches, win rate 56%, net ELO +402.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.